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August 4th, 2010, 10:22 PM
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Major General
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Re: what about the future?
Quote:
Originally Posted by Eximius Sus
Man, I'm new here, but it seems you don't say anything without massive backpedaling and extraneous qualifications. Do you actually have solid opinions about anything?
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Somebody got homesick.
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BLAH BLAH BLAH BLAH NEXT TURN.
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August 4th, 2010, 10:47 PM
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BANNED USER
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Re: what about the future?
Quote:
Originally Posted by Foodstamp
Quote:
Originally Posted by Eximius Sus
Man, I'm new here, but it seems you don't say anything without massive backpedaling and extraneous qualifications. Do you actually have solid opinions about anything?
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Somebody got homesick.
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Eh?
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August 4th, 2010, 10:17 PM
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Shrapnel Fanatic
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Re: what about the future?
Occassionally  But it would be very rare that you would get to find it out.
For decades its usually been part of my job skills to avoid such. To give everyone in a conversation with some wins and seek to move a conversation further. Other words for such a skill might be mediation, moderating, diplomacy, or if you want to minimum wage it I guess customer support is another example. Particularly if opinions are those of the management.
Its the other side of the coin from people whose job it is to bring a discussion to an end.
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August 4th, 2010, 10:48 PM
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Re: what about the future?
Quote:
Originally Posted by Gandalf Parker
Occassionally  But it would be very rare that you would get to find it out.
For decades its usually been part of my job skills to avoid such. To give everyone in a conversation with some wins and seek to move a conversation further. Other words for such a skill might be mediation, moderating, diplomacy, or if you want to minimum wage it I guess customer support is another example. Particularly if opinions are those of the management.
Its the other side of the coin from people whose job it is to bring a discussion to an end.
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Is this your job? Although I'll admit. My job is usually to win discussions.
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August 31st, 2010, 06:41 AM
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General
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Re: what about the future?
Quote:
Originally Posted by Gandalf Parker
For decades its usually been part of my job skills to avoid such. To give everyone in a conversation with some wins and seek to move a conversation further. Other words for such a skill might be mediation, moderating, diplomacy, or if you want to minimum wage it I guess customer support is another example. Particularly if opinions are those of the management.
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Gandalf is very good at this, and does deserve a lot of credit for it. It's a lot easier to tear a conversation apart than it is to keep it together, nor is it always very satisfying to maintain
a politic disposition towards someone, or several someones, that don't give you a great many reasons to want to get along with them.
I imagine that it's resulted in more than one emotional sacrifice for him. I can't recall ever witnessing the guy get really angry. As someone with anger issues, I can only suppose he hides it well.
What does that sacrifice get him? Well, on the positive side, the Forum is a more pleasant place than it might otherwise be, especially for new people. Gandalf can also definitely say that he's personally responsible for atleast some of Illwinter's good reputation. And he's got my respect.
I'm not sure it's a trade I'd make, and continue to make on a pretty much daily basis.
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August 31st, 2010, 12:17 PM
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Second Lieutenant
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Re: what about the future?
I think the problem is that when you become the voice box of "the man" everyone knows that you're just saying what is expected of you. I don't recall anyone having warm feelings for Metatron either, you know?
You also have this consistent habit of playing devil's advocate for inscrutable reasons. I don't think you've ever just agreed with anyone about anything. Kind of makes it hard to be amiable when you always take the opposite point of view just because.
I intend no offense, I just think that Gandalf's online personality is not a great match with your average opinionated passionate forum visitor. Possibly others feel the same, although I don't want to speak for them.
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August 4th, 2010, 11:22 PM
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Shrapnel Fanatic
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Re: what about the future?
Not at the moment. But it has been.
Its even been my job here. For Shrapnel.
But not at the moment. Now its just a natural tendency. And no reason to poison the waters as far as resume, referrals, and references.
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August 5th, 2010, 09:40 AM
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Shrapnel Fanatic
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Re: what about the future?
My apologies. It was an assumption on my part that you had confused the two.
Open Source as something up and coming is a wrong statement, but open development even more so. I was giving you the benefit of a doubt.
My error.
After all, open development is where we started.
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August 30th, 2010, 01:09 PM
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Re: what about the future?
So, where are we with the Dominions franchise? Johan and Kristoffer still care about it or not?
Reason I ask is that while the game has potential it's still unnecessarily tedious and tiring to play. But why bother making UI suggestions when there there is no further development planned.
Consolidating the lab activities would help a lot. Years ago I suggested that there be a status for commanders for needing new orders, never done.
The most dangerous things my army faces in battle are still my own archers and mages. My battalions still line up horizontally twelve deep on trivial targets instead of attacking the obvious threat just in front. And they all still blithely walk into obvious hazards. There's no point in in vesting in a single shot sure kill weapon when it's used on orcs.
The change in the magic system from Dom1 to Dom2 and retained in Dom3, that is the consolidation of the spell casting types into a global point system really killed the idea of specialized mages. You just throw point at it till you know everything.
I have what I think are thoughtful suggestions on the UI and magic issues but, again, is there anyone there to listen?
Other things I'd like are more fully realized, and growing, independent provinces, a better divine political system than just 'there will be only one', and more ways to develop your kingdom beyond just filling the map with your standard and candles.
Always potentially, a great game. But it's never going to be more than a nitch product until the UI is more responsive to the needs of the player.
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August 30th, 2010, 03:58 PM
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Major
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Re: what about the future?
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Originally Posted by Lizardo
So, where are we with the Dominions franchise? Johan and Kristoffer still care about it or not?
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Yes, they still care. In the sense that they are still patching the game to fix bugs and add new content. They also sometimes make minor improvements to mechanics, like adding new mod commands.
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Reason I ask is that while the game has potential it's still unnecessarily tedious and tiring to play. But why bother making UI suggestions when there there is no further development planned.
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In this case you are right, there is no use demanding big changes like a revamped UI. The game was essentially finished years ago, and the developers are working at a new game of a different type. (as the rumors go) We will unfortunately have to live with most of the major design flaws.
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Consolidating the lab activities would help a lot. Years ago I suggested that there be a status for commanders for needing new orders, never done.
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Pressing the N key cycles between idle commanders.
There are other shortcuts and mechanics that help too. Like monthly cast etc. Learning the shortcuts, using F1 for overview and so on makes a big difference.
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The most dangerous things my army faces in battle are still my own archers and mages. My battalions still line up horizontally twelve deep on trivial targets instead of attacking the obvious threat just in front. And they all still blithely walk into obvious hazards. There's no point in in vesting in a single shot sure kill weapon when it's used on orcs.
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With all due respect. The placement and scripting system is certainly a bit unintuitive, but you CAN do quite a lot with it. It is certainly not impossible to avoid the problems you mention.
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The change in the magic system from Dom1 to Dom2 and retained in Dom3, that is the consolidation of the spell casting types into a global point system really killed the idea of specialized mages. You just throw point at it till you know everything.
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I don't quite follow here. I find the mages extremely specialized, to the point where most mages are suited for widely different tactics. Some strategies are only possible with a special type of mage. In fact, the highly complex and specialized magic system is what makes the great for me.
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I have what I think are thoughtful suggestions on the UI and magic issues but, again, is there anyone there to listen?
Other things I'd like are more fully realized, and growing, independent provinces, a better divine political system than just 'there will be only one', and more ways to develop your kingdom beyond just filling the map with your standard and candles.
Always potentially, a great game. But it's never going to be more than a nitch product until the UI is more responsive to the needs of the player.
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I'd like those things too, but I wouldn't have high expectations for anything to change in this game. I'm just happy to fit into the niche that loves it.
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