.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #61  
Old May 8th, 2008, 09:21 AM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Questions

Quote:
MA Arcoscephale
Slingers based on Rhodes?
Archers based on cretans?
Unfortunately slings have crap stats in Dom3. So while Greeks certainly had very effective slingers, in game terms these would have to have very high precision to compensate, which in turn would require them to be very costly for missilers (or they'll have to have somewhat better slings?). They can have shields, however... Elite archers should probably be capital only. Maybe it would be better to make something like RTW "heavy peltasts" which could actually hold their own in melee?
Quote:
MA Mictlan
Recruitable atlatl (double range jav) armed infantry
Serpent/snake warrior sacreds? With poison res obviously
Atlatl would be fine, especially if they have more ammo also. And why do you not like Crocodiles (snake themed sacreds are present in C'tis, after all)?
Quote:
MA Eriu
Firbolg Fian – heroic elite firbolg with forest survival, standard (3), javs/melee
Gallowglass – foreign humans with axe + heavyish armour
Milisian kern – armed with darts (lighter javs with longer range)
Honestly I don't like the latter two. And why don't you want to include chariots here instead of EA???
Quote:
Possibly wolfhounds? Non stealthy, patrolbonus 1, +1 supply, forestsurvival, similar stats to wolf. Could be summoned by a commander, recruitable, or a nature summon.
They should be a little better than wolf - they are selected as wolf-hunters, after all...
Quote:
Marignon – a holy/fire advanced version of bonds of fire – trial of fire, test of faith etc – can also throw in a panic effect or fear effect for extra synergy
That's excellent! While cloud+immobilisation would probably be too much. Unless it's for high level?
Quote:
Earth gem using teleport spell – Agartha?
Fine idea, but probably would have to be of somewhat higher level than normal Teleport...
Quote:
Battlefield wide resist elements – TC?
Probably Ulm too?
Quote:
I made this for EA Mictlan, but maybe it would fit MA too. A were jaguar (commander). I gave him the ability to shapechange at will into a jaguar.
This I think a neat idea.
Another thought on MA Mictlan (probably C'tis as well) - is a spell which releases an arrow & then summons a snake at the point of contact possible? With a low-level making 1 arrow-snake & high-level many, similar to Vine Arrow/Storm of Thorns?
Reply With Quote
  #62  
Old May 8th, 2008, 09:52 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Questions

Quote:
Unfortunately slings have crap stats in Dom3. So while Greeks certainly had very effective slingers, in game terms these would have to have very high precision to compensate, which in turn would require them to be very costly for missilers (or they'll have to have somewhat better slings?). They can have shields, however... Elite archers should probably be capital only. Maybe it would be better to make something like RTW "heavy peltasts" which could actually hold their own in melee?

I think I'd pay a bit more gold for slingers with high prec and a few other stat boosts. Obviously they'd be a niche unit - anti low prot troops. They could deal slightly more damage with their slings, reflecting either increased accuracy or better quality of stones. Another major advantage would be 2 mapmove, since they aren't 'militia'.

Quote:
And why do you not like Crocodiles (snake themed sacreds are present in C'tis, after all)?

I suggest snake themed sacreds because MA Mictlan is based around flying snakes and has a serpent sacred national summon. Crocodiles just don't seem to come into it.

Quote:
Honestly I don't like the latter two. And why don't you want to include chariots here instead of EA???

Because chariots were present in the early history of Irish warfare and in Dom3 are generally an EA thing.

Quote:

They should be a little better than wolf - they are selected as wolf-hunters, after all...

Dogs used to hunt wolves would obviously outnumber them. They were also used to hunt bears.

Quote:
Probably Ulm too?
TC are masters of the elements. Ulm aren't even close to that.

Quote:
Another thought on MA Mictlan (probably C'tis as well) - is a spell which releases an arrow & then summons a snake at the point of contact possible? With a low-level making 1 arrow-snake & high-level many, similar to Vine Arrow/Storm of Thorns?
Probably possible and a nice idea. I tink I'd make it a poison arrow rather than a tangle arrow though.
Reply With Quote
  #63  
Old May 8th, 2008, 02:44 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Questions

