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  #61  
Old March 28th, 2008, 12:30 AM
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Default Re: Short list and exploits

> Well, JK says that Domes of the same type don't add up(the 80% is checked until
> it drops, then the next 80%, etc),

Air domes stack. Check it yourself. It took me 13 turns of casting 10 seeker
arrows per turn to crack 3 stacked air domes. You have to break all of them
at once, or they do not break. If Tangra, Athena and Jesus came together to tell
me otherwise, I would show them my test game, and politely ask them to
help Illwinter debug the check mechanism if it is not working as designed.

> But, if you need someone to hold your hand, here is a foolproof way to beat
> the situation described above. [Mediocre plan full of unwarranted assumptions]

Why on earth would anyone have mages scripted to retreat/return patrolling his
home province?! And why do you think that MoD is the only tactic that he knows.
Why on earth would his enemy have free run of the lands around it? Do you
realize that your plan assumes that you have total and utter superiority, i.e.
the war is already won?

And have you never heard that back in Dominions II, when mages would follow the
script and burn gems even against a ghost ride, players had already devised
systems in which enchantments combos would be performed by different mages, in as
many as three battles per turn? No mage will recast an active enchantment.
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  #62  
Old March 28th, 2008, 12:45 AM
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Default Re: Short list and exploits

Wow! I've never tried to stack domes before, I always just assumed that only one dome of each type could exist on a province. How do you see your active domes in the province? With 3 different domes, four sites, a temple lab & castle, it runs out of display space. Do you get a seperate icon for each air dome?

EXPLOIT, EXPLOIT!!!11!1!! Sorry, that's a joke, at least the additional emphasis is. But it might not be WAD.
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  #63  
Old March 28th, 2008, 12:56 AM
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Default Re: Short list and exploits

Yes, you get a separate icon.
Yes, you run out of space, and it looks bad.
Yes, now that JK has stated how it should work, it does look like an exploit.

[censored]. I have air domes stacked three deep in three provinces in DangerPudding.
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  #64  
Old March 28th, 2008, 02:23 AM
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Default Re: Short list and exploits

I don't think Air Domes stack. Send me a saved game that proves me wrong please.
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  #65  
Old March 28th, 2008, 03:05 AM
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Default Re: Short list and exploits

Quote:
Kristoffer O said:
There is a problem with the spell, but you should not attack players who try to find in game solutions to the problem. Attack me or JK instead.
I also would not attack JK or KO for game bugs or lost functionality... ahemm #startspell ahemm.
Seriously all complex programs have bugs, that's why beta testers exist. Some beta testers were good which found and reported bugs... others not so good. Today it still baffles me why Gandalf who was a beta tester never tested all the map edit commands he so frequently used.
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  #66  
Old March 28th, 2008, 03:14 AM
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Default Re: Short list and exploits

Here's a snapshot. I will send you the file and password in private message,
as long as you promise not to talk to the guys in DangerPudding.

I trust you. :-)
Attached Images
File Type: jpg 592345-Cutout.JPG (28.8 KB, 108 views)
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  #67  
Old March 28th, 2008, 03:44 AM

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Default Re: Short list and exploits

Quote:
Originally Posted by Tuidjy said:
> But, if you need someone to hold your hand, here is a foolproof way to beat
> the situation described above. [Mediocre plan full of unwarranted assumptions]

Why on earth would anyone have mages scripted to retreat/return patrolling his home province?!

Because you said:

Quote:
Foodstamp, how do you counter the Mists of Deception combo? Please share your incredible insight with us! Being less knowledgable that you obviously are, I do not know how to take a castle guarded by mages that cast Mists of Deception, Quagmire, Storm, a mix of damage spells, and ritual of returning. And are back next turn, of course
So yeh, now it just sounds like you are complaining for the sake of complaining. Either its a non-home castle protected by domes and they can't come back next turn, or its a home province protected by domes and they are patrolling it. Those are the only two situations where you are forced into an unfair situation with a MoD and a battlefield spell, and I've outlined tactics to beat them. Any other situation where someone has good mages casting big spells can be handled with any number of other tactics like killing the mages, getting them in melee before they can cast, or casting the spell first.

This whole exchange just reinforces my opinion that the people who cry exploit are just bitter about some loss in a previous game. I know one player whom I played against who started a campaign to stop every good tactic I used by calling it an exploit.

It makes me sad.
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  #68  
Old March 28th, 2008, 03:45 AM

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Default Re: Short list and exploits

Quote:
Tuidjy said:
> But, if you need someone to hold your hand, here is a foolproof way to beat
> the situation described above. [Mediocre plan full of unwarranted assumptions]

Why on earth would anyone have mages scripted to retreat/return patrolling his home province?!

Because you said:

Quote:
Tuidjy said:
Foodstamp, how do you counter the Mists of Deception combo? Please share your incredible insight with us! Being less knowledgable that you obviously are, I do not know how to take a castle guarded by mages that cast Mists of Deception, Quagmire, Storm, a mix of damage spells, and ritual of returning. And are back next turn, of course
So yeh, now it just sounds like you are complaining for the sake of complaining. Either its a non-home castle protected by domes and they can't come back next turn, or its a home province protected by domes and they are patrolling it. Those are the only two situations where you are forced into an unfair situation with a MoD and a battlefield spell, and I've outlined tactics to beat them. Any other situation where someone has good mages casting big spells can be handled with any number of other tactics like killing the mages, getting them in melee before they can cast, or casting the spell first.

This whole exchange just reinforces my opinion that the people who cry exploit are just bitter about some loss in a previous game. I know one player whom I played against who started a campaign to stop every good tactic I used by calling it an exploit.

It makes me sad.
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  #69  
Old March 28th, 2008, 04:22 AM

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Default Re: Short list and exploits

Except that this particular combo is on a bug list... neither spell should go on. That point are once again forgotten by those that do not think it's an exploit. Obviously because they do not even know what an exploit is.

The very definition of an exploit is using something that doesn't work as intended, and the very definition of a bug is that it doesn't work as intended. It is a bug -> using that combo is an exploit. No matter what counters you have. That's basically it.

And please stop the "whining" argumentation copied straight from eve online forums... I don't really think those forum should have the kind of "ambiance" they have there. It would basically kill Dominions.
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  #70  
Old March 28th, 2008, 04:32 AM
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Default Re: Short list and exploits

Buddy, it's been a long time since I've had a loss. And the only time someone
used a MoD on me, I was lucky enough to be immune to the BE he went with.

You have outlined tactics to beat an one-trick, already defeated pony. Why do
you assume that the mages in the NON-home, NON-domed province will be using the
same tactics as the mages in domed capital.

But this is all theoretical bull. It seems that your suggestion for beating MoD
is "cast it first". When the opponent is acting first, make sure that you fake
him the first time. This assumes that he is stupid enough to retreat the forces
patrolling his capital (as opposed to being immune to his own BE). It also
assumes that he is too dumb to have a second set of mages scripted to cast the
exploit. They would not cast it the first time because it will be already on,
and a fake that lasts five turns and still draws gems is a hell of a fake.

Anyway, I am officially done with this stupid discussion. I will not join games
where this exploit is not banned, and as clearly there are some people who do not
consider it an exploit, I will ask the host to state it before hand. I will also
no longer discuss exploits, because there is no point. I just hope that the
developers make it so that when a mage leaves the battlefield, the enchantment
goes "pfft".
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