|
|
|
|
|
September 22nd, 2007, 01:04 AM
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
|
|
Re: FAQ Discussion & Submissions
Do Tower Shields help against spells such as Flame Bolt and Falling Frost?
What about lightning?
Are these spells considered magical missile weapons, and hence parry-able by a sufficiently large shield?
|
September 22nd, 2007, 04:59 AM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: FAQ Discussion & Submissions
AoE hits everyone in a square. Thus Falling Frost is not affected by shields. Same with Gifts from Heaven etc.
Flame Bolt targets one unit and can be avoided or parried. Shields are useful.
Lightning tends to strike conductors. Anyone in a square can work as such. Thus Lightning Bolt has the flag 'hit' to implicate that it will automatically hit a target in the square it strikes. Shields offers no protection.
Blade Wind sends out a multitude of mundane missiles. They can all be parried with shields.
Earthquake targets an area, but will not strike those who sucessfully passes a def roll. This is a pure def roll, so shields will only be bad here, since they lowers defense before adding pary. Not much use to parry the ground.
|
September 22nd, 2007, 06:34 PM
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
|
|
Re: FAQ Discussion & Submissions
Thank you very much, then, Kristoffer O.
|
October 26th, 2007, 05:36 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: FAQ Discussion & Submissions
The FAQ has been updated. New additions are the section regarding the built-in unit limit in the game (at the end) and the section on reporting bugs (near the top). Also added link to EricM's 3.10 sprites thread to he DB section.
The organization has been cleared up a bit with the addition of lines of stars between each section. MAkes it easier to find what you are looking for.
|
October 31st, 2007, 08:14 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: FAQ Discussion & Submissions
Aging mechanics added to FAQ.
|
October 31st, 2007, 10:25 AM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: FAQ Discussion & Submissions
The FAQ should contain something about joining/connecting to MP games. Alneyan has done something about that for Dom2, see his signature.
The FAQ should be divided into multiple posts so that one can link to a specific section of it. You're the only one who can post to it, anyway. Just make sure it stays at one page only.
|
October 31st, 2007, 11:15 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: FAQ Discussion & Submissions
I can chop it up to separate sections in separate posts at some point. I have not played any MP, but if someone more conversant with that aspect is willing to write something, they are more than welcome to do so. That is what this thread is for, among other things. Suggestions are always welcome.
I did the FAQ as an afterthought and haven't generally paid much attention to it, so it can use some improvement. Any of the mods could post to it, since they can unlock the thread, add a post and then lock it up again. The reason it's done that way is to discourage clutter in the actual thread, much like the Shortlist/bug discussion division, which has generally worked rather well.
|
October 31st, 2007, 01:21 PM
|
|
Sergeant
|
|
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
|
|
Re: FAQ Discussion & Submissions
Speaking of questions...
Against a giant undead army I equiped two demiliched with skull staffs and masks, so 4D +2D = 6D. I figure they can use extra gems to empower themselves up to 7D. BOOM, undead mastery. Only, the didn't cast undead mastery, but bone grinding. That caused my own army to route, and certainly didn't inflict enough damage to cause Ermor to pause. So, did I miss something here, or is this just a case of bone headed AI.
|
October 31st, 2007, 02:10 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: FAQ Discussion & Submissions
Quote:
OmikronWarrior said:
Against a giant undead army I equiped two demiliched with skull staffs and masks, so 4D +2D = 6D. I figure they can use extra gems to empower themselves up to 7D. BOOM, undead mastery.
|
Nope. Undead Mastery takes 7 death gems. Mages can only use additional gems if their magic level exceeds the level required for the spell. So they couldn't get 7D this way.
|
March 21st, 2008, 06:29 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: FAQ Discussion & Submissions
The FAQ has been reorganized by category along the lines of the Bug Shortlist thread. It should be easier to find specific FAQ issues and link to them now. I also added links to the Reorganized Mod Manual and updated EricM's sprite list links and the Dom3 DB discussion link.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|