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February 13th, 2008, 11:04 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Scales bugs in Dom3.14
Thanks Kristoffer. I wasn't expecting you guys to fix this bug that fast. Please release the patch for this as soon as possible.
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February 14th, 2008, 03:32 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Scales bugs in Dom3.14
Thirded!
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February 14th, 2008, 07:41 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Scales bugs in Dom3.14
Naah, I'd rather that some more progress happened before the patch comes out. There's been lots of bug-delving after this thread was started, annoyingly so. I've had to test more boring things this week than in more than a year! Besides, there's all kind of nifty developments coming around...
14th feb
* New militia events (mostly for uw nations).
* Old militia event made rare.
11th feb
* Scale spread bug fixed.
9th feb
* Late abysia slayercult.
* Late abysia hero.
* Late abysia anathemants altered.
* Warbred.
To borrow Dwarf Fortress terminology, I'd like to see "Abysia Arc", "Army Event Arc" and "Stealth Re-evaluation Arc" properly finished before any new patch comes our way. Also, bugfixes.
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February 14th, 2008, 12:16 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Scales bugs in Dom3.14
I really think this scales bug needs an emergency patch. It's really bad for nations that depends on their scales in the very beginning, like MA Ulm.
Jazzepi
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February 14th, 2008, 01:44 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Scales bugs in Dom3.14
Check out the latest, rather surprising developments in the latest page of the bug discussion thread. MA Ulm might be better off by giving Illwinter time to finish what they've started...
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February 15th, 2008, 03:53 AM
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Private
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Join Date: Feb 2008
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Scales bugs in Dom3.14
In 'Alexander' I chose order and growth scales. On turn 4 they vanished. On turn 5 I had the 'major plague' event. Now my capital's population is 13k, my temperature scales are gone... Not much of a point staying in the game.
I think that we need patch 3.15 NOW. I do not care about all the goodies that Ulm may be getting. Games are being ruined - games in which we have invested quite a bit of time.
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February 15th, 2008, 04:04 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Scales bugs in Dom3.14
I'm in the same game and still recovering from the 3 simultaneous unrest events I got on the second turn when all my order disappeared.
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February 15th, 2008, 05:19 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Scales bugs in Dom3.14
> On turn 5 I had the 'major plague' event.
Thats harsh
I made the rare unrestricted plague event limited to turn 10+
The death 1 rare one 5+
The death 3 common one no turn limit
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February 15th, 2008, 06:25 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Scales bugs in Dom3.14
Quote:
Kristoffer O said:
> On turn 5 I had the 'major plague' event.
Thats harsh
I made the rare unrestricted plague event limited to turn 10+
The death 1 rare one 5+
The death 3 common one no turn limit
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But isn't that the drawback of Order/Misfortune? I mean thats the risks of taking it... chance of major problems.
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February 15th, 2008, 06:38 AM
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Private
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Join Date: Feb 2008
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Scales bugs in Dom3.14
I have NEVER seen the major plague (half population dies) happen with a growth dominion before 3.14. In the few weeks since the patch, I have had it happen in two of the three games I am in, both times in my capitals. Yes, order/growth/misfortune used to be a gamble, but a smart one.
Now, it is suicide. Turn two, goodbye order. Turn three, farewell growth. Misfortune's there to stay, of course. And that's with dominion 7.
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