Quote:
They could deal slightly more damage with their slings, reflecting either increased accuracy or better quality of stones. Another major advantage would be 2 mapmove, since they aren't 'militia'.
Professional slingers used lead (or even sometimes bronze) bullets made in a form. Description may mention this as a justification... 2 mapmove would be certainly very useful, I've forgot about it.
Quote:
I suggest snake themed sacreds because MA Mictlan is based around flying snakes and has a serpent sacred national summon. Crocodiles just don't seem to come into it.
Possibly. But crocodile-skin armor was certainly used in Mesoamerica. And even poor amphibian unit would be a strategic advantage (even if non-sacred). While considering snakes... Possibly poison protection would be sinergetic with sacred Toads - but it would have to be 100% & this could be too good..
Quote:
Because chariots were present in the early history of Irish warfare and in Dom3 are generally an EA thing.
Well, Ireland is Eriu. And chariots remained there almost until 16th century iirc. Here it would represent more archaic nature of their army which is compensated by magic & inborn high quality of Tuatha/Sidhe warriors. While in EA they would be redundant - Sidhe surely have no problem with most human infantry (& charioters wouldn't get to use their higher weapon abilties, except against other chariots)!
Quote:
Dogs used to hunt wolves would obviously outnumber them. They were also used to hunt bears.
Well, that's not the case with wolfhounds & other such kinds of dog. They are specialized to be better than wolf 1-on-1 (for wolves, being no fools, will just make strategic retreat if presented with too much dogs), Irish wolfhounds at least are also faster than wolves on the run - for the same reason. They are however, less clever & have somewhat worse health as their life presents more protection from the elements - but this is represented by them having no stealth, but patrolling instead... I wouldn't probably give them supply, but it certainly has a nice synergy with massed archers... At the same time hounds used against bears were used just to draw their attention from the hunter - completely different specialization. In Russian, they were even named differently than above-mentioned type though in English they are both "hounds". Another type of dogs sometimes used to fight bears (but only after bear was already caught) was bulldog-type - still another specialization!
Quote:
TC are masters of the elements. Ulm aren't even close to that.
Certainly. But as their MA theme is anti-magic, they could get such specialized thing. Probably with Holy requirement? And they sure as hell need this much more than Tien Chi!
Quote:
Probably possible and a nice idea. I tink I'd make it a poison arrow rather than a tangle arrow though.
Yes, of course snake-themed arrow should be poisonous rather than entangling! I just used an example to illustrate having two kinds of such a spell with different levels. Sorry if misunderstanding occurred.

Another thought: I personally find an idea that Vans or Tuatha would worship a human Pretender somewhat illogical. It would probably be good to give such races Rainbow-type Pretenders from their own kind. Something similar to this is made with C'tis having Saurolich, and giant-types having their own mage-kings as Pretanders. Note that I don't want such Pretenders to be SCs - just mages of appropriate races, with primal paths appropriate to them, human size & racial bonuses... It's OK if they will be more costly than other Rainbows - they just need to be here.
Reply With Quote
  #64  
Old May 8th, 2008, 04:18 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Questions

Quote:
Wrana said:
Well, Ireland is Eriu. And chariots remained there almost until 16th century iirc. Here it would represent more archaic nature of their army which is compensated by magic & inborn high quality of Tuatha/Sidhe warriors. While in EA they would be redundant - Sidhe surely have no problem with most human infantry (& charioters wouldn't get to use their higher weapon abilties, except against other chariots)!

Tirnanog is as much ireland as Eriu is. I don't see how they're redundant in EA. One of the tuatha/sidhe heroes uses a chariot, for example. Additionally I'm not sure I'd even make them tramplers, given that all descriptions I've read of celtic chariots stress they were fairly light and more of a rapid deployment/ranged skirmish troop than a scythed trampler.

I don't think that the century in which weapons were used is important, more where they fit in the general military evolution of the source nation. Dom3 puts greek hoplites and plate armoured germanic knights in the same era after all. But again, this isn't the thread to discuss that.


I'm not doing anything with pretenders.
Reply With Quote
  #65  
Old May 8th, 2008, 10:07 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Questions

And where is the thread to discuss, pray tell, or mighty one?
As for scythed chariots - they were actually used only in one region, & this was Persia at about 4th century BC, i.e., after Greek (& Egyptian) phalanxes became problem. Hellenistic states sometimes used them for the same reason, but after their subjugation by Rome the problem itself disappeared as Romans didn't use phalanxes. Though I had heard that Britts used such, but source was probably mistaken... At the same time the game uses archer chariots (modelled after Egyptian/Hettite) as tramplers.
And the general military evolution of the source nation included chariots almost throughout history. They certainly didn't disappear by historical times! I am aware that Cu Chulain uses chariot in EA, but how much is it needed by this nation?
Reply With Quote
  #66  
Old May 8th, 2008, 11:02 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Questions

As far as we know, Irish chariots were used in the following manner:

Move onto the field with driver and warrior.

