.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #61  
Old March 16th, 2008, 12:39 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: MA Ulm Pretender

Like many things, there may not be a "correct" answer. But taking an awake size 6 pretender as Ulm certainly enhances Ulm's chances to see the middle game. Of that I think there can be no argument.

Likewise, taking a archmage for magical diversity is much better and gives Ulm more options in the middle and endgame. That is not disputed either.

But I maintain that Ulm is perceived as weak, and that perception will cause them to be rushed early. So I still think it is prudent when designing Ulm to keep that fact in mind.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #62  
Old March 16th, 2008, 01:39 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: MA Ulm Pretender

15 elephants killed 14 of the 15 Cave Drakes in two turns. That helps, but it's nowhere as good as I had hoped.

Turn 6 rush will be different than turn 10 or 16 rush, but if you're expanding with Elephants and research with mages who can Soul Slay and teleport if you get the research done. Arcos does the same thing regardless of when it rushes.

Arcos can reach level 3 research on turn 7, with mages teleporting on turn 8, without difficulty, on Easy research, with fire dragon. So on easy research at least, starting rush on turn 6 with elephants and pretender, and teleporting in mages for the important battle, is quite doable. I'm not sure if they could have Soul Slay for that battle, but I doubt it.

It can't be done on normal research, not so quickly. Which have you been thinking about?
Reply With Quote
  #63  
Old March 16th, 2008, 01:50 PM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: MA Ulm Pretender

Does anyone actually play on Easy research in MP ?!?! I thought many people agree evocations make other parts of the game insignificant by midgame. Why make it worse ?
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
  #64  
Old March 16th, 2008, 01:57 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: MA Ulm Pretender

Blitz games are played on Easy.
Reply With Quote
  #65  
Old March 16th, 2008, 02:03 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: MA Ulm Pretender

Quote:
Endoperez said:
15 elephants killed 14 of the 15 Cave Drakes in two turns. That helps, but it's nowhere as good as I had hoped.


Hmmm, I hadn't actually tried that out, I thought they'd do better than that based on how well crushers work with that strat. I have used crushers and they work pretty darn good, just one crusher and that huge mass of of elephants looks like it runs into a brick wall - though you probably want to use a couple to keep the elephants from just going around.
Reply With Quote
  #66  
Old March 16th, 2008, 02:13 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: MA Ulm Pretender

Crushers are size 6, Cave drakes size 4. So they don't stop the elephants.
Reply With Quote
  #67  
Old March 16th, 2008, 03:16 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: MA Ulm Pretender

Ah, yes, for some reason I was thinking they were size 6. That makes sense then.
Reply With Quote
  #68  
Old March 16th, 2008, 03:22 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: MA Ulm Pretender

Quote:
Baalz said:
Ah, yes, for some reason I was thinking they were size 6. That makes sense then.
I thought they might be, as well.
Reply With Quote
  #69  
Old March 16th, 2008, 03:29 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: MA Ulm Pretender

So, it's true that an awake combat pretender helps Ulm (or really any faction) survive to the midgame. I also think it's true that Ulm has particular difficulties surviving an early elephant rush -- that sort of rush is normally difficult to stop, but for Ulm it may mean death 90% of the time if done by a skilled player and you as Ulm don't have allies to back you up.

Baalz suggests that Ulm has the tools to stop an elephant rush, and he's right, as he showed. But I still think most people agree that a different faction would stand up better than Ulm to this same rush.

But, how often does an elephant rush happen? How many elephant rushers are there in middle age, three? (Caelum, Arcos, Bandar Log) If all three of these have signed up to a game, you might want to think twice before signing up as Ulm.

But, normally, maybe only one of these three will be present. And the odds that you will be bordering them as Ulm aren't huge. And then the odds that the elephant rusher gets rushed himself or otherwise forced into a war with someone other than you..

I mean, sure maybe we've identified a weakness for Ulm. But, it's a weakness that affects only like, what, 5% of games? Is it really worth fretting so much over? At least the major rushing worry, super-blessed sacreds, has been lessened a lot for Ulm due to the current patch. So, Ulm right now has good odds for surviving most rushes, imo.

Now maybe someone should come up with a rush build for Ulm. I wonder what that would look like. Is it possible?
Reply With Quote
  #70  
Old March 16th, 2008, 03:35 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: MA Ulm Pretender

With easy research Ulm using the awake great sage has evocation 3 + thaum 2 in turn 6 (bonds of fire, iron darts or magma bolts for the priest smiths, and the great sage can use berserkers to have some guys ignoring the dragon awe).

If Ulm turtle in his capitol and continue researchs up to turn 9 (evocation 3 + alteration 2 + thaum 3) the priest smiths can use earth meld to slow the elephants when the great sage uses spells like rage or panic.

Not to say that it's sufficient to have 100% chances to stop a rush, but I think it's far to be a totally hopeless situation.

Especially if the attack happens a little later (like it's far more probable considering Arco has to find Ulm capital first and won't risk elephants against knights without some alteration researched for body ethearal ; say they start to attack around turn 12-13 and the big battle happen in turn 16) Ulm may have conjuration 3/ alteration 2/ thaumaturgy 3 / evocation 5/ construction 4 (so a great sage with earth boots able to kill some elephants or an unlucky dragon with gifts from heaven ; and smiths with earth power) when Arco (with magic 1) has thaum 5 / alt 4 and a level 2 in another school.

(test made just counting capitol researchers, didn't built castles, just made priest smiths and astrologers, and even the dragon was set to research, some castles build early can make Arco closer in research -if they build the same number-, but I think it's hard to afford several castles + elephants, so Ulm would probably have more forts)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.