.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Closed Thread
 
Thread Tools Display Modes
  #61  
Old November 11th, 2007, 10:05 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Grossly, insanely different PD strengths

Quote:
Boron said:
Quote:
NTJedi said:
Unfortunately I doubt we'll be seeing any changes/updates to PD within DOM_3. The DOM_3 game still has Red Major Bugs which existed at the original base version and the developers haven't been around lately so they're probably working on their next project. If major bugs are not even being fixed which have been around since the games original release I'm not sure if we can even hope for PD balancing.

Which major bugs does Dom3 have?
In earlier versions there has been the game breaking bug with the phantasmal warriors global, but that bug has been fixed.
Apart from that one i can't think of any bug Dom3 3.10 has that i would subscribe as Red Major Bug
Check the bug thread... Major Bugs are listed in RED . As mentioned earlier most of these major bugs have existed since the initial game release.
__________________
There can be only one.
  #62  
Old November 11th, 2007, 10:35 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Grossly, insanely different PD strengths

You want an example of a MAJOR bug that isn't fixed? How about building extras temples not increasing your dom strength for the purposes of spread checks?
  #63  
Old November 11th, 2007, 10:42 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Grossly, insanely different PD strengths

Well, that's hardly a serious bug, it's just as if the game had an entirely reasonable alternative rule. It's just unfortunate that the manual doesn't match up with the implementation.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
  #64  
Old November 11th, 2007, 10:47 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Grossly, insanely different PD strengths

I think in a game called Dominions a major dominion mechanic not working properly is pretty serious. Far more serious than a spell or unit not working. But you're right, you can still play the game. I suppose it doesn't quality as a must fix in that respect.

Another fairly big one, but not major, would be cave provinces not casting darkness.
  #65  
Old November 12th, 2007, 11:36 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Grossly, insanely different PD strengths

Quote:
NTJedi said:
Check the bug thread... Major Bugs are listed in RED . As mentioned earlier most of these major bugs have existed since the initial game release.
Oops . Seems i make a bad propaganda minister .
  #66  
Old November 12th, 2007, 10:01 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Grossly, insanely different PD strengths

I think the solution to the monkey PD problem is to create a mod that gives them a huge killer ape named Kong as the extra 20+ PD leader.
__________________
You've sailed off the edge of the map--here there be badgers!
  #67  
Old November 12th, 2007, 10:42 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Grossly, insanely different PD strengths

I vote for a three-headed monkey.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
  #68  
Old November 13th, 2007, 02:42 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Grossly, insanely different PD strengths

Monkey pirates!
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
  #69  
Old November 13th, 2007, 12:53 PM

Lord_Bob Lord_Bob is offline
BANNED USER
 
Join Date: Aug 2007
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Lord_Bob is on a distinguished road
Default Re: Grossly, insanely different PD strengths

Or maybe I could get something that doesn't rout when four archers attack it. Oh, wait, they also had an idie commander.

Well that explains it.
  #70  
Old November 13th, 2007, 12:55 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Grossly, insanely different PD strengths

I'm having real trouble beating monkey PD. If only someone could tell me what kind of force beats it, over and over again.
Closed Thread

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.