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  #61  
Old June 12th, 2008, 12:18 PM

IndyPendant IndyPendant is offline
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Default Re: War!

Er. I've won? Hey, great! I'll ask llamabeast to shut down the game then, and put up a post in the "Hall of Honour" thread.

Oh. Wait... ; )
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  #62  
Old June 12th, 2008, 02:30 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: War!

Maybe it's just a sorry reflection on the state of my kingdom, but Ermor borders me on the east AND the west.
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  #63  
Old June 12th, 2008, 02:42 PM
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Default Re: War!

Indeed, no graphs but I see Ermor to the east, west, and (with scout) the south.

I've no idea the actual relative power, but perhaps overexpansion could cause the nation to implode.

I have suddenly become a HUGE fan of having graphs on. It's not like we don't see the threat without them, but I'd like to be able to quantify their lead, to see what the actual state of the game is.
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  #64  
Old June 12th, 2008, 06:11 PM
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AreaOfEffect AreaOfEffect is offline
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Default Re: War!

Eh, it only land. You might be more interested in the gem income and research graphs.
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Referance: Prophet Transformations
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  #65  
Old June 12th, 2008, 08:22 PM
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Default Re: War!

Well, perhaps it is "only land". But ultimately, gems and research are not victory conditions.
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  #66  
Old June 12th, 2008, 09:41 PM

IndyPendant IndyPendant is offline
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Default Re: War!

PM sent to you, Reverend Zombie. ; )
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  #67  
Old June 14th, 2008, 03:31 AM
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Default Re: War!

I just got attacked by Ermor while engaged in a an NAP with them. The truth is that I can't respond because I'm dealing with two other nations. That sort of dishonesty makes me sick to my stomach.

I'm dead in the water and I can't keep up with the pace of this game, so I'm going AI. I have in the past refused to do so and love to fight till the end. However, I just don't want to digest what Ermor has done.

Good luck to all.
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  #68  
Old June 14th, 2008, 03:46 AM

IndyPendant IndyPendant is offline
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Default Re: War!

Err...what? *Runs off to check the turn.* Well, crap! Misclick, AreaOfEffect, sorry.

That was a sitesearcher. He was *supposed* to be searching the forest province he came from, but I think I accidentally sent him your way instead of a stealthed scout. (Look at the mage's name. I've even renamed him Seeker. ; )

Still, it's a little extreme to go AI without even checking with me first, due to the single attack of a single province with a single mage (which I lost in the 'attack' anyways). I'm not invading you, and I have no intentions of invading you anytime soon. If/when I do, I will honour our NAP and give you three turns' warning, don't worry about that.

Particularly since ReverendZombie *did* violate our NAP by attacking one turn too early, despite clear descriptions in advance from me. The prick. And, I'm currently suffering from a particularly crippling bug, described here.

I may not be playing much longer myself. Dammit, I was enjoying this game too, and then RZ and this bug had to go and ruin it...

I am going to take the liberty of extending this turn by 24 hours while I wait to see if there's any way I can fix the bug.
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  #69  
Old June 14th, 2008, 04:18 AM
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Default Re: War!

Mictlan leadership has faltered?!? Vanheim's wholesale destruction of their invading force of chicken-men must have been too much to bear!

...but ooc, if you are going AI - GG! Although it sounds like it was a simple mistake by Ermor.
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  #70  
Old June 14th, 2008, 10:01 AM
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Default Re: War!

Quote:
IndyPendant said:
Particularly since ReverendZombie *did* violate our NAP by attacking one turn too early, despite clear descriptions in advance from me.

I may not be playing much longer myself. Dammit, I was enjoying this game too, and then RZ and this bug had to go and ruin it...

A NAP is not a suicide pact, and where the fate of our nation or world is under threat by another, must needs be abrogated, in the name of self-defense.
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In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

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