Warrior throws some spears and hops off the chariot.

Chariot moves off the field.

Warrior kills people in teh phace.

Warrior gets in trouble.

Chariot picks him up.

Warrior moves off the field to rest, reload, whatever.

Rinse, repeat.

Here is a great article concerning chariot warfare written by one of our historians at WFGs:

Chariots in Warfare and Entertainment

Feel free to use any of the articles as a reference for your mod.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #67  
Old May 9th, 2008, 06:32 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Questions

Quote:
Wrana said:
And where is the thread to discuss, pray tell, or mighty one?

Mighty one? I don't think I'm being unreasonable here. This thread is for recruit / spell suggestions for a mod I'm making. If you want a thread to discuss what centuries the different eras in dom3 cover or the merits of the quarterstaff as a melee weapon make it yourself.

Quote:

At the same time the game uses archer chariots (modelled after Egyptian/Hettite) as tramplers.

Good point. I guess all chariots should be tramplers, though clearly some will suck at it due to low prot/hp.

Quote:

And the general military evolution of the source nation included chariots almost throughout history. They certainly didn't disappear by historical times! I am aware that Cu Chulain uses chariot in EA, but how much is it needed by this nation?
Why does Eriu need a chariot more than Tirnanog?

I'll think about doing a firbolg one for Eriu and a Sidhe/Tuatha one for Tir, but I'm not really sold that they belong in MA.
Reply With Quote
  #68  
Old May 9th, 2008, 08:05 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Content for Ulm

While general resistance to elements isn't really that good fit, Earth spell to counter lightning would be nice. The two-handed Iron Rod already conveys lightning immunity. Battlefield-wide lightning resistance coupled with some other useful effect would fit Ulm well, IMO. Battlefield-wide Legions of Steel or Strength of Giants and 50% or 75% lightning resistance would be pretty nifty.
Reply With Quote
  #69  
Old May 9th, 2008, 09:02 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Content for Ulm

Good idea endo.

I was thinking about a mounted missile unit for MA Ulm too. Probably a mounted crossbow guy who can also melee a bit.
Reply With Quote
  #70  
Old May 9th, 2008, 02:10 PM
Starshine_Monarch's Avatar

Starshine_Monarch Starshine_Monarch is offline
Second Lieutenant
 
Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
Starshine_Monarch is on a distinguished road
Default Re: Content for Ulm

I sort of had an idea for LA Jomon since they don't seem to be getting a whole lot of attention. For instance, most Ashigaru used not only they Yari, but the Katana and Naginata as well, so you could add Ashigaru units using these weapons, possibly toning town the quality of the Ashigaru katanas if needed.

As a bit of incentive for buying samurai swordsmen as opposed to just samurai archers, I was thinking of adding different types of Samurai, O-Ban and Aka-Oni Samurai that feature an extra special attack loosely based on certain sword technique or schools. These would probably be weapons usable only once per battle. Not many professional soldiers are likely to fall for the same technique twice in a row.

I'm not sure how one-shot weapons like Lances work entirely though. For instance, if a one-shot weapon carries a penalty to defense, would the wielder still have the defense penalty once that weapon has been used for the battle, or would the penalty go away once it has been used?

If the latter is true, we could try having a samurai use a Battōjutsu technique to draw his sword and make a cut in a single fluid motion. This would be represented as a high damage, high att, one-shot strike that carries a penalty to defense as, since the sword is still in the scabbard before he attacks, he has nothing to parry an incoming attack with.


I also had the idea of adding several unique and multi-heroes already in possession of a high quality magic weapon or that use a special technique unique to them or their school. For example, I had in mind a couple of unique Ninja heroes. One is an extremely skilled assassin that had come across an evil sword forged by a demon called Muramasa. The assassin has no hand slots, so he cannot use any weapons other than the sword. The sword is also incredibly bloodthirsty and the ninja has the effect of casting "Berserkers" on himself at the start of the battle when the sword is drawn. This way, during an assassination attempt, the ninja MUST either kill his target or die. Fortunately, due to it's voracious thirst for blood and extreme quality of workmanship, the Muramasa Blade also has the Armor Piercing and Heart Finding qualities.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.