.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #61  
Old November 30th, 2006, 03:47 AM

Kevin Arisa Kevin Arisa is offline
Sergeant
 
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
Kevin Arisa is on a distinguished road
Default Re: Golden Eclipse BETA

One more quick fix. Damage types were busted.
DOWNLOAD FIX
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command

A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
Reply With Quote
  #62  
Old November 30th, 2006, 11:17 AM

Romulus68 Romulus68 is offline
Sergeant
 
Join Date: Nov 2006
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
Romulus68 is on a distinguished road
Default Re: Golden Eclipse BETA

why don't you copy the race files from the Balance mod into your Eclips mod?

Are they compatible? is that ok with Kwok?
Reply With Quote
  #63  
Old November 30th, 2006, 12:34 PM

Romulus68 Romulus68 is offline
Sergeant
 
Join Date: Nov 2006
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
Romulus68 is on a distinguished road
Default Re: Golden Eclipse BETA

I added your files to my Filefront account for more Bandwith in downloading.

Golden Eclipse BETA v1.0 and Fix from Filefront.com
Reply With Quote
  #64  
Old November 30th, 2006, 01:46 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Golden Eclipse BETA

Quote:
Romulus68 said:
why don't you copy the race files from the Balance mod into your Eclips mod?

Are they compatible? is that ok with Kwok?
So very not compatable.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #65  
Old December 1st, 2006, 03:16 AM
AgentZero's Avatar

AgentZero AgentZero is offline
Captain
 
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
AgentZero is on a distinguished road
Default Re: Golden Eclipse BETA

I've been fiddling around with the mod in single player to get an idea of how things work, and either I'm doing something wrong, or something's screwy with the supplies.
I designed a scoutship with the following components:
1xBridge
1xLife Support
3xCrew Quarters (as required)
1xBasic Sensor
1xGatling Cannon
2xFission Power Core
2xOrdnance Store
6xSupply Store
8xRamjet Engine

Despite having most of it's space devoted to supplies, the ship can't even survey one single system without running out of gas, so I figure either the supply use needs to be dropped way down, or the amount of supplies provided needs to go way up. Either that, or I'm missing something silly.
__________________
Suction feet are not to be trifled with!
Reply With Quote
  #66  
Old December 1st, 2006, 03:40 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Golden Eclipse BETA

you're going WAY too fast.
that ship is getting about 11 movement!

drop it down to 6 or so for the begining.
you trade speed for distance.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #67  
Old December 2nd, 2006, 02:17 AM

Kevin Arisa Kevin Arisa is offline
Sergeant
 
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
Kevin Arisa is on a distinguished road
Default Re: Golden Eclipse BETA

In the beginning, your species is little more advanced than us and has just discovered warp points. Ramjet engines are the first drives capable of interstellar travel via warps. They are extremely inefficient and exploration will be difficult at best. However, raising the level of an engine reduces it's supply consumption. I suggest focusing on colonization and short range defense with the goal of discovering Nuclear Fusion as quickly as possible. Once you enter the fusion era things begin to improve significantly. It is also recommended to have only one power core on anything smaller than a cruiser. Power cores are expensive and take up 50kt each.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command

A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
Reply With Quote
  #68  
Old December 2nd, 2006, 09:17 AM

AminMaalouf AminMaalouf is offline
Private
 
Join Date: May 2004
Location: Germany
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
AminMaalouf is on a distinguished road
Default Re: Golden Eclipse BETA

What are your priorities to add a working AI first or new ship-sets?
Reply With Quote
  #69  
Old December 2nd, 2006, 09:22 AM

Kevin Arisa Kevin Arisa is offline
Sergeant
 
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
Kevin Arisa is on a distinguished road
Default Re: Golden Eclipse BETA

AI is certainly #1. Unfortunatly, it will take me some time to come up with one. The new AI files have really stumped me.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command

A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
Reply With Quote
  #70  
Old December 2nd, 2006, 09:29 AM

AminMaalouf AminMaalouf is offline
Private
 
Join Date: May 2004
Location: Germany
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
AminMaalouf is on a distinguished road
Default Re: Golden Eclipse BETA

My respect.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.