|
|
|
|
|
December 1st, 2001, 10:55 PM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Aren't there already shipsets for all mentioned Star Trek races? It's good that you keep working on them anyway.
|
December 2nd, 2001, 12:36 AM
|
Corporal
|
|
Join Date: Aug 2001
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Some of the sizes for SW ships are off.
1. Nebulon B frigate is 500 meters.
2. Executor SSD is 17,600 meters.
3. Not sure where you got fighter sizes, but I'm pretty sure TIE Bombers are bigger than Advanced and Defender.
4. Mon Cal Cruiser is 1300 m, I believe.
5. Not quite sure what a heavy Mon Cal is. If you mean the Home One, that was about 3800 meters.
6. I believe the A-Wing was smaller than 9.6 m.
7. The sizes for the Death Stars I and II aren't listed. They're 160 km and 900 km respectively.
Also, the Sovereigns and Eclipses had superlasers, not just Death Stars.
|
December 2nd, 2001, 05:58 AM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
quote: 1. Nebulon B frigate is 500 meters.
300 m verified. Where are they listed 500 m?
quote: 2. Executor SSD is 17,600 meters.
There's contradiction on the size of the SSD. Fist official sources listed it as 8,000 m. Observation of the models used in the movies suggest 17,600 m (think that the 17,500m I found was rounded, less than 1% error). And now official sources list 12,800 m as compromise between both values. If you consider the movies as cannon, you're right and the value is 17,600 m
Everybody agree that no matter wich one is correct it's a very big ship.
quote: 3. Not sure where you got fighter sizes, but I'm pretty sure TIE Bombers are bigger than Advanced and Defender.
TIE Bomber 7.8 m verified. Tried to verify Advanced and Defender but couldn't find them. Only lists that includes data them show all TIEs 10 m, what is obiouly rounded. But you're right a 15m TIE Defender must be wrong.
quote: 4. Mon Cal Cruiser is 1300 m, I believe.
5. Not quite sure what a heavy Mon Cal is. If you mean the Home One, that was about 3800 meters.
Each Calamari vessel is a unique work of artistic engineering, not two ships are the same. There may not be two ships equal in length.
Calamari Headquarters, Command Frigate, Calamari Command Ship, Home One (is that a name or codename, is it the Indipendence?) or whatever is called 3.8 km
MC80 1200m verified
Winged Calamari "Liberty" type 1200m verified.
Couldn't verify the Heavy Mon Cal, but some data suggest the existence of a 1500-1600m Mon Cal ship as big as an ISD.
quote: 6. I believe the A-Wing was smaller than 9.6 m.
9.6m long and 6.4m wide verified.
quote: 7. The sizes for the Death Stars I and II aren't listed. They're 160 km and 900 km respectively.
Also, the Sovereigns and Eclipses had superlasers, not just Death Stars.
120 km and 160 km is what I found.
Already in the list: Forward Axial Superlaser (Sovereign & Eclipse)
in contrast with the bigger and more powerful normal superlaser only on the Death Stars
quote: Off the top of my head, the Feds could use pulse phaser cannon, burst fire photon/quantum torps, and maybe even a phaser cannon.
Klingons could have pulse disruptors, burst fire photon/quantum torp launchers and disruptor cannon.
Romulans could get pulse disruptors, disruptor cannons, and heavy plasma cannon.
The Cardassians should have some kind of torpedo, and maybe a burst fire option for those too.
I'll probably think of more later, but this is all the stuff I know I've seen in the shows. Hope this helps.
I was thinking about making separate "Phasers", "Disruptors" and "Torpedoes" racial traits including all variations of each weapon and make races choose the apropiate ones.
|
December 2nd, 2001, 06:04 AM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Created a page about this mod where to host all related files.
http://se4kdy.cyberwars.com/files/sc...ross/index.htm
[ 02 December 2001: Message edited by: Andrés Lescano ]
|
December 3rd, 2001, 11:30 AM
|
Corporal
|
|
Join Date: Aug 2001
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
quote: 300 m verified. Where are they listed 500 m?
X-Wing Alliance.
quote: There's contradiction on the size of the SSD. Fist official sources listed it as 8,000 m. Observation of the models used in the movies suggest 17,600 m (think that the 17,500m I found was rounded, less than 1% error). And now official sources list 12,800 m as compromise between both values. If you consider the movies as cannon, you're right and the value is 17,600 m
Everybody agree that no matter wich one is correct it's a very big ship.
I think it was revealed somewhere in the EU (some comic I think) that the 8 km ship was just a battleship, not an Executor.
quote: TIE Bomber 7.8 m verified. Tried to verify Advanced and Defender but couldn't find them. Only lists that includes data them show all TIEs 10 m, what is obiouly rounded. But you're right a 15m TIE Defender must be wrong.
