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January 27th, 2003, 04:11 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: MOO3 finished!
The bombard problem at least is easily solved. Use the editor to change the power of the bombarding units in the .mod file.  With some thought you might be able to re-value the attack and defense of the whole collection of units in a way that makes things work better. Is the maximum combat attack and defense value known? It might be 255. 
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January 27th, 2003, 06:12 AM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
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Re: MOO3 finished!
phoooey. moo3 still not out. not until 2/25/03. but a least it sounds like it will make it out this time.
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January 27th, 2003, 06:42 AM
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Shrapnel Fanatic
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Re: MOO3 finished!
I would like to know how a Battleship can attack a coastal city with Phalanx guarding it, and LOSE.
I mean, seriously!
Pointy sticks vs Steel Armor ship floating far enough away to fire shells.
When I lost two battleships in a row that way, I'd had it, and just nuked the freaks, half expecting the nuke to lose too.
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January 27th, 2003, 06:58 AM
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Lieutenant Colonel
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Re: MOO3 finished!
According to my Civ2 docs, they introduced the hitpoint thingy because of such freak accidents. Now it seems they've taken it back out? 
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"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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January 27th, 2003, 08:20 AM
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Re: MOO3 finished!
Well, on the subject of silly combat results. I once heard that in Civ 1 a fortified rifleman in a city successfully defended itself from a nuke. The nuke did explode, but it lost its combat round.
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January 27th, 2003, 09:48 AM
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Shrapnel Fanatic
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Location: Southern CA, USA
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Re: MOO3 finished!
Quote:
Originally posted by Krsqk:
According to my Civ2 docs, they introduced the hitpoint thingy because of such freak accidents. Now it seems they've taken it back out?
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Yes, that is one of the worst problems with Civ 1.5 (or Civ 3 as they claim it to be).
Graeme:
I understand how the combat system works, and it is not very good.
Quote:
Ahhh. So what you are saying is that these musketmen are actually 400-1000 years old by the time they fought your tank. Why don't they have mines and such? To say that they don't is to be irrational.
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Because THEY ARE MUSKETMEN, not modern units with mines. Saying they have mines is highly irrational, and an attempt to explain the absurdity of the combat system.
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So basically, you couldn't beat the game at as high a difficulty level as you could play the other games, so its obviously the games fault that you don't understand the game.
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No, I understand the game perfectly. The AI cheats more in Civ 3 than Civ 2, which requires different tactics. I simply did not spend the time developing them, because the game is not any fun. I resent your accusation that I only see problems with the game because I suck, and am whining about that. I think an apology would be in order for that.
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This is an artificially constructed dilemna that you have built for no reason other than to convince yourself that the combat system is severely flawed. Pikemen can defeat tanks in several ways that I have already explained. If not, then apparently the Russian civilians in Leningrad didn't actually manage to defeat a single German tank. You cannot explain away the fact that a single attack from a tank represents an entire four month campaign.
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I don't need any convincing. Russian civilians did not fight like medieval pikemen, nor have the more limited knowledge of them.
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BZZZT. In Civ 3 they are defeated 99.5% of the time.
What you see as a "severely flawed" combat mechanism, I see as standard, and expected, statistical variation.
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Seeing it once is a minor irritation. Seeing it repeatedly is a flaw.
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January 27th, 2003, 10:04 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: MOO3 finished!
I'm sceptical about moo3, it has very low requirements:
Windows® :
300 MHz Pentium II or better
128 MB RAM
8X or faster CD-ROM
400 MB Hard Drive Space
Direct X 8.0 Compatible Video Card (must be able to display 800x600x16bit)
DirectX 8.0 Compatible Sound Card
8 Player Network Play via TCP/IP (LAN or Internet)
Windows 98/ME/XP
Macintosh® :
G3 Macintosh - 300 MHz or Better
Macintosh OS 8.6 or Better
128 MB RAM
CD ROM 8X or Better
TCP/IP Internet capable connection for Multiplayer Play
Which could be seen as a good thing off course, but the main thing that interests me, is the AI, and consequently the wait between turns, and those usually need more processing power.
And then there is course this minor thing about he reolution being fixed at 800x600....i hope it can run in window, so it will still look sharp on the bigger monitors
[ January 27, 2003, 08:06: Message edited by: Lemmy ]
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January 27th, 2003, 10:50 AM
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Sergeant
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Re: MOO3 finished!
this is turning into a real troll thread.
two quotes
"keep off the grass"
"don't feed the animals"
two more
"never enter the arena of debate with those unwiling to learn"
"never enter into a battle of wit with an unarmmed person"
take them any way you like.
BACK TO THE TOPIC.
Has anyone actually bought MoO3 and if yes, how is it?
I really hope it's a good game. I have friends that raved about MoO2, but I could never find a copy. It was too old by the time I heard of the series. I found an old Version of MoO(1) Online and DLed it, but never got it to work. (some extended memory issue that I have no idea how to work around. no biggie). I really like the 4x TBS genre' but there is a lack of new games in that. I am really hoping MoO3 is not garbage. I am also looking forward to Stars! Supernova also. I heard that is being released soon too.
[ January 27, 2003, 08:53: Message edited by: couslee ]
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January 27th, 2003, 11:00 AM
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Sergeant
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Re: MOO3 finished!
Lemmy, I read at the MoO3 forum they intentionally tried to keep the requirements low, but still add some nice 3D effects. The target group for this genre' is mostly older gamers and they usually have older or lower end machines. If you play a game for it's playability and not eye candy, then you don't need all the newest hardware.
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January 27th, 2003, 11:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: MOO3 finished!
MOO3 is not out yet. You can't buy and play it.
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