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  #61  
Old March 22nd, 2010, 07:48 AM

Zeldor Zeldor is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Ok, few things:

1. Is Call Zealous Blood supposed to summon just 1 guy? Probably yes.

2. That mod seems to mess with graphics at least. Wendigo comes with graphics for Guardian of the smth. Some of them regain proper graphics when improving to better forms. But get back to it on anotehr upgrade... Or maybe those are not guardians graphics? Anyway, something different.

3. Same happens with Treants.

4. There is magic site Temple of the First Tear uw that lets you recruit Sea Father only, not the 2nd guy it is supposed to. Maybe other sites have same problems?

5. Other summons seem to be working fine. Those guardians too.
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  #62  
Old March 22nd, 2010, 03:42 PM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

1. Yes.
2. Okay, as long as this doesn't affect the functionality of the unit this isn't too bad.
3. Ditto.
4. This is more annoying.
5. Cool.
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  #63  
Old March 23rd, 2010, 05:34 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Quote:
Originally Posted by Zeldor View Post
Ok, few things:
Okay, I'll take a look. When I did my version, I just disabled sites from pyg's latest version, and did nothing else.

If those bugs are singular cases, I'll fix them. But if they effect a wider range of stuff, I'll leave it to pyg. I just don't have time at the moment to deal with a mod of this size.

Quote:
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1. Is Call Zealous Blood supposed to summon just 1 guy? Probably yes.
Yes. I admits it's not that hot (just situationaaly useful), but nations that have B/H priests really don't need the help .
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  #64  
Old March 23rd, 2010, 05:39 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Oh, how come EA Ulm doesn't get a H2 priest under Holy War?
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  #65  
Old March 23rd, 2010, 05:55 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

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Oh, how come EA Ulm doesn't get a H2 priest under Holy War?
Likely because I don't want to boost mage-priests in HW, because it just feels too easy. Like getting your cake and eating it too. What incentive do you have to recruit H2 priests if you just get them as a bonus when you recruit your mages? Some mage-priests actually lose some holy magic in HW because of this.

I could boost the older shaman to H2 if people want me to, but IMHO I'd rather avoid any last-minute changes. You are the admin (and thus the boss), though, so if you just say so, I'll beef them up.
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  #66  
Old March 23rd, 2010, 06:11 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Oh, that explains it. Ulm not having any H2s is annoying, but I understand your reasoning now.
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  #67  
Old March 23rd, 2010, 09:17 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Quote:
Originally Posted by Zeldor View Post
Ok, few things:

1. Is Call Zealous Blood supposed to summon just 1 guy? Probably yes.

2. That mod seems to mess with graphics at least. Wendigo comes with graphics for Guardian of the smth. Some of them regain proper graphics when improving to better forms. But get back to it on anotehr upgrade... Or maybe those are not guardians graphics? Anyway, something different.

3. Same happens with Treants.

4. There is magic site Temple of the First Tear uw that lets you recruit Sea Father only, not the 2nd guy it is supposed to. Maybe other sites have same problems?

5. Other summons seem to be working fine. Those guardians too.
OK, I fixed the sprite problem (#newmonster now has 14 regex targets!), but I can see no reason why Temple of the First *** wouldn't let you recruit the unit as I can find nothing wrong. Does it list that unit in the site description? I also backported Burnsaber's changes. So much for simple...
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  #68  
Old March 23rd, 2010, 10:52 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

I did a quick test with the pyg's new version. Seems to be working like a charm. I couldn't either find any plausible source for the Guardian of the First Tear bug. I think that we can deal with one unique uncommon holy site just giving Sea Fathers and 2 water gems :P.

I also did a small test with the appearance of the holy sites. I conquered 46 provinces and searched them all for holy. I found 10 holy sites (9 common and 1 uncommon). I had two common holy sites as duplicates, but they produced gems, so it wasn't so bad.
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  #69  
Old March 23rd, 2010, 05:39 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

That site is fine, it was simply invisible - unit looks exactly like background, so I missed it, sorry for the problem

Holy sites seem to be fine now, not too common. So let's create the game on llamaserver, we can choose map while people are uploading pretenders.
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  #70  
Old March 23rd, 2010, 05:48 PM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

The game's up, everybody!
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