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October 21st, 2004, 05:26 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: Known Bugs
Ships gained by crew insurrection are not added to known enemy designs.
Successful crew insurrection projects are not automatically removed from the queue if repeat projects is selected. I haven't tested it, but this probably also happens with PPP.
If a specifically targeted ship bomb project results in the ship's destruction and repeat projects is selected, it remains in the queue but has a different target ship. The new target might not be visible to the player.
There is no warning for building multiple Nature Shrines in the same system.
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October 21st, 2004, 06:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Known Bugs
Ships armed with modded weapons which can only target other ships will not move away from planets, fighters, etc. They can not fire on these targets, so they just mill about. This can be especially bad if there is an enemy ship or two on the other side of a planet. Your ships will advance and destroy it, but then they will just sit in place, even when in the range of weapon platforms on the planet.
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October 21st, 2004, 09:30 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Known Bugs
The very obscure "planet vanishing" bug is becoming more prevalant, perhaps because I'm using Fyron's Quadrant Mod and TDM Mod Pack races more and more.
I was building ringworlds in a 5 star system. One for each enemy race so they'd have a place to live when I wiped the galaxy clean of their empires -- and one ringworld just vanished.
[EDIT]
Link no work. Arkcon is  To see the thread, do a search for author Arkcon and "planet vanishing". The thread was started by "Q", but you can't use his handle in the author field.
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October 21st, 2004, 09:31 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Known Bugs
Would you mind fixing that link up? It doesn't convert to a link, and is messing up the page formatting.
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October 21st, 2004, 09:33 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Known Bugs
Quote:
Imperator Fyron said:
Would you mind fixing that link up? It doesn't convert to a link, and is messing up the page formatting.
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Oh, simmer down. Give a guy 60 sec to edit. 
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October 21st, 2004, 09:36 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Known Bugs
I didn't look at the posting time, so sue me. 
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October 21st, 2004, 09:54 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Known Bugs
I actually caught that link before you edited it. After stripping off the second http:// from the front and a bunch of stuff the search engine must have added, it works:
link
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October 21st, 2004, 10:04 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Known Bugs
Quote:
douglas said:
After stripping off the second http:// from the front and a bunch of stuff the search engine must have added, it works:
link
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Oh, was that all? Can't have 2 of those? Silly me.  Thanks.
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October 21st, 2004, 10:39 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Known Bugs
I think there's a length limit too. Copy&pasting the url into the address field worked fine with just the extra http:// removed, but the link didn't work until I took off all the extra stuff at the end.
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October 21st, 2004, 11:03 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Known Bugs
Viewing the component description of a weapon with a to hit modifier does not show that penalty/bonus to hit. Few people know of the +70 to hit of Point Defense Cannons, or the +30 to hit of Wave-Motion Guns...
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