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  #61  
Old March 13th, 2010, 09:10 PM

Belac Belac is offline
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Default Re: Doomsday 5 - Apo settings

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Originally Posted by Stagger Lee View Post
Quote:
Originally Posted by Belac View Post
I may not get my turn in today. COuld I ask for a 24-hour extension? Also, would we be ok with moving to 48-hour deadlines, as micro is starting to increase on our 45+-province empires?
Trying to figure out how to feed that horde of yours?
Starving archers can beat the AI and shoot down undead. My troop movements take like 10 minutes. I'm recruiting something like 30 mages a turn, forging and site-searching. That takes the time.
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  #62  
Old March 16th, 2010, 05:49 PM
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Sensori Sensori is offline
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Default Re: Doomsday 5 - Apo settings

For some reason I'm not getting my turn. I even requested a resend, but nothing has come my way as of yet.

EDIT: Now I got it. I think my email thingie was being a bit overzealous, but now it's fixed.

Last edited by Sensori; March 16th, 2010 at 06:10 PM..
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  #63  
Old March 18th, 2010, 05:11 PM

Isokron Isokron is offline
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Default Re: Doomsday 5 - Apo settings

I think its time that we move to 48h turns also.
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  #64  
Old March 18th, 2010, 05:37 PM
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Default Re: Doomsday 5 - Apo settings

Yeah, 48h timer would be nice. Amassing all these freespawn gimps to get massacred by the AI is hard work.
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  #65  
Old March 18th, 2010, 11:27 PM
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Stagger Lee Stagger Lee is offline
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Default Re: Doomsday 5 - Apo settings

Good game all. See ya!
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  #66  
Old March 21st, 2010, 09:57 AM

rtyffg rtyffg is offline
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Default Re: Doomsday 5 - Apo settings

Can we please postpone hosting by 18h? Suddenly found i won't be able to make move until then.
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  #67  
Old April 1st, 2010, 11:02 AM

Belac Belac is offline
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Default Re: Doomsday 5 - Apo settings

Well I for one don't think I can stop Mictlan.
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  #68  
Old April 1st, 2010, 12:08 PM
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Default Re: Doomsday 5 - Apo settings

I for one think this game's been a joke for a while now anyway. This is just like the earlier try we had (whichever it was that we actually played, 3 or 4?), except this time instead of two players having too good positions to begin with, there's just one.

In retrospect, it would've made a world of difference if I had started in the BIG sea rather than the small one, while most other stuff would've stayed the same. Mictlan wouldn't have grown into the sea and to the other side of it and whatnot.
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  #69  
Old April 1st, 2010, 12:20 PM

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Default Re: Doomsday 5 - Apo settings

I think Glory is a problematic map. The SE corner can really only fit 1 nation (if there are 2, 1 of them is hosed depending on how fast the NE land nation expands south), and because of long coastlines the efficacy of a land nation's success depends greatly on how far from the coast it is.

Also, LA is naturally weird with water because instead of 3 UW-start nations there's R'lyeh, Mictlan, and Atlantis (plus Ermor kind of).
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  #70  
Old April 1st, 2010, 03:59 PM

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Default Re: Doomsday 5 - Apo settings

Also, due to unexpected internet outage I am forced to ask for +12 hours to the turn.
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