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January 12th, 2004, 11:41 PM
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Sergeant
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Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: patch 2.06 out
Downloading now. Thanks guys!
Cheers
Keir
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January 12th, 2004, 11:48 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: patch 2.06 out
I believe you get the gold back, but I'm not certain.
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January 12th, 2004, 11:53 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: patch 2.06 out
Quote:
Originally posted by Kristoffer O:
I believe you get the gold back, but I'm not certain.
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Nope. I spent all my gold on Hydra Hatchlings (3000 stored up) and it all disappeared, along with the queue.
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January 12th, 2004, 11:58 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: patch 2.06 out
2.06 Undocumented Features:
1) Pillage Bonus now has an icon!
(as an aside - I thought Barbarian Lords were suppose to count as +25 men, but they just get a +5 bonus, same as Chiefs)
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January 13th, 2004, 12:53 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
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Re: patch 2.06 out
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by Arryn:
Minor gripe: Pre-patch the arrow keys would auto-repeat when held down. Now they do not. This is one "fix" we could have done without methinks.
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They work for me... They're working again as they should. Very odd though. All I did was exit the game and come back in ...
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January 13th, 2004, 01:11 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
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Re: patch 2.06 out
Fire susceptibility seems inconsistent. All liches, bog mummy, and mummies reanimated from HoF get it, but not mummies reanimated by Amon Hotep or Desert Tombs units (which are also mummified).
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January 13th, 2004, 01:13 AM
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BANNED USER
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Join Date: Oct 2003
Posts: 194
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: patch 2.06 out
Quote:
Originally posted by apoger:
>So you won't remove anything from the game by making a modified pythium. Just enable that mod when you want that variety of pythium.
A bunch of players get together and want to play. They decide to use the "apoger" mod.
This mod offers an alternate theme for every nation.
No player will then have access to ANY standard nation since they have all be replaced by my mod.
What I want, and I don't think this is out of line is;
A bunch of players get together and want to play.
They decide to use the "apoger" mod.
This mod offers an alternate theme for every nation.
The players that choose to utilize one of my new themes simply takes it from the theme menu when making their nation.
Players that don't want to use one of the extra themes just ignore it and play what they want.
This is a HUGE difference.
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You can have any number of mods affecting a game. Keep each mod to one nation so they player of that nation can choose if he wants to use that mod or not.
Sammual
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January 13th, 2004, 01:29 AM
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BANNED USER
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Join Date: Oct 2003
Posts: 194
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: patch 2.06 out
Quote:
Originally posted by Saber Cherry:
New 2.06 bug: You can recruit while under siege. The gold you spend is used. But the units mysteriously never show up. Where do they go?
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It has always been this way for me.
Sammual
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January 13th, 2004, 02:24 AM
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Re: patch 2.06 out
Yay, Carrion Woods is playable now!
Sorta.
I'll reserve the rest of my judgement as I play through it more. More than worth the wait.
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January 13th, 2004, 02:43 AM
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Sergeant
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Join Date: Oct 2003
Posts: 363
Thanks: 0
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Re: patch 2.06 out
I haven't had a chance to look at the new features in full but I do have a few questions.
1. Is there any plan to change the way orders work allowing some sort of fire and attack, or firing on the hold part of "hold and attack" or while not otherwise engaged on guard commander?
My concern is Tien Chi Cavalry - particularily Barbarian Kingdoms. Is it intended that at any battle you either use them as lancers of archers or is there a way of getting around this I have been unable to discover?
Mictlan - is there any plans to improve Mictlan?
While I have achieved moderate success with Mictlan it was after many, many abysmal failures and was harder to achieve than dramatic success is with most other races. Part of what kept me trying was the hope that Mictlan would be patched and my cunning idea's would become more viable. If Mictlan (read Barbarian Kingdoms and Spring and Autumn) is finished as is it would be good to know so I can stop waiting and hoping.
I find it hard to celebrate the arrival of new themes when we already have alot of new themes/nations and some of them seem to be badly in need of work. I lost alot of my designs to this patch and I'm not sure that I have gained many new possibilities. My two favourite nations remain bottom dwellers who struggle to utilise their thematic advantages (the two Tien Chi themes) and dual bless effect races have been slaughtered.
Oh well I guess its time to take a break from playing anyway and put some serious work into the "War of the Rings" mod.
Thanks for the mod capability - I do really appreciate what you given us with this.
cheers
Keir
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