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  #61  
Old June 21st, 2007, 11:59 AM

Shovah32 Shovah32 is offline
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Default Re: Best Unit in the Game... Any thoughts?

Dakini and Mandahas are both nice. Mandahas are tougher but no blood vengance.
In response to bananafish's commend on Oreiads being the best assasins i would have to say that i prefer Succubi/EA Abysian Demonbred Slayers - Succubi are powerful and can also seduce but are expensive. Demonbred Slayers are flying, can lead raiding forces of misbreds and fiends of darkness and have good stats.
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  #62  
Old June 21st, 2007, 03:09 PM

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Default Re: Best Unit in the Game... Any thoughts?

Quote:
bananafish said:
Arco's Oreiads

best assassin type unit... if u can't seduce 'em, charm 'em... and if that doesn't work, let the (magic item) bodyguard bash 'em...

if they get found in a province w/o real troops, can single handedly take down a medium PD'd province.

can play havoc w/ an enemy's army when u 'charm' the commander and gives u an action report of the ensuing combat. and if u happen to charm his 'thug' in the army... wreaks havoc on his own army..
Those are fun units. In one MP game my cap was sieged by Mictlan. I had about 6 or 7 oreaids and I set them all to seduce. I think I seduced 2 of his commanders and killed the others with lightning bolt. It was great.
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  #63  
Old June 21st, 2007, 03:59 PM
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Default Re: Best Unit in the Game... Any thoughts?

Heh.

Soldier: "Sir, those Jaguar warriors are hitting quite hard"
General "We no choice, but to use our ultimate defense.. release the maidens".
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  #64  
Old June 21st, 2007, 04:18 PM
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Default Re: Best Unit in the Game... Any thoughts?

Not the, "best unit" and SP only, but if you get a few barbarian provinces and have a decent nature gem income. Then build a load of barbarian leaders and give them all berserker pelts.

This effectively makes them 99 morale and gives them the +2 berserk bonus at start of battle. They add alot of bite to your armies and are fun. The ones that survive can get heroic abilites, those you may want to consider giving additional equipment too. I give additional equipment to those who get quickness or more hps.

Even more fun is Lychantropos Amulet on your barbarian leaders, its a bonus if any turn into werewolves.

10 berserk barbarians on the right wing and 10 on the left wing with orders attack rear can be very devestating when it comes off.
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  #65  
Old June 22nd, 2007, 05:49 AM

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Default Re: Best Unit in the Game... Any thoughts?

Oreiads are better than succubi's-

Oreiads do not bring the seduced unit back to the capital but the nearest adjacent friendly province. this is huge, since on a decent size map you don't have to spend the next couple of turns flying back into enemy territory.

If the seduction is unsuccessful, a well-equipped Oreiad can sufficiently defend herself (bottle of living water) and in the meantime attempt to charm the enemy commander... and you don't charm the mindless units-

when u start taking over enemy commanders and have them fight there own armies- can cause some serious havoc-

one caveat tho', prophet units cannot be charmed...
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  #66  
Old June 22nd, 2007, 08:45 AM

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Default Re: Best Unit in the Game... Any thoughts?

Oreiads are worse than succubi's-


Oreiads do not bring the seduced unit back to the capital but the nearest adjacent friendly province. This means you can only use them on the front lines and not for raiding the enemy's research and casting centers.
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  #67  
Old June 22nd, 2007, 10:20 AM
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Default Re: Best Unit in the Game... Any thoughts?

Shouldn't Succubi have both #seduce and #succubus commands, to give you a choice between the two different forms of seduction? It could most easily be done via #shapechange into a second succubus form with the only difference being in the description and in the type of seduction available.
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  #68  
Old June 23rd, 2007, 05:02 PM

bananafish bananafish is offline
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Default Re: Best Unit in the Game... Any thoughts?

most casting centers/research centers i know of usually has high PDs and patrollers...

which causes more disruption? capturing a research mage or capturing an outfitted combat mage?

which unit can be brought back into service quickly?

unless you are playing on a relatively small map; the oreiads are much more flexible and handy...

AND if assassinating the commander is just as good as capturing it, then the oreiad being sent to that research/casting center is just as good; b/c if u don't seduce u enter combat and effectively kill the commander or better the commander you charm takes over the province.

you can easily build and outfit enough oreiads to cause havoc on an enemy's main army than to summon 6-10 succubi's to do the job.
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  #69  
Old July 4th, 2007, 08:36 PM

MaxWilson MaxWilson is offline
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Default Re: Best Unit in the Game... Any thoughts?

Quote:
General_Jah said:
Quote:
Edratman said:
However, by the late game 4 or 5 of the right mages and the right spells can devestate a 500+ army.
Could you please give me an example or two of this? With non pretender scenarios
I recently had a handful of Umbrals (20-odd) and some unblessed Blindfighters (15 or so), plus 2 Ktonian Necromancers, take out 1200 or so underwater R'lyeh troops (sea lions, sea serpents, polypal spawn). Essentially the game plan was Army of Lead + Plague. Army of Lead kept the umbrals alive, and Plague killed all the enemies. I lost the battle because Plague eventually infected my own necromancers and killed them both, but only after the whole battlefield had caught the plague. I think only one enemy unit survived, a Mind Lord.

So anyway, Plague is a great army devastator.

-Max
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  #70  
Old July 5th, 2007, 04:41 AM
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Default Re: Best Unit in the Game... Any thoughts?

I still think Tartarians are about the "best" bang for buck, generally speaking...
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