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  #61  
Old June 28th, 2015, 03:36 PM
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Default Re: WinSP MBT: Das Reich

Suggestion:

Names "GDReich" and "ReichST" ?
(this echoes the names from Mobhack and is within character limits)
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  #62  
Old June 28th, 2015, 07:21 PM
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Default Re: WinSP MBT: Das Reich

BETA TEST

@ Wiking (Post #59):

I am hoping that the mod will prompt the community to develop mods for the existing OOBs (USA, USMC, GB, USSR etc). Both the US and the USSR have some interesting heavy tank projects of their own that are not in the OOBs at present. I've been modifying the Muja OOB a little myself to make them into more challenging opponents for the Colonial troops. When I'm done I'll publish it too.

I'll look at the plane.

Regarding rockets: please read section "D" of the Readme. The rockets are in OOB 44 - West Germany.

OOB 35 is useable from 01.01.1946 onwards.

Regarding company sizes: the coys. are designed with four platoons because two of them are heavier and are meant to support the other two lighter ones. It occurred to me that in this way the combat possibilities of the smaller units could be increased beyond their size.
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  #63  
Old June 28th, 2015, 07:43 PM
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Default Re: WinSP MBT: Das Reich

I see now there's a bit of difference between them. The various naming conventions are not always clear, you may wish to update the Readme to address what they mean for those of us who are thick-headed
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  #64  
Old June 28th, 2015, 07:44 PM
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Default Re: WinSP MBT: Das Reich

BETA TEST

@ scorpio_rocks:

Thanks. Will change armour values for Leopard. Name can stay the same since the MBT is brought in when the recon tank is on the way out. Good point about the Gepard. Problem is I can't think of another appropriate big cat. I'll think about it some more. The heavy Mgs will also be renamed accordingly . Indeed the duplicates are for stand-alone ability. I provided an excel document so you can see which sounds I edited. Take a look in there. The coloured stuff (Red, Blue is mine). Some of the orange and yellow too.
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  #65  
Old June 28th, 2015, 07:48 PM
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Default Re: WinSP MBT: Das Reich

@ Wiking: What would you write as a suggestion for the readme?

In the meantime, I`m off to bed. Its almost 02:00 am here and its been a long Sunday.
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  #66  
Old June 28th, 2015, 07:56 PM
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Default Re: WinSP MBT: Das Reich

I was mostly just thinking an explanation of what the designations for each company meant. PAK, + and - are self-explanatory but what is a "B" company or an "A" company? You can somewhat guess through glancing at their layout but I might be missing obvious cues, I apologize.
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  #67  
Old June 29th, 2015, 07:28 AM
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Default Re: WinSP MBT: Das Reich

Good point. I will do that.
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  #68  
Old June 29th, 2015, 10:07 AM
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Default Re: WinSP MBT: Das Reich

BETA TEST

I found it kind of curious that the Kasiertiger and Mammoth tanks are in service for the duration of the period, with upgrades to keep them competitive. Was that just for fun, for those who like goaliths, or was there a design intent there? They seem a bit redundant with the advent of the Leo 1 and 2, but for the time being I'm really enjoying the Kaisertiger itself. It can bully its way straight through most opposition and only determined infantry AT attacks seem to even slow it down. I imagine this will change once Soviet ATGM's start appearing and ruining my day

The variety and firepower of the Luftwaffe is a nice change of pace from West Germany, who when I played as would frequently have to "borrow" aircraft from the US Airforce to fulfill some of the missions asked of it. As a suggestion, perhaps a weapons lexicon could be built not just for the more obscure named air-weapons but for all the ground weapons too. Not quite asking you to write a complete alternative history for these weapons but a quick summation of what each system is and its intended purpose may be helpful for players. I did figure out what was an air launched missile and what was a rocket pod at least

I also see your point about the infantry companies now. I really like the variety you offer here, especally things like motorizing the Mountain troops, as that was always an annoyance to me in WW2/MBT: sure, they might fight better in bad terrain but what if you got a map with good roads? I solved that in MBT by buying them helicopters but I think this is a good compromise. Saves you on support points for sure. Regarding transports, one minor quibble I have is that sometimes its annoying to try and fit all your support weapons (MMG's, Fliegerfaust/Panzerschreck/X-7, etc) into the availible transport space for the Panzergrenadiers.

This isn't a problem for the trucks, of course, but for the IFV's I noticed that if you load them in the wrong order or too much in the wrong one the weight limit gets triggered. This is more of an MBT engine quirk than an OOB design issue though.

So far I'm loving it.
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  #69  
Old June 29th, 2015, 02:11 PM
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Default Re: WinSP MBT: Das Reich

BETA TEST:

I decided to keep them on partly for the tank-heads but also because the Soviets kept their heavies for quite some time. I also like the idea of a dedicated heavy tank in the age of standardised MBTs. I think there is a niche for them until at least the 70s as they are. I may upgrade the models from the 90s on to make them more in-line with the MBTs. A re-design of both turrets. The chasis is fine, more or less. Just need some inspiration.

Have produced a manual of sorts within the readme. Will post it up with the other stuff so the link should still work.
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  #70  
Old June 29th, 2015, 03:15 PM
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Default Re: WinSP MBT: Das Reich

If you would like help writting unit and formation info texts let me know, glad to help out!
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