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  #61  
Old July 25th, 2007, 04:08 PM

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Default Re: Dolphin - EA game - recruiting

Okay, fair enough. In that case you should probably make a new thread asking for subs, since no one will look here except people who're already playing.
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  #62  
Old July 26th, 2007, 01:32 AM
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Default Re: Dolphin - EA game - recruiting

Hey llama, why is the timer on first turn 48 hours when you earlier said 24 hours? ;/ It's taking ages, man. AGES! Need more Dominions turns!

Especially since some people seem to have trouble making the first turn already. WHAT'S UP GUYS?
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  #63  
Old July 26th, 2007, 03:28 AM
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Default Re: Dolphin - EA game - recruiting

sorry, im having a hard time making it work. I don't have much time to figure out how. work is taking up 18 hours a day. I didnt realize it was gonna be in this email format.
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  #64  
Old July 26th, 2007, 03:51 AM
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Default Sensori\'s \"PBEM for dummies\"

Well, uh. It's like this. You should've gotten an email from Llama's turn bot. This email contains an attachment. That attachment is your turn just like the email's subject says. It's a .trn file, meaning it's indeed the actual turn file.

You need to manually create a new folder for the new game, as it's a PBEM rather than a TCP/IP game. You need to make it to this location:

\dominions3\savedgames\[new folder]

It doesn't really matter what the name of the folder is, but it's easier to remember if it's Dolphin. Note that the folder's name only has to match if the game is a TCP/IP game.

Now, place the .trn file in the new folder. For now all that should be in that folder is your fresh .trn file.

Now, if the game don't work (because of a lack of a certain mod), you'll need to get the attachment from the very first post in this thread. You need to place this mod under this (already existing) folder:

\dominions3\mods\

or it won't work.

Now the new PBEM game should work, you should be able to give your password, give orders and finish your turn. A .2h file will be generated by the game to the game folder you created earlier. That's your order file.

What now?

You go to your email client, and just reply regularily (just like you'd reply to any other email) to the post Llama's turn bot sent you. Attach the freshly generated .2h file from the game folder (the [new folder] you just made earlier) to the reply email, and send it in. Sooner or later Llama's turn bot will reply to you, and say the turn was received.

And that's how it works. If it still doesn't work, just say what's the problem.

EDIT:

I figured I'd make a small edit just in case. After turn 1, the parts you need to do are as follows:

1) Get the attached .trn file from llama's turn bot's email which has the newest turn number. You can find out what turn the game's at from the Game status page, to which you can find a link from the first post in this thread.

2) Put it in the folder you created earlier, and overwrite the old .trn file.

3) Do your turn as per usual. As you finish the turn, a new .2h file is generated and it overwrites the old one.

4) Now, open your email program (if you closed it) and again make a reply to the email llama's turn bot sent you.

5) Attach the .2h file once again, and send the email back to llama's turn bot.

Yet again, llama's turn bot will send an email which states the turn has been received. That's all you need to do once you get the thing working. It's that simple.
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  #65  
Old July 26th, 2007, 06:33 AM

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Default Re: Sensori\'s \"PBEM for dummies\"

Sensori - thanks very much for posting that, that was very helpful.

To answer your previous question - all my games have 48 hours for the first turn in case of problems, then go back to 24 hours. I kind of forgot to mention it, because it does it automatically.
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  #66  
Old July 26th, 2007, 05:02 PM
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Default Re: Sensori\'s \"PBEM for dummies\"

Jesus, it looks like three people are going to STALE on TURN 1. Why oh why won't people take their turns... Has to be the first game I've been in where turn 1 takes full time (which is TWICE as long as usual) and people still stale. Especially "funny" when you consider the fact that everyone got the turn in their email automatically.
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  #67  
Old July 26th, 2007, 05:09 PM

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Default Re: Sensori\'s \"PBEM for dummies\"

Er yes. Very strange. Particularly since two of them at least I know to be reliable players.
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  #68  
Old July 26th, 2007, 05:19 PM
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Default Re: Sensori\'s \"PBEM for dummies\"

Sorry, I thought I did mail my turn in but I just got a notice that I'm about to stale. Checking my sent mail history I don't see it so I must have done something silly like not hit send. I'll be able to get home in turn to submit it, so I won't stale.
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  #69  
Old July 26th, 2007, 07:03 PM
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Default Re: Sensori\'s \"PBEM for dummies\"

So that leaves one person with no reason for being late and a second one with an odd one because llama's instructions have been rather comprehensive. ;p
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  #70  
Old July 26th, 2007, 07:14 PM

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Default Re: Sensori\'s \"PBEM for dummies\"

I'm loathe to let people stale on their first turn. I've extended the timer by 12 hours. This is a one-off though.
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