|
|
|
 |
|

December 28th, 2008, 04:51 PM
|
Corporal
|
|
Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
|
|
Re: HumanWar: Odd Man Out (Submit Pretenders)
Quote:
Originally Posted by MadFrancis
Quote:
Originally Posted by ddavidd
Hi,
I'm going to send my pretenders but the link to the map isn't active. Could anybody send me the two files i need :
ddavidd1 at free dot fr
thanks
|
Sent.
|
... or not. Either gmail or your email server is experiencing problems and the email is not being sent.
|

December 28th, 2008, 04:59 PM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: HumanWar: Odd Man Out (Submit Pretenders)
Quote:
Originally Posted by JimMorrison
I feel compelled to switch to Jomon. MA TC is pretty sweet, but I just can't come up with a build I am happy with.
I'll wait to submit my pretender until this evening, so if anyone really wanted TC, they can switch before the game starts. <3
|
Jomon has some issues, but in CB, if you take a touch of order, you should be able to expand nicely w/ their Samurai Cavalry.
|

December 28th, 2008, 07:58 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: HumanWar: Odd Man Out (Submit Pretenders)
He was playing Jomon in Preponderance, he and his partner had a pretty in depth strategy worked out so I think he'll have some surprises for us 
|

December 28th, 2008, 08:01 PM
|
Corporal
|
|
Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
|
|
Re: HumanWar: Odd Man Out (Submit Pretenders)
Actually, I am playing Jomon in Preponderance, and I love them. Great nation if they don't get rushed out of the game early.
|

December 28th, 2008, 08:34 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: HumanWar: Odd Man Out (Submit Pretenders)
Oops, well, half right anyway....
|

December 28th, 2008, 09:05 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: HumanWar: Odd Man Out (Submit Pretenders)
Well, the actually "deep" strategy (we have) for Jomon, is in fact a team based strat, so much of it simply won't apply here. But, I do feel rather comfortable with them, and I have some great ideas that I've never been able to bounce off of a real human opponent yet. 
|

December 28th, 2008, 10:50 PM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
|
|
Re: HumanWar: Odd Man Out (Submit Pretenders)
which are the "banned" spells again? isn't there a mod for that or is 3 the limit?
|

December 28th, 2008, 11:28 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
|
|
Re: HumanWar: Odd Man Out (Submit Pretenders)
As per the first page, there are no banned spells.
|

December 28th, 2008, 11:29 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: HumanWar: Odd Man Out (Submit Pretenders)
I'm pretty sure by "no banned spells" MadFrancis meant that no spells were banned for this game. The most commonly banned spells, however, are arcane nexus, astral corruption and burden of time. I think utterdark may be banned frequently also, but I can't remember at the moment.
|

December 29th, 2008, 12:13 AM
|
Corporal
|
|
Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
|
|
Re: HumanWar: Odd Man Out (Submit Pretenders)
Just a reminder.
Quote:
Rules: No Awake Pretenders, no banned spells, no smack talk between players but between nations it's okay (ie, refer to a nation when talking ****, not a player).
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|