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  #1  
Old October 21st, 2008, 03:19 PM
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Default Re: Suggestions for new patch

Also, Endoperez: Using Dominion would be a nice idea, and I agree that I'd like to see Dominions have more of an effect too, but I was thinking more of a determiner of how the Nation is viewed by other Nations, in terms of morality, aggression, social freedoms, etc. This would help balance out the really powerful Nations-Mictlan, Hinnom, R'lyeh, Lanka, Niefelheim, etc-who also always seem to be really evil, too.

They might start with a malus to their "Charisma", while weaker Nations might have a plus, due to their more open and friendly characters.

I'd rather see Dominion possibly affect things like morale, population types of indies under it's control, PD, and maybe some Pretender and Nation-specific effects.

There was one post that suggested Tien Chi might grant longevity to it's mages at Dominion 10. It ultimately seems that it doesn't, but what a great idea if the Celestial Emperor granted that power at high Dom.

Titans might perhaps grant all human units an extra hp or two at very high Dom.

Freaklord might add some freaks to your Nation's PD, or allow you to recruit them directly. Vampire Queen, the same, only with vampires and thralls.Dakaina-being a sea monster-might allow you to build PD in an underwater province with 10 Dominion, etc.
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  #2  
Old October 21st, 2008, 03:25 PM

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Default Re: Suggestions for new patch

This got me thinking.
What would be cool as well would be if some pretenders would get special spell effect.
For example if you take an Ancient Kraken all Krakens you summon would be sacred.
Or if you take a Medusa the Petrify spell would be easier to use for you national mages.
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  #3  
Old October 21st, 2008, 09:25 PM
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Default Re: Suggestions for new patch

Krakens are pretty powerful as it is, I think too powerful just to make them sacred because your Pretender's a kraken. I could see maybe giving 2 krakens for the price of 1, or something, if you've got Dom10, since they're not that easy to get...and using your Pretender to summon them is costly enough as it is. Or at Dom10 allow the Ancient Kraken to attract 1 regular kraken a year. Something like that-but a Fire/Water blessed kraken would be very hard to deal with.
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Last edited by HoneyBadger; October 21st, 2008 at 09:41 PM..
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Old October 22nd, 2008, 05:28 AM
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Default Re: Suggestions for new patch

Anything less than 25,000 troops on a battlefield and a million troops on the map is just flimsy.
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Old October 27th, 2008, 01:11 PM
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Default Re: Suggestions for new patch

The Ermore javelins should be changed to Pilum. The Roman army used these weapons instead of simple javelins. The intent of a pilum is to negate the oppositions shields. The tip of a pilum was made out of a soft metal so it would deform while striking a shield. This would change the point into a hook that kept it in the victims shield. Also it was heavy so it would encumber the victim. One last atvantage of this weapon was after hitting something it was no longer effective till it was repaired. With a regular javilin you could pick it up and throw it back. Here's a link: http://www.soldiers-russia.com/kolob...an_weapons.htm
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Old October 27th, 2008, 02:12 PM
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Default Re: Suggestions for new patch

Quote:
Originally Posted by Bwaha View Post
The Ermore javelins should be changed to Pilum. The Roman army used these weapons instead of simple javelins. The intent of a pilum is to negate the oppositions shields. The tip of a pilum was made out of a soft metal so it would deform while striking a shield. This would change the point into a hook that kept it in the victims shield. Also it was heavy so it would encumber the victim. One last atvantage of this weapon was after hitting something it was no longer effective till it was repaired. With a regular javilin you could pick it up and throw it back. Here's a link: http://www.soldiers-russia.com/kolob...an_weapons.htm

nah don't think so, ermors militia would be unbeatable.

also i don't think you're source is right, it couldn't be heavy because if the head is soft (less dense and so much lighter than conventional heads) the shaft needs to be lighter than conventional shafts because if it is heavier than the head, the head would never hit the target unless it's standing 2ft away.

i have heard in a history lesson some many years ago that the top was soft and i'm not disputing that but the shaft would have to be light - possibly hollow, for the javelin(or pilum) to ever fly straight or far through the air in accordance to the laws of physics.

in short you can't have a soft head and a heavy shaft so little to no encumberance and second it would be overpowered if it caused encumberance.

PS. you can't throw javelins back at the enemy anyway in dominions.
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Old October 27th, 2008, 08:35 PM
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Default Re: Suggestions for new patch

Quote:
Originally Posted by Nikelaos View Post
also i don't think you're source is right, it couldn't be heavy because if the head is soft (less dense and so much lighter than conventional heads) the shaft needs to be lighter than conventional shafts because if it is heavier than the head, the head would never hit the target unless it's standing 2ft away.
I don't quite understand that logic. What laws of physics forbid this? I'd expect that the less weight the head has, the less impact it has on the trajectory when you throw the shaft. If you'd have a heavy head and a light shaft, or hollow one like you suggested, then that would really **** up things. Unless you'd use it like in hammer throwing. BTW, from what I know, the soldiers had leather straps or something like that to propel their pila. They didn't throw them like a spear.
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Old October 30th, 2008, 02:18 AM

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Default Re: Suggestions for new patch

Quote:
Originally Posted by Ich
I don't quite understand that logic. What laws of physics forbid this? I'd expect that the less weight the head has, the less impact it has on the trajectory when you throw the shaft. If you'd have a heavy head and a light shaft, or hollow one like you suggested, then that would really **** up things. Unless you'd use it like in hammer throwing. BTW, from what I know, the soldiers had leather straps or something like that to propel their pila. They didn't throw them like a spear.
Afaik it's about air friction and force/acceleration.

When you throw something air friction exerts a force on it that's proportional to the speed and size it has.
But the acceleration (in that case the break action) is force through mass as F=m*a.
So a smaller mass is slowed down more quickly by air friction.
Now imagine throwing two objects of the same size but with different mass tied together.
The light object will be soon slower than the heavy one, which means that the heavy one will move to the front pulling the light one with it.

It's a bit similar with the javelin, if the front end is lighter than the back end the javelin will start to turn in flight messing up tracetory.

That doesn't mean that the tip has to be more heavy than the shaft but heavy enough that the centre of mass is closer to the front than to the back end.
I'm quite sure that applies to athletic javelins as well, at least all arrows I've seen are constructed that way.
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Old October 27th, 2008, 04:52 PM

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Default Re: Suggestions for new patch

In RTW the pilum are AP
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Old October 27th, 2008, 05:23 PM
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Default Re: Suggestions for new patch

Hi, I'm a student of military history. I know I'm correct on this subject. Since you didn't like that link try this: http://numbera.com/rome/tools/pilum.aspx . I wouldn't give it to militia, I would only give it to Principe. The old guys wouldn't have the strength to use them effectively If you don't like this link, just google Pilum. And you will see I'm correct. Thanks.
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