.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #61  
Old July 1st, 2009, 03:14 PM
Slobby's Avatar

Slobby Slobby is offline
Sergeant
 
Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
Slobby is on a distinguished road
Default Re: YARG - Yet Another RAND Game [open 15/19]

oooo rand game count me in please.
Reply With Quote
  #62  
Old July 1st, 2009, 03:19 PM
WingedDog's Avatar

WingedDog WingedDog is offline
First Lieutenant
 
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
WingedDog is on a distinguished road
Default Re: YARG - Yet Another RAND Game [open 15/19]

What about map? I'd prefer something wraparound, so noone could feel safe.
Really, people in the corners have an unfair advantage IMO.
Reply With Quote
  #63  
Old July 2nd, 2009, 12:59 AM

LumenPlacidum LumenPlacidum is offline
Sergeant
 
Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
LumenPlacidum is on a distinguished road
Default Re: YARG - Yet Another RAND Game [open 15/19]

I'd love to play in this, if there are any slots open. Seems like the anonymity makes it somewhat newb friendly, and I'm ready for the step up beyond newb-only games :P
Reply With Quote
  #64  
Old July 2nd, 2009, 01:14 AM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: YARG - Yet Another RAND Game [open 15/19]

WingedDog
When starting locations are random, a bigger advantage is starting with no close neighbours while others start in overcrowded areas. After qwerty I decided to never play without predefined starting locs but in this game I don't mind it. Though generally I'm agree that wraparound map + some work on it would make the game much more balanced and thus interesting for everybody
Luck is a too big factor in this game and when it is possible to reduce its influence a bit, this better be done.
Reply With Quote
  #65  
Old July 2nd, 2009, 01:25 AM

Black Sun Empire Black Sun Empire is offline
Private
 
Join Date: Jun 2009
Location: Perth, Western Australia
Posts: 44
Thanks: 1
Thanked 0 Times in 0 Posts
Black Sun Empire is on a distinguished road
Default Re: YARG - Yet Another RAND Game [open 15/19]

If my copy of the game appears soon, I will gladly play. I will be a complete newbie, so not sure if that is welcome?
Reply With Quote
  #66  
Old July 2nd, 2009, 01:28 AM
WingedDog's Avatar

WingedDog WingedDog is offline
First Lieutenant
 
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
WingedDog is on a distinguished road
Default Re: YARG - Yet Another RAND Game [open 15/19]

Yet another suggestion.
We are playing w\o CBM, difficult research, and LA with default magic sites, which means lots of gem-expensive crap with lack of gems. Maybe we should increase magic sites frequency? Not too much, I think 55-65% should be enough.
Reply With Quote
  #67  
Old July 2nd, 2009, 01:40 AM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: YARG - Yet Another RAND Game [open 15/19]

I think that 50% is fine for any case. 35% is too little, while 65 is too much, IMO.
50-55% gives everybody a solid chance of finding good sites including sites with mages which I think is good for such game
Reply With Quote
  #68  
Old July 2nd, 2009, 01:46 AM
WingedDog's Avatar

WingedDog WingedDog is offline
First Lieutenant
 
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
WingedDog is on a distinguished road
Default Re: YARG - Yet Another RAND Game [open 15/19]

Black Sun Empire
Well, the game is rather complicated. First three or four of my games vs AI were a complete failure, I joined my first MP game only after 2 victories on multiple impossible AIs, and still I had a lot to learn. Now I consider myself sort of experienced player, I have 1 MP victory, but half of the players in this game are better then I am.
So... see for yourself, but if you're totaly unfamiliar with game playing against people could be a total dissapointment. I recomend playing vs AI first, I can guarantee that would be fun (I just remembered my excientment first time I tried crossbreeding ). Then, when you are able to defeat AIs blindfolded and hads tied - it is a good time to join MP game.
Reply With Quote
  #69  
Old July 2nd, 2009, 01:54 AM

Black Sun Empire Black Sun Empire is offline
Private
 
Join Date: Jun 2009
Location: Perth, Western Australia
Posts: 44
Thanks: 1
Thanked 0 Times in 0 Posts
Black Sun Empire is on a distinguished road
Default Re: YARG - Yet Another RAND Game [open 15/19]

I just think the difference between playing against an AI and SP is huge.

Currently playing Nief, it has only taken me around 4 hours of game play to be killing them easily. In saying that, I did read a guide from Baalz (sp?) and that helped me a heap of tactics and predator design.
Then again, it was a medium sized map with 6 AI set at the default level.

I don't mind losing quickly, I'm just attempting to join as many games as possible early and learn from the best. If someone better comes along, then let them join, I will be fine either way.
Reply With Quote
  #70  
Old July 2nd, 2009, 01:57 AM
WingedDog's Avatar

WingedDog WingedDog is offline
First Lieutenant
 
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
WingedDog is on a distinguished road
Default Re: YARG - Yet Another RAND Game [open 15/19]

Quote:
Originally Posted by ano View Post
I think that 50% is fine for any case. 35% is too little, while 65 is too much, IMO.
50-55% gives everybody a solid chance of finding good sites including sites with mages which I think is good for such game
I agree 65, perhabs, is too much. I was thinking about 55, when I was preparing my suggestion.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.