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  #61  
Old October 21st, 2004, 05:26 PM
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Default Re: Known Bugs

Ships gained by crew insurrection are not added to known enemy designs.

Successful crew insurrection projects are not automatically removed from the queue if repeat projects is selected. I haven't tested it, but this probably also happens with PPP.

If a specifically targeted ship bomb project results in the ship's destruction and repeat projects is selected, it remains in the queue but has a different target ship. The new target might not be visible to the player.

There is no warning for building multiple Nature Shrines in the same system.
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  #62  
Old October 21st, 2004, 06:02 PM
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Default Re: Known Bugs

Ships armed with modded weapons which can only target other ships will not move away from planets, fighters, etc. They can not fire on these targets, so they just mill about. This can be especially bad if there is an enemy ship or two on the other side of a planet. Your ships will advance and destroy it, but then they will just sit in place, even when in the range of weapon platforms on the planet.
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  #63  
Old October 21st, 2004, 09:30 PM
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Default Re: Known Bugs

The very obscure "planet vanishing" bug is becoming more prevalant, perhaps because I'm using Fyron's Quadrant Mod and TDM Mod Pack races more and more.

I was building ringworlds in a 5 star system. One for each enemy race so they'd have a place to live when I wiped the galaxy clean of their empires -- and one ringworld just vanished.

[EDIT]
Link no work. Arkcon is To see the thread, do a search for author Arkcon and "planet vanishing". The thread was started by "Q", but you can't use his handle in the author field.
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  #64  
Old October 21st, 2004, 09:31 PM
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Default Re: Known Bugs

Would you mind fixing that link up? It doesn't convert to a link, and is messing up the page formatting.
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  #65  
Old October 21st, 2004, 09:33 PM
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Default Re: Known Bugs

Quote:
Imperator Fyron said:
Would you mind fixing that link up? It doesn't convert to a link, and is messing up the page formatting.
Oh, simmer down. Give a guy 60 sec to edit.
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  #66  
Old October 21st, 2004, 09:36 PM
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Default Re: Known Bugs

I didn't look at the posting time, so sue me.
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  #67  
Old October 21st, 2004, 09:54 PM
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Default Re: Known Bugs

I actually caught that link before you edited it. After stripping off the second http:// from the front and a bunch of stuff the search engine must have added, it works:

link
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  #68  
Old October 21st, 2004, 10:04 PM
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Default Re: Known Bugs

Quote:
douglas said:
After stripping off the second http:// from the front and a bunch of stuff the search engine must have added, it works:

link
Oh, was that all? Can't have 2 of those? Silly me. Thanks.
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  #69  
Old October 21st, 2004, 10:39 PM
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Default Re: Known Bugs

I think there's a length limit too. Copy&pasting the url into the address field worked fine with just the extra http:// removed, but the link didn't work until I took off all the extra stuff at the end.
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  #70  
Old October 21st, 2004, 11:03 PM
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Default Re: Known Bugs

Viewing the component description of a weapon with a to hit modifier does not show that penalty/bonus to hit. Few people know of the +70 to hit of Point Defense Cannons, or the +30 to hit of Wave-Motion Guns...
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