Each Calamari vessel is a unique work of artistic engineering, not two ships are the same. There may not be two ships equal in length.
That's what the literature says, but in ROTJ, they're all the same.
quote: Calamari Headquarters, Command Frigate, Calamari Command Ship, Home One (is that a name or codename, is it the Indipendence?) or whatever is called 3.8 km
I think Home One is the actual name. The Independence was just a normal Mon Cal cruiser I think.
quote: MC80 1200m verified
Winged Calamari "Liberty" type 1200m verified.
Couldn't verify the Heavy Mon Cal, but some data suggest the existence of a 1500-1600m Mon Cal ship as big as an ISD.
If you say so...
quote: 9.6m long and 6.4m wide verified.
OK, coulda swore it was smaller, but I guess not.
quote: 120 km and 160 km is what I found.
Already in the list: Forward Axial Superlaser
That's what the official sources say, but they don't jibe with the movies, and cannon overrides official. Check out Curtis Saxton's site at http://www.theforce.net/swtc/ for more accurate measurments.
quote: (Sovereign & Eclipse)
in contrast with the bigger and more powerful normal superlaser only on the Death Stars
Sorry, didn't see that.
|
December 6th, 2001, 02:46 AM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I finished with the estimation of starship tonnages (I'll post them later)
and because of the wide range in tonnages, now I need to define a variable scale so it's possible to adapt them to space empires tonnages.
What about this one:
Fighters will be amplified 1000 times so a 1 ton in a fighter will becom 1 kt in seiv.
Smallest non-fighter ships. I sci-fi about 1000 tons in seiv 120 kt
Medium sized ships 200-2000 kt will be converted straight, making 1000 tons = 1 kt
Very big and impressive ship. But small and cheap enough that a powerful race is able to build in large numbers. Ships such as Minbari Sharlins, Earth Omegas and Imperial Star Destroyers should be close to this tonnage.
sci-fi tonnage: 50000
seiv tonnage: 5000
This ship is unconceibably big. Having the avility to build one of these babies is a show of power, and probably a provocation to other races. Ships such as an Imperial Eclipse Star Destroyer and a Vorlon Planet Killer should be close to this tonnage.
sci-fi tonnage: 30000000
seiv tonnage: 20000
The biggest thing ever built, and the maximun alowed tonnage: the Death Star.
Estimated tonnage: 320000000000 kt
seiv tonnage: 65535 kt
Do you agree with these values? Do you think that seiv tonnages fit the description?
Would it be practical to build 5000 kt ships and would the 2200 kt biggest Trek starships be able to handle them. The 2200 kt value is rounded down to keep a coherent scale and have contrast between sizes, they are reduced to more than 1/2 when the others are reduced to 1/10th of their real tonnage.
|
December 6th, 2001, 04:31 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
quote: Fighters will be amplified 1000 times so a 1 ton in a fighter will becom 1 kt in seiv.
Watch out for that bottom end. The very minimum size for a fighter in SE4 would be 5-6 KT, enough for cockpit, lifesupport one weapon, one engine.
Remember that you don't have to have the fighters "mass" in SE4 be smaller than ship "mass".
Since fighter and ship components are quite separate, you could have ship masses range from 120 - 60000 KT, and fighters from 50-600 KT (same as 5-60KT normally). Then you get the full SE4 design flexibility on your fighters without the fact that everything is measured in integers becoming a problem.
Multiplying all fighter stuff by 10 won't affect anything else, and you can then offer more design flexibility, by including some "fractional-KT" parts for fighters.
__________________
Things you want:
|
December 6th, 2001, 06:36 AM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
quote: Watch out for that bottom end. The very minimum size for a fighter in SE4 would be 5-6 KT, enough for cockpit, lifesupport one weapon, one engine.
Yes I know the smallest fighters I believe are the trade fed droid fighters, I estimate about 5 tons in "real life" and 5 kt in the game. One of the reasons they can be so small is that they replace the cockpit+life support with somekind of master computer.
quote: Remember that you don't have to have the fighters "mass" in SE4 be smaller than ship "mass".
That could be confusing, and I don't see we need to do that by now.
And biggest fighters should not be much bigger than about 80 tons. Uless you calssify some almost 100m long trek ships like fighters as they sometimes do.
But yours is a good idea we can use if we can't get all fighter components tonnage right.
|
December 6th, 2001, 07:17 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
"Multiplying all fighter stuff by 10 won't affect anything else"
Except for the number that can be stored on a carrier/planet.
And if you change cargo space, than you can carry that much more troops, population, mines, sats, weapons platforms..
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
December 6th, 2001, 04:28 PM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Here's an .xls file with my estimated "real" and seiv tonnage for all ship.
Some of the values may need to be revised, please correct any value, but I think that the scale is working fine.
http://se4kdy.cyberwars.com/files/sc...es&tonnage.zip
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|