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  #61  
Old November 29th, 2012, 08:23 AM

jivemi jivemi is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

You bet. Give me a centimeter, I'll take a kilometer...
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  #62  
Old November 30th, 2012, 04:26 AM

jivemi jivemi is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

OK Ts4EVER, just finished the sixth. Got another marginal since there was only one fix point going into it and nearly half my core had been destroyed along the way. They counted against me in the score, otherwise would've had a decisive since I got all VH's and lost only one tank this time.

Also going into the seventh there's only one fix point. Is this the way it's supposed to be or is the installation of the final version screwing them up somehow? It's practically impossible to get a decisive unless the core is replenished. Or am I missing something?
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  #63  
Old November 30th, 2012, 01:10 PM

Ts4EVER Ts4EVER is online now
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

IIRC you will get more repair points after the next scenario. I wasn't aware that unreplenished casualties from the previous battle counts against you. I guess I could try to balance that out by making enemy units more expensive or award more points for victory hexes.
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  #64  
Old December 1st, 2012, 02:51 AM

jivemi jivemi is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

Sadly, the surviving core--along with most of the relief force--was overwhelmed in the last (seventh) battle and the HQ lost, so the campaign's over. At least they got a few Panthers and Stugs before going down.

It was fun, although a lack of fix points meant I was going into most battles already a couple hundred points or more behind the eight-ball. Maybe you need to do something about that, I dunno. Rosollia made it all the way without fully replenishing his core so no doubt sloppy play on my part was the main culprit.

Overall yeah, it's a great concept and a real challenge. Thanks for sharing it with us and I wish you best of luck in the future. Cheers and happy gaming!
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  #65  
Old December 1st, 2012, 08:33 AM

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Default Re: WIP campaign 29th Infantry division (testers appreciated)

Thanks for playing! Yes, it is certainly possible to beat the campaign, but it is more important to conserver your force than get all the flags in some scenarios.
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  #66  
Old December 5th, 2012, 12:35 AM

jivemi jivemi is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

Btw Ts4EVER, in that last battle my defending units were not entrenched (or dug-in). That was an assault for the Germans, right, so shouldn't my units have been entrenched automatically?

According to Mobhack:

"In an assault game, every defending unit gets an entrenchment, whether you press the E key or not. It's a function of the save or the load code that ensures that they do.
The assaulter's infantry and soft arty etc also get entrenchments as well. Bar a few oddities.

The entrenchments are not "optional" in that mission, about the only ones that do not get one are units deployed in a building hex, and also I think some others like swamp hexes."

No big deal, just wondering if maybe switching to the latest version mid-campaign might've screwed things up. Thanks.
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  #67  
Old December 5th, 2012, 12:14 PM

Ts4EVER Ts4EVER is online now
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

I think it's a german advance.
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  #68  
Old January 10th, 2013, 10:47 PM

jivemi jivemi is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

Right, in which case I should've entrenched my units manually during deployment, n'est-ce pas? That would've almost certainly gotten me through for some needed repair and replenishment. Pretty dumb, huh?

Also, I'm probably wrong about destroyed/damaged core units counting against you in the next battle. That didn't seem to happen during the Kursk campaign, and I can't see how yours could've been any different. Sorry for the bum steer.

Finally, had I known about "selling" unwanted core units for repair or changing core units it might've made a difference. Gotta try that the next time.

Thanks again for creating this challenging campaign Ts4EVER. Happy gaming!
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  #69  
Old September 18th, 2013, 11:11 AM

trawler10 trawler10 is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

Recently downloaded the new SPWW2 CD, latest version plus latest patch... played the first game in the 29th Infantry campaign, earned a draw, but could not advance to the next scenario... this is the second time this has happened. Is there a glitch?
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  #70  
Old September 18th, 2013, 01:48 PM

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Default Re: WIP campaign 29th Infantry division (testers appreciated)

There was a mistka made when the patch was created. This should fix it:

http://forum.shrapnelgames.com/showthread.php?t=49678
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