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  #61  
Old August 15th, 2002, 10:34 PM
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Default Re: Magic Mod

It is not going to have any weapon properties.
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  #62  
Old October 19th, 2002, 12:31 AM
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Default Re: Magic Mod

BUMP
Man Fyron you got us all excited and then left us.Dude you are becoming like me.QUICKLY QUARENTINE HIM MY UNPRODUCTIVENESS IS SPREADING!!!
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  #63  
Old October 19th, 2002, 05:32 AM
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Default Re: Magic Mod

Yeah! Your poll in the first post shows a 75% approval rating for this mod idea!

Whatever happened to throw this mod off the tracks?
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  #64  
Old October 19th, 2002, 05:34 AM

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Default Re: Magic Mod

Fyron, are you going to start the thing? I would be glad to help, as i said back then.
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  #65  
Old October 19th, 2002, 05:40 AM
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Default Re: Magic Mod

This is definatly a cool mod idea. I'm thinking the really tough part is that to make it look good you would have to redo ALL the graphics. Stellar backgrounds would become landscapes, planets would become cities etc etc. Now that is a lot of work that I'm guessing most don't have the talent or time to do.
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  #66  
Old October 19th, 2002, 05:55 AM
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Default Re: Magic Mod

I'll get back to it eventually.
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  #67  
Old October 19th, 2002, 09:32 PM

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Default Re: Magic Mod

Quote:
Originally posted by DavidG:
This is definatly a cool mod idea. I'm thinking the really tough part is that to make it look good you would have to redo ALL the graphics. Stellar backgrounds would become landscapes, planets would become cities etc etc. Now that is a lot of work that I'm guessing most don't have the talent or time to do.
I'm working on a fantasy-based mod right now, and that is the part that I'm not looking forward to so much... I'm thinking the art will be pretty minimalistic (like all scrolls get the same icon, but with different colors, stuff like that.) Fairly certain that looking at the final product may cause brain hemmorages to those caught unawares...

Playing with the data files sure is fun, though...

-Spoon
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  #68  
Old December 11th, 2002, 03:25 AM
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Default Re: Magic Mod

So instead of making this a separate mod, I think I will just build it into a different mod that I have started working on (entitled Adamant Mod). If you still want to help out with this, it would be appreciated. I think I'll set up a forum over at http://galileo.spaceports.com/~kazha..._redirect.html for this.
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  #69  
Old December 12th, 2002, 04:48 AM
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Default Re: Magic Mod

Tech & Magic..... I like the idea.... kinda reminds me of the original "Heavy Metal" movie... A bLaster in one hand and a sword in another.... or even "Ice Pirates"....

Keep it up....

KirbyEF
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  #70  
Old December 12th, 2002, 04:54 AM
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Default Re: Magic Mod

kirbyef,
Quote:
Tech & Magic..... I like the idea....
Yeah, isn't it a Grand idea! Whew, can hardly wait!

mlmbd
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