.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #61  
Old May 23rd, 2003, 02:00 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Strategy Articles!

You might also add that ramming ships are frequently vulnerable to engine destroyers. Ramming ships that don't move don't ram much. They tend to focus on armor for hitpoints, since the attacker's shields are not counted when ramming. Of course, they could still slip a single shield generator on there, but many forget to.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #62  
Old May 23rd, 2003, 02:26 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Articles!

You need a shield regenerator too. IIRC, ramming drops the attacker's shields to 0.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #63  
Old May 23rd, 2003, 03:39 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Strategy Articles!

Quote:
Originally posted by cybersol:
quote:
Originally posted by Stone Mill:
Note: You always want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using, even if they are not using missiles, seekers, and such. But, doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps). (Imperator Fyron )
Don't you mean to say:
Note: You always want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using, even if they are not using missiles, seekers, and such. Because not doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps). (Imperator Fyron)

Ahhh... yes I do mean to say that. Sorry about the butchery. Edited.

Imperator Fyron, thanks for doing a wonderful job of clarifying capnq's question. That is to what I was referring. Added:
Quote:
b. If you have a lot of PDCs compared to the number of enemy seekers/fighters, get in close because you can overwhelm their seekers/fighters and take no damage.
c. If you do not have a lot of PDCs compared to the number of enemy seekers/fighters, you can survive by moving out of range of the seekers after firing your weapons. This is also known as "missile dancing". The idea is to make the seekers move up to their maximum range. At that point, they disappear and can do no damage. Use optimal or max range (difficult in simultaneous games).
Krsqk, very nice. I believe Engine destroters may also apply to ship capture. Added:
Quote:
You might also add that ramming ships are frequently vulnerable to engine destroyers. Ramming ships that don't move don't ram much. They tend to focus on armor for hitpoints, since the attacker's shields are not counted when ramming. Of course, they could still slip a single shield generator on there, but many forget to do this.
Fyron, Good point. Added to Krsqk's submission:

Quote:
IIRC, ramming drops the attacker's shields to 0. (Imperator Fyron)


[ May 23, 2003, 15:07: Message edited by: Stone Mill ]
Reply With Quote
  #64  
Old May 23rd, 2003, 07:24 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Strategy Articles!

17.6.4.2 IF your opponent uses Ship Capture :

THEN:
a. Use shields. Boarding parties hate ‘em.
b. Use shield regenerators... even 1 point of shields is enough to stop boarding parties.
c. Use self destruct devices. Note: your ship will still be destroyed, but not captured.
d. Use Master Computers.
e. Use security stations (not particularly efficient).
f. Target that ship type first in the firing strategy if feasible (i.e., “smallest, nearest”).
g. Use max or long range.
h. Consider using engine destroyers to impede the enemy's movement.

Why, MC's don't stop boarding parties does it?
Reply With Quote
  #65  
Old May 23rd, 2003, 09:03 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Articles!

You can fill the saved space with Security Stations, but that's all MCs will help againt boarding parties.

I think he was refering to Boarding Parties and/or Allegience Subverters. It should say "use MCs if the enemy is using Allegience subverters" and not just "use MCs".
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #66  
Old May 23rd, 2003, 09:38 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Strategy Articles!

No... That section is just for boarding parties. If MCs don't stop boarding parties, Ruatha is right, it should be deleted.

I didn't think that they do, but at the time was writing this, I seemed to remember in an older thread that they may... but I guess I was tired.

I will delete it.
Reply With Quote
  #67  
Old May 23rd, 2003, 09:43 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Strategy Articles!

Actually, having a MC is worse than without, since Crew Quarters count toward defense against boarding parties while MC's do not.

Slick.
__________________
Slick.
Reply With Quote
  #68  
Old May 23rd, 2003, 10:06 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Strategy Articles!

Hi Stone Mill...

For the Religous Types...

I have found that point blank / ram with target nearest / nearest / nearest / nearest works the best. And Send in your best DF ships.

Tested in Games against Talisman fleets.

Cause if you hang back and cannot hit him. His fleets sit back and destroy your fleet and gain experience at the same time. A lose lose situation.

Ed had mentioned it earlier. I wished to follow it up.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #69  
Old May 24th, 2003, 12:18 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Articles!

The boarding defense of CQ is not very much. 2 boarding party Is can take over all but the largest of ships. 3 BPs can take over any ship unless the ship has extra CQs on it. Or maybe it is 4, I don't remember exactly.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #70  
Old May 24th, 2003, 03:05 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Strategy Articles!

The numbers are already in the FAQ:

6.4.5 Each crew quarter’s component counts as 16 defense against Boarding Parties.
6.4.6 Each boarding party is worth 25% guys if used as a defender.

...

6.4.9 Boarding Party 1, 2, 3, 4, 5 = 20, 40, 60, 80, 100 guys respectively. Security Station 1, 2, 3, 4, 5 = 60, 100, 140, 180, 220 turrets respectively. Any BP or SS takes up 20kt space. Boarding is successful if the boarding parties are greater than the effective number of defenders (Security Stations turrets + 25% of boarding parties on the defending ship used as defenders + 16 for every undestroyed Crew Quarters)

================================

The MC counts as zero defense against boarding.

Slick.
__________________
Slick.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.