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  #691  
Old January 31st, 2006, 09:03 PM

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Default Turn 42

Turn 42 has been sent. The next deadline is Thursday at 5 PM MST.
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  #692  
Old January 31st, 2006, 09:09 PM

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Default Re: Proclamation

Quote:
Folket said:
I find the Wiki a little intimidating. So I post my suggestions here instead.

Please note that putting a suggestion in the forum does no good. Unless you make a proposition on the COW site, it has exactly zero effect on the game.

I too was intimidated by the Wiki site at first. But if a 50-year-old dog like me can learn new tricks, surely you can too! It is actually pretty easy and straightforward.

I also find it difficult to conceive of a player who has been in the game for so few moves could already be bored. Ask the council to declare war on someone! Send wryms a bribe to get their votes. Go rogue and commit suicide! It is not that hard to do.
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  #693  
Old January 31st, 2006, 09:15 PM
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Default Re: Proclamation

council? you don't need no steenkin' council...


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  #694  
Old January 31st, 2006, 09:27 PM
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Default Re: Proclamation

Ah, nothing like knights for a nice light brunch. Would've killed more of them, except ... Casting flight, with no friendly troops, apparently casted it on the enemy, despite precision 18.
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  #695  
Old January 31st, 2006, 10:27 PM
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Default Re: Proclamation

seriosuly, two turns in and its boring?

Try playing within the boundries. I'm sure you can start whatever war you want since the wyrms tend to find it pretty entertaining.
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  #696  
Old February 1st, 2006, 01:37 AM

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Default Re: Mad sugestion

Guess there is no point in puting the suggestion on the wiki, as I do not seem to have any support at all. I had expected some support at least.

Ygorl, you are still able to vote for a war against an enemy of your choice. And if assigned a random war with a friend surly you can agre on a NAP.

Cainehill, if your ongoing diplomacy is of any value surly your allies will not backstab you just because they are allowed to. It is true that this will alter the game.
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  #697  
Old February 1st, 2006, 01:55 AM
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Default Re: Mad sugestion


Some of the diplomacy is simply knowing that even those nations with whom a player hasn't spoken to, can't freely attack them without going rogue.

In any case - I expect things may be getting more lively, as I expect at least one of three nations will be unhappy with my eating their knights. ( Just bellyflopped into an independent province half a dozen away from my nearest lands; while I'm sure someone may've been counting on it for their own, I have taken advantage of the charter stating that such provinces are first come, first claimed. )

As far as "not seeming to have any support at all", you said several wyrms had given you positive responses?
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  #698  
Old February 1st, 2006, 02:27 AM
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Default Re: Mad sugestion

What're you doing casting flight, anyway? Wyrms look hideously goofy flying. Either one head is in the back, and you've got one snake dragging another backwards through the sky, or they both face the same direction and look like a big floppy flying horseshoe. Ridiculous.

Really, it's almost as bad as a wyrm in a VW Microbus.
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  #699  
Old February 1st, 2006, 02:40 AM
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Default Re: Mad sugestion


Heh. I am the flying horseshoe of DOOM! Actually, I fly in a vertical mode, one head devouring everything that breathes, the other head up high looking for food - knights, dragons, shedus, etc.
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  #700  
Old February 1st, 2006, 03:11 AM
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Default Re: Mad sugestion

Quote:
Cainehill said:

I'm sure someone may've been counting on it for their own, I have taken advantage of the charter stating that such provinces are first come, first claimed.
I have done the same, I fully expect my neighbor to bring it before council eventually. In the end it will likely result in a small or large confrontation, the result of which redrawing our mutual borders.
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