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August 17th, 2007, 06:05 PM
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Corporal
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Join Date: Feb 2007
Posts: 167
Thanks: 1
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Re: Atla MA (Open - Briefly)
Im on gmt +1, that might be a problem..
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August 20th, 2007, 03:45 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: Atla MA (Open - Briefly)
Here are all the time zones then, if anyone is still interested in some quick blitzing.
Code:
Juzza GMT +10
Methel GMT +1
parcelt GMT -4
GrayZ GMT -5
FAJ GMT -5
The_Tauren13 GMT -6
Aethyr GMT -7
__________________
Every time you download music, God kills a kitten.
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August 20th, 2007, 05:36 PM
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Private
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Join Date: Sep 2005
Posts: 36
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Re: Atla MA (Open - Briefly)
I'm still interested in blitzing. I guess what we need to know next is how willing Juzza & Methel are to play at odd times.
I think given the timespread this could only occur on the weekend. One option I thought of is starting at GMT 2200, on a saturday, which would be early morning Sunday for Juzza (8am) and 11pm for Methel, and saturday afternoon / evening for all of us north americans.
If Juzza would rather play late at night, then we could start around GMT 1500. This would be saturday morning for us north americans (8am for Aethyr), 4pm for Methel, and 1am sunday for Juzza.
Unfortunately, whatever way we set it up, we'll be asking someone to be spending a late night or early morning.
As well, we'll need to decide how long to go for, since that could help Juzza & methels decision (i.e will I be staying up until 2 or 4...)
Anyone else have any thoughts?
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August 21st, 2007, 08:05 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: Atla MA (Open - Briefly)
So.. Juzza? Methel? Any thoughts/feelings?
__________________
Every time you download music, God kills a kitten.
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August 21st, 2007, 08:29 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Atla MA (Open - Briefly)
You could try using aim or yahoo or some program to create a little chatroom. Then, you can see who's logged in, and make a little comment when you're done with your turn or calling it quits. Etc. Etc.
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August 22nd, 2007, 06:26 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Atla MA (Open - Briefly)
Um, I'm kinda not gonna last too much longer, Damn R'lyeh!! can I forfit??
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August 22nd, 2007, 06:57 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Atla MA (Open - Briefly)
If you forfeit, be sure to load your last turn, set yourself to AI, and send it in. So, yes, you can forfeit.
If you should forfeit? I've got no idea what the situation looks like. I'm going to find the time this weekend to make a very small mod nation that I may use in these games... but that's currently irrelevant. I will say that if you can think of any ways to do any drastic last stands, those can be satisfying. Even when I lost Jaguar to R'lyeh, I found quite a lot of satisfaction in blade winding their masses. Sometimes you can't turn around those desperate situations, but usually you can learn something interesting about the game's battle and spell mechanics when you've got nothing left to lose and can recklessly experiment with your remaining troops.
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August 23rd, 2007, 02:34 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Atla MA (Open - Briefly)
No, no chance of winning, they've got me beat!!!! k, next turn, I go to AI.
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August 23rd, 2007, 02:40 PM
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Private
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Join Date: Sep 2005
Posts: 36
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Re: Atla MA (Open - Briefly)
Quote:
Juzza said:
No, no chance of winning, they've got me beat!!!! k, next turn, I go to AI.
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I told you not to mess with my islands
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August 23rd, 2007, 06:45 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Atla MA (Open - Briefly)
Well, I should have listened shouldn't I, I only have one more thing to say, ahem, that is... You're a Bully and I hate you!!!!
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I'm a sore loser...
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