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  #61  
Old November 6th, 2007, 01:11 PM

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Default Re: Alugra

It'll be even easier when I add the modder profiles, because a list of your nations with links will be right under your name.

I might do your one right now actually, since you are the most prolific modder here.
  #62  
Old November 6th, 2007, 01:53 PM

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Default Re: Alugra

Added Amos' modder profile to the end of the mod list. I will add more in further updates.

Let me know if this is a useful/desirable feature in the list, or if you have any other suggested additions to the list.

And of course let me know if I've missed listing a mod. I'm sure I've missed a bunch, but it's hard to spot them sometimes.
  #63  
Old November 6th, 2007, 02:40 PM
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Default Re: Alugra

Tnx. You forgot to add MA Fallen Empire, Chaos Wars to the profile.
  #64  
Old November 6th, 2007, 03:19 PM

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Default Re: Alugra

Please add my Debug mod to the list. I do think it provides value to new players.
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  #65  
Old November 23rd, 2007, 07:31 PM
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Default spell mods

Please add my spell mods to the list:

self_spells.dm: Adds caster-only versions of Blessing, Body Ethereal, Flight, and Sermon of Courage, so your SC does not miss himself.

tomlos_gem.dm: Makes Legions of Steel fatigue 100 (needs a gem). Makes Touch of Madness fatigue 100 (needs a gem).

http://www.shrapnelcommunity.com/thr...&Number=566506
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http://z7.invisionfree.com/Dom3mods/index.php?
  #66  
Old November 27th, 2007, 12:56 PM

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Default Re: spell mods

I've just updated the list with a bunch of stuff including a modder profile for DrPraetorious, a link to the mod nation playing guides and a new section called "Modding Resources" which I will slowly fill with links to stuff of use to modders.

Let me know if I'm missing anything / you love me.

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  #67  
Old November 27th, 2007, 05:03 PM
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Default Re: spell mods

Organized unit sprites for 3.10

VERY important for all modders. Please add that. ALL units in the game, BOTH sprites, perfectly handled... just add your own changes.


I also wrote a Gimp tutorial back in April. If you think it'd be useful, feel free to add that.

Also, I love you.
  #68  
Old January 14th, 2008, 07:48 AM
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Default Re: spell mods

New nation mod - "Travelers"
  #69  
Old February 23rd, 2008, 01:23 AM
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Default Re: spell mods

New nations!

Haida Gwaii 2.0 (Please replace the old Haida Gwaii with this one)

Mesothalassa (not final)
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  #70  
Old March 9th, 2008, 09:23 PM
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Default Re: spell mods

New nation mod - Hellgate
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