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April 22nd, 2007, 07:59 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Wish-List for Dominions 4
Quote:
I'll be great to have the "Army Setup" option available for PD troops and thus enable a much more rational setup.
It's rather frustrating when you have an intermediate PD value (say 20-25) and the province troops launch a frontal assault, get slaughtered soon and brake without causing (almost) any enemy casualties.
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I like this idea. In my current Mictlan game, I had a province with 11 defense (1 commander) and remnants of misc indy archers that had routed from other battles nearby. The result was the lone tribal king commander charging to his death while his army stopped to throw / fire ranged weapons. Why he didn't just use his own sling escapes me...
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April 22nd, 2007, 08:05 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Wish-List for Dominions 4
There are a ton of vanilla magic sites, actually. I think that there should be a ton of magic sites with a small effect. Especially ones that alter the battlefield or the province in small ways. Like an A1 site that grants everyone in that province 40% air shield.
Jazzepi
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April 22nd, 2007, 08:07 PM
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General
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Join Date: Oct 2006
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Re: Wish-List for Dominions 4
We do have a lot of sites, but new sites with new powers we haven't seen before would be great. Especially if we can play with them in mods.
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April 22nd, 2007, 08:18 PM
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Major General
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Re: Wish-List for Dominions 4
I just think there's way too many vanilla sites that do nothing. Personally, to me, vanilla sites should be the exception, not the rule.
I play Magic the Gathering and there are "vanilla" creatures in that game. Creatures with no abilities, and that's exactly how the game is crafted. Vanilla creatures are the exception, not the rule. After you've played about 5 of them, they all start looking the same except for flavor text and artwork. Dom 3 doesn't have flavor text or artwork for their sites, so "howling cavern" looks just the same to me as "canyon full of wind gems".
I just think it'd be a small thing that would make finding low level magic sites more interesting. Sure it's great to get that castle that gives you fire, and earth gems, plus the ability to recruit mages, but I'd like to see that happen on a much smaller scale with level 1 and 2 sites.
Jazzepi
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April 22nd, 2007, 08:24 PM
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General
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Join Date: Oct 2006
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Re: Wish-List for Dominions 4
I think it would be nice if you could do something with "vanilla" sites, either build upon them in some way-like you have to have a fire site in a province to cast a certain spell-or link them together, so that, if you have Site a, b, and c, it means such-and-such.
You could have other spells or whatever that can only be done in provinces with no sites (none revealed, anyway).
I like interesting, quirky things in games, and this game has lots-and I want more!
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April 22nd, 2007, 08:25 PM
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Major General
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Re: Wish-List for Dominions 4
I want to eat more badgers [img]/threads/images/Graemlins/Racoon.gif[/img]
Jazzepi
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April 22nd, 2007, 08:30 PM
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General
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Join Date: Oct 2006
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Re: Wish-List for Dominions 4
well, go ahead and try  Make sure you've got a tourniquet handy, would be my advice [img]/threads/images/Graemlins/Panda.gif[/img]
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April 23rd, 2007, 01:07 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
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Re: Wish-List for Dominions 4
three more requests.
-Dismiss button, to get rid of old troops.
- Better scripting for afflictions. a Wyrm should never have a limp.
- national artifacts. specific to nations, just like the spells.
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April 23rd, 2007, 02:14 PM
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BANNED USER
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Re: Wish-List for Dominions 4
Inspired by the "dud nations" thread.
More effects for weapons. a pike is very different than a spear. Make them do diffrent things. Spys and assasins should be armed with stilettos (ap) not daggers.
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April 23rd, 2007, 10:03 PM
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General
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Join Date: Oct 2006
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Re: Wish-List for Dominions 4
Yeah, that's true-a dagger is a noble's weapon, you use them to finish off your heavily armored opponent after you've knocked him to the ground/senseless, by finding a weakspot in his armor.
I could probably find a dozen different names for fighting-knives, but yes, assassins are going to be relatively poor, and daggers were quite expensive-no reason to use them when you can use something cheap you can discard if you have to.
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