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  #1  
Old January 13th, 2009, 09:14 AM

Phalent Phalent is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)

I'll take MA C'tis please
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  #2  
Old January 13th, 2009, 09:34 AM
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Reay Reay is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)

Is there still room? I will take LA Mictlan. If they are banned I will take LA Gath instead.
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  #3  
Old January 13th, 2009, 12:15 PM

Zeldor Zeldor is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)

Yep, we still need few more players. I am not really sure if I should ban LA Mictlan, their sacreds are not really better than MA one.
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  #4  
Old January 13th, 2009, 01:13 PM

chrispedersen chrispedersen is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)

ERm, Gath is in and you're thinking of banning LA Mictlan?

The difference between LA mictlan and EA mictlan is ... -2 blood (which makes gem income good for late age) and they get +2 commanders that don't have old age, and provide ready access to water, with one additional sacred.

Without water, I don't view the commanders as an issue. Now CBM made changes to kappas; off the top of my head, I don't know how relevent they are. But..... I never use the kappas. Jags are just too good.

Oh, and I think they get an oracle pretender they didn't have in EA. Still should be ok.
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  #5  
Old January 13th, 2009, 01:41 PM

Zeldor Zeldor is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)

That's why I didn't put Mictlan as a banned nation in the first post, when I was updating it
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  #6  
Old January 13th, 2009, 01:56 PM

Zeldor Zeldor is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)

It looks like we have 21 players already. I have updated first post. I still don't know if I should put gold and resources at 125 or 150. They are at 150 in Preponderance...
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  #7  
Old January 13th, 2009, 02:02 PM

Incabulos Incabulos is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)

I would like to join this game but have yet to pick a nation, need to see what is taken so far.
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  #8  
Old January 13th, 2009, 02:20 PM

Redeyes Redeyes is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)

Quote:
Originally Posted by Incabulos
I would like to join this game but have yet to pick a nation, need to see what is taken so far.
The first post is up to date with nation picks.

Last edited by Redeyes; January 13th, 2009 at 02:32 PM..
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  #9  
Old January 13th, 2009, 02:17 PM

chrispedersen chrispedersen is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)

Quote:
Originally Posted by Zeldor View Post
It looks like we have 21 players already. I have updated first post. I still don't know if I should put gold and resources at 125 or 150. They are at 150 in Preponderance...
Well, the resource cost for a lot of units is lower in CBM. A lot lower. Bogarus's cavalry is a *lot* more competitive for example.

I'm of two minds.. 150/150 was a lot of fun in preponderance. made a lot of builds possible that otherwise would not be.

I would be interested in seeing a game with resources at 75...

I think sites being set to 60 had a huge effect. And I think that 150/150 really encouraged and explosion - very rapid ramp ups. We are only well into the 2nd year, and already we are seeing 9 forts, 7 forts...

I think my vote would be 100/100 with sites set to 60. Make it a more subtle game, and let people learn the effects of CBM 1.4 by themselves rather than in combination with heavy resource + money.

Plus, people may want to change their nations if you change the settings. Of course, if it gets me LA ulm, I'm all in favor of it. However, MA Ermor looks a lot less interesting with heavy resources/income.
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  #10  
Old January 13th, 2009, 02:24 PM

Zeldor Zeldor is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)

I will go with 125/125 then, in the middle There will be some tight space in the beginning for everyone. I will try the restricted resources approach maybe for next game [it could probably work with just 12 players on a map big like that]

I also hope I will start working on my next map soon, hand-drawn that time

And yep, if someone wants to change the nation, there is no problem with that. I think I will go with LA TC and leave MA Shinu open.
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