|
|
|
|
|
January 22nd, 2004, 08:07 PM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why game is so easy?
Quote:
Originally posted by Imperator Fyron:
Puke's response was one of sarcasm... You have to factor in the fact that starting SE4 technology is a hell of a lot faster than industrial age technology, so building cities would not take as long as building New York did, but far less time.
|
I was not sure what PUKE ment by
"Oh, 500 turns? yeah, thats a bit boring. Maybe sacrifice a bit of realism in favor of playability."
Thats why I posted
Quote:
GLV:
I am not sure where 100 or 500turns comes from to build a simple city in AIC
But I can asure you it is much - much less then 50 turns, unless of coarse you have only 1 pop
and then again only with ONE (1) Population in about 10 turns with no Starliners or even any Pop Transports adding pop to that Colony you can build that city in about 2.3 Years from a small Colonial Settlement of 11 pop= THATS ONLY 23 turns
The more Pop the more laborers the faster and more productive the project
|
[ January 22, 2004, 18:09: Message edited by: Grand Lord Vito ]
|
January 22nd, 2004, 09:28 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Why game is so easy?
I know what you posted... again, Puke was being sarcastic.
Quote:
Originally posted by Grand Lord Vito:
quote: Originally posted by Imperator Fyron:
And, you can indeed make a whopping profit with mineral miners on a 50% value planet in stock. Not as huge as on a 100% value planet, but still big.
|
Yes, same with AIC
But can you build a se4 default Minning Facility when you are done robo-mining?
With AIC you CAN and it will be a whopping profit with resources, Intel, Research and Storage
And I like that Colony developement addition with AIC Colonial Settments, Comunities, Towns,Cities, b]Racial Cities, Metros, Megas, Huge Population Centers, Racial Culture Centers and New World Colonial Populaation Centers
All this along with the all the basic se4 Minning and other resource gathering facilities - all this along with dozens of other other neat speacle facilities [/b] You have completely missed the point GLV... NOONE ever said anything about more or less options for colonizing planets, but about the length of time it takes to make colonies useful...
[ January 22, 2004, 19:30: Message edited by: Imperator Fyron ]
|
January 24th, 2004, 04:45 PM
|
|
Corporal
|
|
Join Date: Feb 2003
Location: Pennsylvania
Posts: 181
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why game is so easy?
Quote:
Originally posted by Grand Lord Vito:
GLV:
I am not sure where 100 or 500turns comes from to build a simple city in AIC
But I can asure you it is much - much less then 50 turns, unless of coarse you have only 1 pop
and then again only with ONE (1) Population in about 10 turns with no Starliners or even any Pop Transports adding pop to that Colony you can build that city in about 2.3 Years from a small Colonial Settlement of 11 pop= THATS ONLY 23 turns
The more Pop the more laborers the faster and more productive the project
|
Quote:
Originally posted by Imperator Fyron:
And, you can indeed make a whopping profit with mineral miners on a 50% value planet in stock. Not as huge as on a 100% value planet, but still big. [/qb]
|
Quote:
Yes, same with AIC
But can you build a se4 default Minning Facility when you are done robo-mining?
With AIC you CAN and it will be a whopping profit with resources, Intel, Research and Storage
And I like that Colony developement addition with AIC Colonial Settments, Comunities, Towns,Cities, b]Racial Cities
|
Quote:
, Metros, Megas, Huge Population Centers, Racial Culture Centers and New World Colonial Populaation Centers
All this along with the all the basic se4 Minning and other resource gathering facilities - all this along with dozens of other other neat speacle facilities
|
[/b]
This is great about AIC and Proportion colonies, you never run out of things to do
It does not take that long to build se4 basic resource extraction facilities in AIC, and 2.3 years for the AIC city sounds resonable to me
I agree with Oleg I also like Star Liners but many others like the OS* trait option because the game does go at a much faster pace and you have but don't need Star Liners. But I really LOVE the AIC MP* options for MULTIPLAYER not only do you have more ships, bases faster research but you also have AIC Multiplayer HANDICAPPING
[ January 24, 2004, 14:59: Message edited by: QBrigid ]
|
January 24th, 2004, 07:05 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why game is so easy?
Thanks Fyron, there is always more that can be done, and more will be done
Agreed Puke, it should take less then 50 years to build a City
Agreed GLV “Cities are not that time consuming to build/upgrade playing AIC; at less then 4years (FOUR) with AIC Cities” and when you want to further a small or even a mined out planet, Urban Development does come in very handy along with other options.
Founding Fathers rarely build their Cities over the best crop land.
Agreed Fyron, "17 turns to begin producing resources on a colony is still extremely slow." However with AIC, it has always been; with only 9pop it only takes 3 turns (THREE) or less to build a resource extraction facilty and only 2 turns (TWO) or less for a research facility
Additionally you are also Correct QB, if you build basic se4 resource extraction facilities in AIC (above) it does not take that long to max out a Colony; especially with the new OS* starting trait options.
[ January 24, 2004, 19:47: Message edited by: JLS ]
|
January 24th, 2004, 09:58 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Why game is so easy?
Quote:
However with AIC, it has always been; with only 9pop it only takes 3 turns (THREE) or less to build a resource extraction facilty and only 2 turns (TWO) or less for a research facility
|
Which is still extremely slow (including the necessity of getting 9 M pop on all planets in the first place...) for what they produce...
|
January 24th, 2004, 10:23 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why game is so easy?
However Fyron, the time it takes to re-supply a Colony with Population relatively is the same time as with se4 when you have Pop transports on the way or with the Colony Ship (1 Turn)
[ January 24, 2004, 20:30: Message edited by: JLS ]
|
January 24th, 2004, 10:25 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Why game is so easy?
Which REQUIRES population transports going to all planets to get them up and running, which slows things down tremendously....
|
January 24th, 2004, 10:31 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why game is so easy?
But even without fresh pop as soon they land it is about 5turns (FIVE) for a resource Facility and 4turns (FOUR) for a research.
Depending on your race, etc
[ January 24, 2004, 20:31: Message edited by: JLS ]
|
January 24th, 2004, 10:33 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why game is so easy?
Quote:
Originally posted by Imperator Fyron:
Which REQUIRES population transports going to all planets to get them up and running, which slows things down tremendously....
|
Exactly, this is why the AIC OS* FREE starting trait (OPTION) is so neat for those who do not like Star liners or micromanage se4 Pop Transports, it increases the game pace.
[ January 24, 2004, 20:36: Message edited by: JLS ]
|
January 24th, 2004, 10:37 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Why game is so easy?
Quote:
Originally posted by JLS:
But even without fresh pop as soon they land it is about 5turns (FIVE) for a resource Facility and 4turns (FOUR) for a research.
Depending on your race, etc
|
Which is still very slow, given the low amount of resources they produce!
[ January 24, 2004, 20:47: Message edited by: Imperator Fyron ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|