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November 30th, 2006, 03:47 AM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
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Re: Golden Eclipse BETA
One more quick fix. Damage types were busted.
DOWNLOAD FIX
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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November 30th, 2006, 11:17 AM
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Sergeant
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Join Date: Nov 2006
Posts: 220
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Re: Golden Eclipse BETA
why don't you copy the race files from the Balance mod into your Eclips mod?
Are they compatible? is that ok with Kwok?
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November 30th, 2006, 12:34 PM
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Sergeant
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Join Date: Nov 2006
Posts: 220
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Re: Golden Eclipse BETA
I added your files to my Filefront account for more Bandwith in downloading.
Golden Eclipse BETA v1.0 and Fix from Filefront.com
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November 30th, 2006, 01:46 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Golden Eclipse BETA
Quote:
Romulus68 said:
why don't you copy the race files from the Balance mod into your Eclips mod?
Are they compatible? is that ok with Kwok?
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So very not compatable. 
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 1st, 2006, 03:16 AM
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Captain
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Join Date: Apr 2003
Location: Burnaby
Posts: 995
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Re: Golden Eclipse BETA
I've been fiddling around with the mod in single player to get an idea of how things work, and either I'm doing something wrong, or something's screwy with the supplies.
I designed a scoutship with the following components:
1xBridge
1xLife Support
3xCrew Quarters (as required)
1xBasic Sensor
1xGatling Cannon
2xFission Power Core
2xOrdnance Store
6xSupply Store
8xRamjet Engine
Despite having most of it's space devoted to supplies, the ship can't even survey one single system without running out of gas, so I figure either the supply use needs to be dropped way down, or the amount of supplies provided needs to go way up. Either that, or I'm missing something silly.
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Suction feet are not to be trifled with!
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December 1st, 2006, 03:40 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: Golden Eclipse BETA
you're going WAY too fast.
that ship is getting about 11 movement!
drop it down to 6 or so for the begining.
you trade speed for distance.
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December 2nd, 2006, 02:17 AM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
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Re: Golden Eclipse BETA
In the beginning, your species is little more advanced than us and has just discovered warp points. Ramjet engines are the first drives capable of interstellar travel via warps. They are extremely inefficient and exploration will be difficult at best. However, raising the level of an engine reduces it's supply consumption. I suggest focusing on colonization and short range defense with the goal of discovering Nuclear Fusion as quickly as possible. Once you enter the fusion era things begin to improve significantly. It is also recommended to have only one power core on anything smaller than a cruiser. Power cores are expensive and take up 50kt each.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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December 2nd, 2006, 09:17 AM
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Private
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Join Date: May 2004
Location: Germany
Posts: 16
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Re: Golden Eclipse BETA
What are your priorities to add a working AI first or new ship-sets?
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December 2nd, 2006, 09:22 AM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
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Re: Golden Eclipse BETA
AI is certainly #1. Unfortunatly, it will take me some time to come up with one. The new AI files have really stumped me.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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December 2nd, 2006, 09:29 AM
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Private
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Join Date: May 2004
Location: Germany
Posts: 16
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Re: Golden Eclipse BETA
My respect.
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