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  #61  
Old March 26th, 2010, 08:40 PM
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TwoBits TwoBits is offline
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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 22/24]

I think making it wraparound for the water nations is best and simplest solution. It might not look so tidy on the map, but as long as it plays OK, who cares?

And I would rather have more than fewer VPs necessary. As Psycho said, there'll be no gem generators. And if one nation is truly on a roll, one or two extra caps will not be hard to attain (note how Midgard rolled up Man and Utgard's capitals in quick succession). But in a no-diplomacy game, I think it takes players extra time to disengage from whatever local action they are involved in, in order to deal with the leader (at the end of YARG 1, I was fighting Midgard alone until the very last turn). That's my opinion, at least.

BTW, I'm going out of town Mon-Wed. What's the time frame on starting this game likely to be? I'd hate to delay things right at the start, but I might need an extra day or two to design a pretender. But I promise, after this trip, I'll have no more fun of any kind until summer at least
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  #62  
Old March 27th, 2010, 12:20 AM
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Stagger Lee Stagger Lee is offline
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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 22/24]

I waited for your map selection deadline to pass, to give available vets a chance to sign up first. I am interested, and would like to be considered for one of the open spots. I am new, but not completely inexperienced, and if I have earned a reputation yet, it will have been for playing out my games no matter how badly I screwed up the start. This would be my 8th MP game on this forum, I think.

I will not be offended if you think I'm too green for what you're trying to put together here.
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  #63  
Old March 27th, 2010, 12:40 AM
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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 22/24]

Calahan
Thank you very much for your efforts.

WraithLord
If we fail to fill last slots, I would prefer to remove Niefel and Hinnom from the game rather then so called 'weakest' nations.
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  #64  
Old March 27th, 2010, 03:14 AM
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WraithLord WraithLord is offline
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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 23/24]

ok. This is the current list. Player, has email?:
1. Dimaz, yes
2. Clahan, yes
3. WraithLord, yes
4. WingedDog, no
5. Isokron, no
6. Slobby, no
7. Alpine Joe, no
8. TwoBits, no
10. Frozen Lama, no
11. Agusti, no
12. Don Pablo, no
13. Danbo, no
14. LumenPlacidum, no
15. Psycho, no
16. yandav, no
17. Graeme Dice, no
18. ghoul31, no
19. Rytek, no
20. Lingchih, yes
21. GameExtremist, no
22. Aethyr, yes
23. Stagger Lee, no
24. chrispedersen? , no

chrispedersen has expressed interest to join but has some RL limitations that may prevent that. I'm waiting to hear back from him today.

Zeldor, Please roll nations
Results should go to the games admin - rdonj

All players listed as email sent?- no, please start sending your emails.
Please also note that once we confirm that last spot I want to give everyone a week to play with nation builds. Then we start the game.
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  #65  
Old March 27th, 2010, 03:17 AM

Maerlande Maerlande is offline
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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 23/24]

I prefer 11.

Nigel Tufnel: The numbers all go to eleven. Look, right across the board, eleven, eleven, eleven and...
Marty DiBergi: Oh, I see. And most amps go up to ten?
Nigel Tufnel: Exactly.
Marty DiBergi: Does that mean it's louder? Is it any louder?
Nigel Tufnel: Well, it's one louder, isn't it? It's not ten. You see, most blokes, you know, will be playing at ten. You're on ten here, all the way up, all the way up, all the way up, you're on ten on your guitar. Where can you go from there? Where?
Marty DiBergi: I don't know.
Nigel Tufnel: Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do?
Marty DiBergi: Put it up to eleven.
Nigel Tufnel: Eleven. Exactly. One louder.
Marty DiBergi: Why don't you just make ten louder and make ten be the top number and make that a little louder?
Nigel Tufnel: [pause] These go to eleven.
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  #66  
Old March 27th, 2010, 03:28 AM
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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 23/24]

Very well. Let's do a vote on VPs. Options are 9,10 or 11. Deadline tomorrow evening 21:00 GMT.

So far:
9: 1
10: 2
11: 2
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  #67  
Old March 27th, 2010, 03:33 AM

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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 23/24]

Don't count my comment Wraithlord. I was just making a joke
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  #68  
Old March 27th, 2010, 03:35 AM
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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 23/24]

One more thing. Your emails are not needed for creating the game. They can be used by rdonj to prevent spoofing. I recall this happening in the past so better be safe then lose a spot to someone who interjects a .2h file and overrides yours.

EDIT: I'm not sure about the mechanics of ULing pretenders to server but I do recall some issues in this area with players not even from this forum sending pretenders. Maybe I'm just being paranoiac

Vote on VPs. Options are 9,10 or 11. Deadline tomorrow evening 21:00 GMT.

So far:
9: 1
10: 2
11: 1
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  #69  
Old March 27th, 2010, 04:09 AM

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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 23/24]

Hey guys, it's me. Just letting you know, even if I'm not talking I'm watching this thread pretty close. And yes, sending me all your emails will be very helpful for speeding things up down the line if subs become necessary. But it won't really do much to help with people who sneak their nations in before you. Just be careful and if you think that your pretender may not have gotten through and your slot appears taken, notify me and I will delete the nation's pretender so you can try again.

Not being too paranoid WL, I've seen that happen in a number of games now. Might be happening less now though.
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  #70  
Old March 27th, 2010, 05:31 AM

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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 23/24]

Ok, nations are rolled and sent to rdonj.
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