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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #61  
Old August 14th, 2008, 07:24 AM

Aezeal Aezeal is offline
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Default Re: Modding shortlist

1. I would still like to have the #useinwater (or something similar) to be added for ranged weapons.

Would be great for the total conversion dom 3000

Even better would be:
2. 1-2 new province types: air (and/or space)
-only accesable by flying creatures
-above average chance of air and or astral sites (
- I'd say they'd not be used in general games etc, just for modding (dom 3000) purposes

I guess the 2nd proposal might even be easier to implement and if it could be done it would be GREAT!!! (if also the #flying command was available only or #airshape and it's returning counterpart)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #62  
Old August 15th, 2008, 08:29 PM

Aezeal Aezeal is offline
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Default Re: Modding shortlist

Edi I would still like to see above requests added to the wishlist
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #63  
Old August 17th, 2008, 09:58 PM

Maraxus Maraxus is offline
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Default Re: Modding shortlist

I support the idea of allowing underwater ranged weapons, allthrough #copyweapon (allready on the list) might solve the problem (I have to check, if there is any ranged weapon that is not MR negates, that fires underwater).

(But new terrain types: My guess would be: chances are small.
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  #64  
Old August 17th, 2008, 10:38 PM
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Default Re: Modding shortlist

I'd like to see modifiable underwater ranged weapons, flying, and stealth in the game. Not sure that Stealth isn't already possible, though
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  #65  
Old August 18th, 2008, 06:08 AM

Maraxus Maraxus is offline
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Default Re: Modding shortlist

Underwater stealth will be possible with the next patch (through seashape / landshape)
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  #66  
Old August 18th, 2008, 06:58 AM

Sombre Sombre is offline
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Default Re: Modding shortlist

There are already underwater stealth units. A Bogarus summon for instance.

I have no idea if it works though.
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  #67  
Old August 18th, 2008, 07:44 AM

Xietor Xietor is offline
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Default Re: Modding shortlist

I used a gor ghost as a stealth unit in a prior mp game. The joke was on me if he showed as stealth but really was not(: He did show as stealth though.
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  #68  
Old August 26th, 2008, 04:06 AM
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Edi Edi is offline
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Default Re: Modding shortlist

Added #landlubber to monster modding wishlist so I won't forget it (found a thread where it was requested while browsing through the forums).

Please keep all modding wishlist related discussion to this thread or the other threads linked from the shortlist thread.
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  #69  
Old September 1st, 2008, 04:23 PM
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Edi Edi is offline
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Default Re: Modding shortlist

A list of possible stuff for event modding added to list as per request from KO.
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  #70  
Old September 1st, 2008, 07:52 PM
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Default Re: Modding shortlist

I saw this in a thread about caves.

Making a province neighbor connection hidden until discoved by a search. Could be used to find hidden paths through mountain ranges and/or into a second layer on the map.
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