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February 1st, 2007, 09:08 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Balance Mod Update...
Time to try another game then, at long last. Thanks Kwok!
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February 2nd, 2007, 02:11 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Balance Mod Update...
Thank you, Captain Kwok.
I don't play standard SEV, I only play balance mod.
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February 2nd, 2007, 02:18 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Balance Mod Update...
Thanks CK. This will help.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 2nd, 2007, 06:33 AM
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Private
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Join Date: Jan 2007
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Balance Mod Update...
Does the 1.03 Version of the Mod work with SE V Version 1.25 or is it still for 1.20?
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February 2nd, 2007, 08:02 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Balance Mod Update...
1.25
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[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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February 2nd, 2007, 09:49 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Balance Mod Update...
An important note:
Please delete the DebugSettings.txt from your Balance Mod data folder. Although technically it should only generate logs when it's set to true in the stock folder and not a mod folder, there was a report of logs being generated. The logs are made in the backup folder, and are about 6MB per game player per turn and so can use tons of disk space fast!
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February 3rd, 2007, 03:52 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Balance Mod Update...
I don't want to sound like a whingeing bastard, but I don't like the new defult slots at all.
needs to have an odd number of slots across, and I'd prefer it if they were different for each type of hull too.
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[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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February 3rd, 2007, 04:07 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Balance Mod Update...
Ah, the symmetry demands of obsessive-compulsive ship design.
I agree, odd numbers are nicer.
__________________
Things you want:
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February 3rd, 2007, 04:10 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Balance Mod Update...
and it REALLY screws up if your in the middle of a game and switch to the new version.
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[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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February 4th, 2007, 01:02 AM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Balance Mod Update...
Quote:
se5a said:
I don't want to sound like a whingeing bastard, but I don't like the new defult slots at all.
needs to have an odd number of slots across, and I'd prefer it if they were different for each type of hull too.
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Shut up you whinging bastard lol
Actually, I do agree with you, I like symmetry
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