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  #61  
Old February 26th, 2003, 12:23 AM
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Default Re: OT: Mediaval - Total War

Quote:
Originally posted by Graeme Dice:
quote:
But it does. Or are you gonna tell that the AI reinforce its provinces precicely the turn I attack, no matter how long my forces were in the neighboring province?
That's not a convincing argument, and could easily be coincidence, or the AI deciding that an army was strong enough to go to the border.
Ah, no. It is quite obvious when you play it. But like GT said (Get out of my swamp! ), I don't really mind it as it isn't abused as much as it was in Shôgun. What me bugs about the game is that every time a province changes hands many buildings are destroyed. This especially hurts the AI as its provinces change hands more often then yours do. And to insult to injury, if you invade them and sell all the buildings in their provinces and then retreat, you will cripple the AI so that they are stuck with the most basic units.
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  #62  
Old February 26th, 2003, 12:32 AM
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Default Re: OT: Mediaval - Total War

Yes, restraint must be used. If one ignores "gamey" strategies and, to some extent, scorched earth tactics the game can be quite fun at the more difficult levels, especially with some of the mods. That is pretty much true of all games, I think.

[ February 27, 2003, 15:19: Message edited by: solops ]
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  #63  
Old February 26th, 2003, 05:40 AM
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Default Re: OT: Mediaval - Total War

I've been playing the game for several weeks now, and one thing i've noticed is that the ai doesn't seem as aggressive against a human player as it was in Shogun. I agree with the numerous facilities being destroyed as needing to be addressed. IMHO a building or two or maybe food is ok, but it seems to destroy to many of them at a time, this does put the ai player in a bind..
Also I feel invasions by sea needs to be looked at a little more, example, as long as Ireland or other islands do not build a port, they can't be invaded.. Doesn't make sense to me, otherwise I do enjoy it especially in tactical, nothing like charging an English square and seeing them rout (only kidding there GT)

just some ideas mac
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  #64  
Old February 26th, 2003, 05:23 PM
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Default Re: OT: Mediaval - Total War

Quote:
Originally posted by mac5732:
Also I feel invasions by sea needs to be looked at a little more, example, as long as Ireland or other islands do not build a port, they can't be invaded.. Doesn't make sense to me, otherwise I do enjoy it especially in tactical, nothing like charging an English square and seeing them rout (only kidding there GT)
just some ideas mac
You can invade provinces without port but you cannot leave it via ship without a port. So, better don't send your whole English army to Ireland only to find out that you have to remain their for eternity (or you build a port ).

[ February 26, 2003, 21:02: Message edited by: Mephisto ]
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  #65  
Old February 26th, 2003, 07:51 PM
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Default Re: OT: Mediaval - Total War

Mephisto, you remembered, awwww, next time I am at Frankfurt airport, I shall look for my little ezel......

Mac, the chances of you breaking an English square only arise if you eat your damn chilli, sidle up to the square, turn round, drop your kacks and proceed to break wind at the poor English chaps!!

As the donkey says, you can invade a province which doesnt have a port, but after a castle and watchtowers to boost up loyalty, you better build one or your prize army of longbowmen are stuck in said province!!

Hey, has anyone got to the late era, the fun you can have with a couple of demi-culverin!!! really makes battles fun with some of those bLasting for Britain
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  #66  
Old February 27th, 2003, 05:18 AM
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Default Re: OT: Mediaval - Total War

I tried landing on Ireland without it having a port and it wouldn't let me, hmm, must be doing something wrong, have to go back make sure ship in each zone, hmm the sneaky alahmods might have taken one out.

GT, a secret weapon is a secret weapon

So far I've played the Egyptians, Danes and now the English, which ones have you guys played?

eating some chili Mac
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  #67  
Old February 27th, 2003, 12:24 PM
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Default Re: OT: Mediaval - Total War

Byzantines are a personal favourite, as are the Spanish.

The Byzantines have some whacky units of their own which are great fun (given that you fight lots of horse archers and camel warriors). The empire is also big and rich so with Constantinople being a Keep as at day 1, you can ramp up.

No infantry kicks the stuffing out of people like the Varangian Guard (except longbows!!)

I also like playing the Spanish - quickly grab Valencia, Portugal and Navarre, launch the reconquista against the Almohads and in the meantime, lauch crusades against the Holy Land (with only a few of your troops, direct the crusades through France and Germany and you will pick up lots of troops) and against any catholic kingdom that gets excommunicated. Battles galore and the Jinetes are great light cavalry.

I also like the Italians, weak militarily (aren't they always) but you can really build up the trade and generate thousands of florins that way...
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  #68  
Old February 27th, 2003, 05:23 PM
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Default Re: OT: Mediaval - Total War

I have crushed the Samnites and the Etruscans. The Gauls have 4 stacks of troops per province across northern Italia. Hastatii and Triarii forward! Roma victis! (or something like that....)
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  #69  
Old February 28th, 2003, 03:51 PM
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Default Re: OT: Mediaval - Total War

Eh? Salops, my Mediaval-Total War doesn't have Gauls, Samnites and Etruscans, I thought the Rome-Total War game was not out until later this year!

How on earth are you commanding legions at this stage?
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  #70  
Old February 28th, 2003, 05:16 PM
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Default Re: OT: Mediaval - Total War

Quote:
Originally posted by growltigger:
Eh? Salops, my Mediaval-Total War doesn't have Gauls, Samnites and Etruscans, I thought the Rome-Total War game was not out until later this year!

How on earth are you commanding legions at this stage?
Oh, well, Its all very technical and so on, don't you know :-)

And...I installed the new Patrician 1.2 mod. I think I posted a link to the forum with the Mod link in it below.

Edit: Yes , here: Patrician 1.2 and Med Mod 1.71. Links to them can be found in their own threads in the Dungeon forum of the Guild website at http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi

[ February 28, 2003, 15:20: Message edited by: solops ]
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