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August 1st, 2009, 07:50 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Redwich - a dramatic game (awaiting pretenders)
There's no escaping Glaisne!
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August 4th, 2009, 08:15 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Redwich - a dramatic game (awaiting pretenders)
Possible bug? My Ogre Butchers no longer have their national blood battle spells available to cast. And my gem/slave producing capital sites are all blank. And my sacreds are missing, along with my recruitable giant. Thoughts?
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August 4th, 2009, 11:13 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Redwich - a dramatic game (awaiting pretenders)
Have you stopped getting the gems and slaves from those sites?
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August 4th, 2009, 11:15 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Redwich - a dramatic game (awaiting pretenders)
Anyway I don't know anything about this but it sounds like it might be related to conflicts between entities defined by the mod and entities defined by the main game or by other mods. That's totally speculation on my part, but it's good enough to warrant a question in another thread, so I'll go ask that question.
It could also be a bug in the Dominions program, of course.
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August 4th, 2009, 11:18 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Redwich - a dramatic game (awaiting pretenders)
I know it's possible, albeit not totally reliable, to fix errors that occur during turn hosting by redoing a turn. Clearly, this problem arose between one turn and the next... but it doesn't sound like something that would be fixed so easily. Not that redoing a turn is entirely easy.
I can't think of any other potential fixes off the top of my head. But I'll go ask.
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August 4th, 2009, 11:21 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Redwich - a dramatic game (awaiting pretenders)
Oh, incidentally--Mithras said he's gonna be out again, until Saturday or so, and this might give me an excuse to delay for him. (He told me not to delay for him, but I kinda want to do it anyway, since we've done so well with attendance and important things are happening and all.) So don't feel too pressured to take your turn right away, with your crippled ogres.
On the other hand, if no fix is found, you'll end up having to play out the rest of the game with crippled ogres! Hmm.
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August 5th, 2009, 05:32 AM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Redwich - a dramatic game (awaiting pretenders)
well, I know why it happened now. Sombre released an update to the Ogre Kingdom and I DL'd it to check it out in an SP game. I'm not use to playing MP games and it just slipped my mind. So essentially, it's like playing after an update to Dom 3. I shoulda left the update alone until this game was over, so my bad.
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August 5th, 2009, 05:56 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Redwich - a dramatic game (awaiting pretenders)
What you can do is open the DM file for v0.8, then change the #modname entry near the start of the file. If you do that, Dominions won't be able to confuse the mods. You might also want to change the filename of the v0.8 dm file, come to think of it.
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August 5th, 2009, 08:23 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Redwich - a dramatic game (awaiting pretenders)
Okay, well, I'm still going to delay.
Have you worked things out, BandarLover?
If you still want to play around with the newer version, you could just copy your whole Dominions directory and do it in the copy.
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August 5th, 2009, 08:24 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Redwich - a dramatic game (awaiting pretenders)
(Or, you know, what Gregstrom said.)
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