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  #61  
Old August 9th, 2004, 02:30 PM
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Default Re: Draconian Mod Under construction

Dominions is case sensitive so you have to change #Modname to #modname and so forth.
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  #62  
Old August 9th, 2004, 05:09 PM
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Default Re: Draconian Mod Under construction

Aaaaah it works!!! Thanks Johan and Agrajag

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  #63  
Old August 10th, 2004, 07:14 AM

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Default Re: Draconian Mod Under construction

So, if you post me the mod to try before my left (thursday) I could try it during my holidays!

good play!
Liga
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  #64  
Old August 10th, 2004, 11:37 AM
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Default Re: Draconian Mod Under construction

Quote:
So, if you post me the mod to try before my left (thursday) I could try it during my holidays!

good play!
Liga
I'm really trying to get the beta Version up, but it's harder than I thought ...I'll do my best to get it up running, I just run into to some complication that I need to look into in the mod.
Sometimes it been so frustrating that I pulled hair out of my head LOL ...The good thing is that I'm learning all the time

I can't promised anything at the moment but you will be one of the first to know when the beta is ready


with best regards
Thilock
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  #65  
Old August 10th, 2004, 05:13 PM
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Default Re: Draconian Mod Under construction

Quote:
Quote:
So, if you post me the mod to try before my left (thursday) I could try it during my holidays!

good play!
Liga
I'm really trying to get the beta Version up, but it's harder than I thought ...I'll do my best to get it up running, I just run into to some complication that I need to look into in the mod.
Sometimes it been so frustrating that I pulled hair out of my head LOL ...The good thing is that I'm learning all the time

I can't promised anything at the moment but you will be one of the first to know when the beta is ready


with best regards
Thilock
Well, youve got us all to help you.
Or atleast me.
As you can see Ive published one mod (mainly just to practice mod making), so Im "very" expirieneced.
But Im useful =P

BTW, you just gotta download the second mod in my sig, its so cool and all it does is add a new pretender that I'd really like everyone to see.
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  #66  
Old August 10th, 2004, 05:40 PM
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Default Re: Draconian Mod Under construction

Hehehe ...I've just tried your 2. mod, I guess it's a real picture of your dog?

My problem is the priest spells don't show up. Though I have written it into each priest unit.

Another problem: How do I make a unit restricted only to the capitol or a temple? I guess it's done by making a site which where you can recruit the speciel units? That leads to another problem: I looked at the modding codes manual and it seems it's not yet possible to make your own sites?


best regards
Thilock
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  #67  
Old August 10th, 2004, 07:38 PM
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Default Re: Draconian Mod Under construction

Quote:
Hehehe ...I've just tried your 2. mod, I guess it's a real picture of your dog?

My problem is the priest spells don't show up. Though I have written it into each priest unit.

Another problem: How do I make a unit restricted only to the capitol or a temple? I guess it's done by making a site which where you can recruit the speciel units? That leads to another problem: I looked at the modding codes manual and it seems it's not yet possible to make your own sites?


best regards
Thilock
Concerning the capital only units - The only way of doing this (and this is according to official information) is to pick a nation that has a built in site with units specific to it (or using a different unit recruiting site, such as a library) and modify the unit that building permits.
And as regards to your priest - I'll edit after checking the code you posted (unless you updated it =O)
EDIT: obviously you didnt update the .dm Version thats posted here with the priest spell coding, all I can say is try #magicskill 8 4 (for lvl 4 in holyness)
EDIT II: yep, its a real picture of my dog, she's cute (too bad you are ruining everyone elses surprise )
I used a digital camera (a waste of 3MegaPixels when its shrunk to 128X64).
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  #68  
Old August 10th, 2004, 08:24 PM
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Default Re: Draconian Mod Under construction

Noooooo, not a library!

Well, it has one good feature (no gem income) from a modding perspective, but you wouldn't want the sage replacement to be available that easily to everybody else. If you're not going to use a site which never appears randomly (such as the current national sites like the House of Just Fires or the Cathedral of the Spheres), pick something very, very rare and that gives a very very rare unit type.

Something like "The Grey Tower" comes to mind -- the tower that gives you some astral income, and normally lets you recruit inherently ethereal knights and mages which cannot be recruited, summoned, or encountered in any other way, I believe. "The Hidden Kingdom of Elludia" may be similarly rare. IIRC, both give astral income which might be out of theme, however.
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  #69  
Old August 11th, 2004, 04:33 AM
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Default Re: Draconian Mod Under construction

The library was just an example.
Obviously it appears too much to be used as a site for your nation's unit recruiting (and a shame about those sages =P).
I'd suggest using a site that comes naturaly to the nation you are modding, only I don't remember which nation you are modding out =P
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  #70  
Old August 13th, 2004, 02:43 AM
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Default Re: Draconian Mod Under construction

I ran into another problem that you guys can help me with.
It seems whenever I put one of my own sprites into dom2 it make the sprite smaller Though when I'm editing in the paint program the sprite have the same size as the C'tis.(body size without the wings)

Draconian screenshot:


C'tis screenshot:

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