|
|
|
|
|
May 8th, 2009, 07:26 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Faerun 466 - Adventure Map! (UPDATED!)
Yeah well I play very zoomed out cus graphs and dom 3 do not really combine anyway and I just want a good strategic/tactical view of the map. My point was just that if you see to much you should zoom in
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
May 13th, 2009, 02:23 AM
|
|
First Lieutenant
|
|
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
|
|
Re: Faerun 466 - Adventure Map! (UPDATED!)
There's something I noticed:
Province 205 borders with province 194 while it shouldn't, and doesn't border with province 204, while it should.
|
May 13th, 2009, 11:01 PM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Faerun 466 - Adventure Map! (UPDATED!)
All the Faerun provs have their name already imprinted on the map (or, most of them), so there is not much of a reason to play with prov names on.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
May 16th, 2009, 07:33 PM
|
Sergeant
|
|
Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
|
|
Re: Faerun 466 - Adventure Map! (UPDATED!)
Thanks Edi for updating the map! Its made me play dom again!
Are the special sites in the heavily guarded locations fixed? I conquered one in sp and it seemed pretty thematic (according to the fiction anyway)
|
May 17th, 2009, 04:13 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Faerun 466 - Adventure Map! (UPDATED!)
Quote:
Originally Posted by WingedDog
There's something I noticed:
Province 205 borders with province 194 while it shouldn't, and doesn't border with province 204, while it should.
|
Those borders are exactly as they should be. Moray to Corwell is by ship direct line, while Myrloch Vale is something where you need to hump your way over mountains and through forests and generally inaccessible. The Moonshaes are one of the locations where I know my Faerun geography very well indeed and the borders are designed specifically to reflect the in-world situation. It even has the thickened border, indicating there is no connection there.
One more thing: If and when province issues are reported, in addition to province number, put the name in there or something from the map so I know what part of the map to look in.
|
May 17th, 2009, 04:49 AM
|
|
First Lieutenant
|
|
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
|
|
Re: Faerun 466 - Adventure Map! (UPDATED!)
Quote:
Originally Posted by Edi
Those borders are exactly as they should be. Moray to Corwell is by ship direct line, while Myrloch Vale is something where you need to hump your way over mountains and through forests and generally inaccessible. The Moonshaes are one of the locations where I know my Faerun geography very well indeed and the borders are designed specifically to reflect the in-world situation. It even has the thickened border, indicating there is no connection there.
|
Ok, it just wasn't that obvious for me. I only wanted to help.
Quote:
One more thing: If and when province issues are reported, in addition to province number, put the name in there or something from the map so I know what part of the map to look in.
|
Using 'Shift+3' command you may enter the province number and the game would take you there.
|
May 17th, 2009, 05:05 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Faerun 466 - Adventure Map! (UPDATED!)
Yup, found that out when I got bored looking around the map and guessing. Not blaming you for anything, but it's working as it should. Some of the things are a little bit counter-intuitive, such as the border between Trollmoors and northern High Forest. It's also intended, because it's essentially just a dash across the road without engaging province defenses on the way.
I learned a lot of stuff from making the Dom2 Faerun maps, one of which was how to deal with the islands. This map is basically just the latest iteration. It's just that often some stuff is left in that nees to be ironed out later.
|
May 17th, 2009, 05:05 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Faerun 466 - Adventure Map! (UPDATED!)
Yup, found that out when I got bored looking around the map and guessing. Not blaming you for anything, but it's working as it should. Some of the things are a little bit counter-intuitive, such as the border between Trollmoors and northern High Forest. It's also intended, because it's essentially just a dash across the road without engaging province defenses on the way.
I learned a lot of stuff from making the Dom2 Faerun maps, one of which was how to deal with the islands. This map is basically just the latest iteration. It's just that often some stuff is left in that nees to be ironed out later.
|
June 7th, 2009, 02:32 AM
|
|
Private
|
|
Join Date: Nov 2000
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Faerun 466 - Adventure Map! (UPDATED!)
Edi,
First of all, thanks very much for making this map I loved playing the Faerun map in Dom 2
Now the questions... playing this map in single-player, how many nations are suggested? Also, which game options are best (e.g. magic site frequency, strength of independents, etc.)?
I've also wondered what an "Adventure Map" is. I don't remember seeing this term used anywhere. It's been over a year since I've played Dom 3, though. And what's #killfeature?
Thanks
__________________
"You can have peace. Or you can have freedom. Don't ever count on having both at once." - Robert A. Heinlein
|
June 7th, 2009, 07:42 AM
|
|
Private
|
|
Join Date: Nov 2000
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Faerun 466 - Adventure Map! (UPDATED!)
What does a crown icon in a province mean? Does that designate a province with a "special" site?
__________________
"You can have peace. Or you can have freedom. Don't ever count on having both at once." - Robert A. Heinlein
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|