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January 13th, 2009, 09:14 AM
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Private
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Join Date: Sep 2008
Location: Bordeaux, France
Posts: 9
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
I'll take MA C'tis please 
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January 13th, 2009, 09:34 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
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Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
Is there still room? I will take LA Mictlan. If they are banned I will take LA Gath instead.
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January 13th, 2009, 12:15 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
Yep, we still need few more players. I am not really sure if I should ban LA Mictlan, their sacreds are not really better than MA one.
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January 13th, 2009, 01:13 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
ERm, Gath is in and you're thinking of banning LA Mictlan?
The difference between LA mictlan and EA mictlan is ... -2 blood (which makes gem income good for late age) and they get +2 commanders that don't have old age, and provide ready access to water, with one additional sacred.
Without water, I don't view the commanders as an issue. Now CBM made changes to kappas; off the top of my head, I don't know how relevent they are. But..... I never use the kappas. Jags are just too good.
Oh, and I think they get an oracle pretender they didn't have in EA. Still should be ok.
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January 13th, 2009, 01:41 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
That's why I didn't put Mictlan as a banned nation in the first post, when I was updating it 
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January 13th, 2009, 01:56 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
It looks like we have 21 players already. I have updated first post. I still don't know if I should put gold and resources at 125 or 150. They are at 150 in Preponderance...
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January 13th, 2009, 02:02 PM
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Sergeant
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Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
I would like to join this game but have yet to pick a nation, need to see what is taken so far.
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January 13th, 2009, 02:20 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
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Originally Posted by Incabulos
I would like to join this game but have yet to pick a nation, need to see what is taken so far.
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The first post is up to date with nation picks.
Last edited by Redeyes; January 13th, 2009 at 02:32 PM..
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The Following User Says Thank You to Redeyes For This Useful Post:
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January 13th, 2009, 02:17 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
Originally Posted by Zeldor
It looks like we have 21 players already. I have updated first post. I still don't know if I should put gold and resources at 125 or 150. They are at 150 in Preponderance...
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Well, the resource cost for a lot of units is lower in CBM. A lot lower. Bogarus's cavalry is a *lot* more competitive for example.
I'm of two minds.. 150/150 was a lot of fun in preponderance. made a lot of builds possible that otherwise would not be.
I would be interested in seeing a game with resources at 75...
I think sites being set to 60 had a huge effect. And I think that 150/150 really encouraged and explosion - very rapid ramp ups. We are only well into the 2nd year, and already we are seeing 9 forts, 7 forts...
I think my vote would be 100/100 with sites set to 60. Make it a more subtle game, and let people learn the effects of CBM 1.4 by themselves rather than in combination with heavy resource + money.
Plus, people may want to change their nations if you change the settings. Of course, if it gets me LA ulm, I'm all in favor of it. However, MA Ermor looks a lot less interesting with heavy resources/income.
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January 13th, 2009, 02:24 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
I will go with 125/125 then, in the middle  There will be some tight space in the beginning for everyone. I will try the restricted resources approach maybe for next game  [it could probably work with just 12 players on a map big like that]
I also hope I will start working on my next map soon, hand-drawn that time
And yep, if someone wants to change the nation, there is no problem with that. I think I will go with LA TC and leave MA Shinu open.
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