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  #61  
Old March 2nd, 2003, 11:38 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
I find it interesting that - so far - every game ended in war. I never had guessed that the games between the Narn and the Praetorians or the EEE and the Klingons would have ended in this way. I always thought of these races as peaceful.
Yea... to me was more weird the game between the Narn and Praetorians.

Quote:
Originally posted by Rexxx:

Regarding this colony bug: Did anyone encounter it before? If yes, was it a turn based or a simultaneous game?
Sometimes... I remember some games with a cluster galaxy, but don't remember if was turn based or simultaneous.
Strange, but as you noted, I confirm that the colony bug depend in what side of the map start the AI.
By the way REXXX, after the Klingon-vs-EEE, I did a EEE-vs-Klingon (just to be sure!), and the EEE still won but needed more time...

Quote:
Originally posted by Rexxx:

Hi MB
Your batch program is great, just great!
Thanks Rexxx! Thanks you have W98... because Fyron was unable to run it.
By the way, I have lost the source code...
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  #62  
Old March 2nd, 2003, 11:47 PM
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Default Re: AI DEATH MATCH 2

Colonials vs Ekhazan.

The Colonials won at the turn 220.

Link to the game: Colonials_vs_Ekhazan_A3.zip
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  #63  
Old March 3rd, 2003, 01:36 AM
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Default Re: AI DEATH MATCH 2

Sallega vs United Flora

The United Flora killed the Sallega before the turn 160...
Really I'm pissed by the "colony ship" bug... then did a new game (as test) between both races changing the starting possition... and the UF killed the Sallega before the turn 120!!

The link: Sallega_vs_UFlora_A4.zip
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  #64  
Old March 3rd, 2003, 03:01 AM
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Default Re: AI DEATH MATCH 2

About the "colony ship" bug, that this AI Match show is a important one, as one of the beta testers reported it to MM, and if yes, exist any response ?
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  #65  
Old March 3rd, 2003, 03:26 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Crazy_Dog:
About the "colony ship" bug, that this AI Match show is a important one, as one of the beta testers reported it to MM, and if yes, exist any response ?
It was reported but no response yet...
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  #66  
Old March 3rd, 2003, 11:51 PM
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Default Re: AI DEATH MATCH 2

Sergetti vs Khrel.

The Khrel won at the turn 280.

Here the link: Sergetti_vs_Khrel.zip
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  #67  
Old March 4th, 2003, 12:23 AM
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Default Re: AI DEATH MATCH 2

What is the "colony ship bug" you are talking about? What is happening?

Geoschmo
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  #68  
Old March 4th, 2003, 12:36 AM
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Default Re: AI DEATH MATCH 2

This is from an earlier post from Rexxx that describes the bug...

Quote:
Without the "calling for names in the construction_vehicles-file" thing (v 1.61) working these colonizer dead ends will become an annoying issue again, especially in games between peaceful races.
It will become a question of sheer luck if an AI gets stuck or not (is there an colonizer slot available in the construction file when the next colonizing tech is discovered or not). If not please wait for the first create planet ship to be built and the first planet to be created (hopefully of the right type for your waiting colonizers). In the meantime sit back and watch your frozen empire.
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  #69  
Old March 4th, 2003, 02:31 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by geoschmo:
What is the "colony ship bug" you are talking about? What is happening?

Geoschmo
Although the AI could have available different kind of planets to colonize and the technology to colonize them, only build the same type of colonizer (for example rock), then, never colonize the ICE and GAS availabe planets.
Seems to happen in simultaneous, and depending of the starting possition.
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  #70  
Old March 4th, 2003, 02:43 AM
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Default Re: AI DEATH MATCH 2

Darn. Probably will have to rework construction_vehicles files for my AI . JUST IN CASE !
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