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  #61  
Old January 14th, 2008, 01:46 PM

IndyPendant IndyPendant is offline
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Default Re: What Are the Drawbacks of High Misfortune?

I don't have it with me, but I'm reasonably certain the manual says that certain spells that target provinces are anonymous, and so they show up as random events. That would cause more than three in a turn.
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  #62  
Old January 14th, 2008, 01:50 PM

Zeldor Zeldor is offline
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Default Re: What Are the Drawbacks of High Misfortune?

vfb:

But I think you can get the negative ones Like barbarian attack.
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  #63  
Old January 14th, 2008, 01:51 PM
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Default Re: What Are the Drawbacks of High Misfortune?



Events are:

Kheledor: Priest, faith+300 gold
Hoburgia: Priest, faith+300 gold
Nireithal Bay: Air gems
Far Kheled: Festival, faith

Four events, none of them from a ritual, none of them in provinces where there was a battle.

Scales in this game were:
Turmoil 3, Growth 1, Luck 3, Drain 2.

At this point I had about half the provinces on a 157-province map.
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  #64  
Old January 15th, 2008, 12:16 PM

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Default Re: What Are the Drawbacks of High Misfortune?

Any possibility any of these are hidden site events? Not familiar with the sites.
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  #65  
Old January 15th, 2008, 07:19 PM
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Default Re: What Are the Drawbacks of High Misfortune?

There are hidden site side effects, but no hidden site events that I know of.

I've seen 4 true random events per turn quite frequently, and on rare occasion 5. Maybe you need +% to random events to get this, like Turmoil 3 Luck 3 scales?
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