.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #61  
Old March 20th, 2005, 03:59 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Rebalance Mod game starting, everyone welcome!

The game server is now up for pretender uploads at:

benatar.snurgle.org

port 2001

(FYI: I changed the names of the mod files to get rid of spaces like so, Level_4_Limit and Recruitable_Rebalance. I didn't think the command line parser would accept them otherwise. Hopefully this will not effect gameplay)
Reply With Quote
  #62  
Old March 20th, 2005, 04:56 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Rebalance Mod game starting, everyone welcome!

I just want to say, BF ulm with new cheap B1 hunters and everyone else with limited research looks really, really scary.

EDIT: Does the mod also raise to cost of post-level 4 items?
Reply With Quote
  #63  
Old March 20th, 2005, 06:18 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Rebalance Mod game starting, everyone welcome!

So, exactly which versions of the various mods are we using, and which parganos.tga file are we using, so wehave as few early game mix-ups as possible?
Reply With Quote
  #64  
Old March 20th, 2005, 06:24 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Graeme Dice said:
So, exactly which versions of the various mods are we using, and which parganos.tga file are we using, so wehave as few early game mix-ups as possible?
Apparently, everything is in the attachment in cherry's last post.
Reply With Quote
  #65  
Old March 20th, 2005, 07:02 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
quantum_mechani said:
I just want to say, BF ulm with new cheap B1 hunters and everyone else with limited research looks really, really scary.

EDIT: Does the mod also raise to cost of post-level 4 items?
I was going to nerf some items, like the blood contract / lifelong, but since it was not announced when people were signing up, I didn't want to "sneak them in". But don't worry about BF Ulm, since Abysia gained better blood hunters too. Hah, hah! The only nation that still needs them is Vanheim, with virtually no blood hunting ability.

BF Ulm's blood hunters are still less efficient than Mictlan's and Abysia's because they pay for high stealth, spy and assassin abilities. Worst case scenario, Marignon will take out the vampire counts with cheap fire-blessed flagellants and Paladins with their new Holy Swords. They're always on call to fight evil
__________________
Cherry
Reply With Quote
  #66  
Old March 20th, 2005, 07:07 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
quantum_mechani said:Apparently, everything is in the attachment in cherry's last post.
Yes, all needed files are here.

The only last-minute "mix up" is that you may need to rename the .dm files replacing spaces with underscores:

Level_4_Limit.dm
Recruitable_Rebalance.dm

And also, BE SURE TO HAVE THE MODS (ESPECIALLY THE PRETENDER MOD) ENABLED WHEN YOU DESIGN YOUR GOD!

Otherwise, who knows what will happen
__________________
Cherry
Reply With Quote
  #67  
Old March 20th, 2005, 09:46 PM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: Rebalance Mod game starting, everyone welcome!

I really dislike the extra mods this game ended up with, and I especially
dislike the haphazard nature of the changes. I am out.
__________________
No good deed goes unpunished...
Reply With Quote
  #68  
Old March 20th, 2005, 10:24 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Tuidjy said:
I really dislike the extra mods this game ended up with, and I especially
dislike the haphazard nature of the changes. I am out.
Given the complexity of dominions, it is impossible to imagine a wide balance mod getting it right in the first version or two. I quite like the level four restrictions mods, it is interesting to see which spells are worth going past the level 4 barrier to get.
Reply With Quote
  #69  
Old March 20th, 2005, 10:38 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Tuidjy said:
I really dislike the extra mods this game ended up with, and I especially
dislike the haphazard nature of the changes. I am out.
Sorry about that; I was doing my best, but it's hard to make everyone happy or do everything right the first time. The mods are really too big for me to triple-check everything whenever a change is made, without missing some errors due to the huge volume of data...

So, thanks to those of you who are playing; hopefully your input will help the rebalance mod become more fun, fair, and error-free. And I expect we'll have a good time as well
__________________
Cherry
Reply With Quote
  #70  
Old March 20th, 2005, 11:27 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Rebalance Mod game starting, everyone welcome!

No worries Q. I decided not to take BF Ulm. I felt it was against the spirit of the game.

Quote:
quantum_mechani said:
I just want to say, BF ulm with new cheap B1 hunters and everyone else with limited research looks really, really scary.

EDIT: Does the mod also raise to cost of post-level 4 items?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.