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  #691  
Old February 23rd, 2003, 02:53 AM
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Default Re: A pirates life for me...

Hey! Leave APBs on weapon platforms. Don't make WPs next to useless by severely restricting the weapons that can be on them.
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  #692  
Old February 23rd, 2003, 02:56 AM
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Default Re: A pirates life for me...

APBs aren't the same uberweapon they were in unmodded SE4, and it is symmetrical, Fyron. APBs are supposed to be space-to-space weapons here.

Besides, there are a lot fewer things that can fire on platforms already. I think overall, platforms will be more powerful than before.
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  #693  
Old February 23rd, 2003, 03:05 AM
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Default Re: A pirates life for me...

Actually, APBs should probably function as a conditions deteriorating weapon when fired on planets. All that anti-matter would cancel out a lot of ozone (or whatever equivalent gas is on a planet with a non-O2 atmosphere) as it entered the atmosphere.
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  #694  
Old February 23rd, 2003, 03:54 AM
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Default Re: A pirates life for me...

Matter-Antimatter annihilation is a one-to-one effect and extremely powerful per atom. Do you recall the sig involving the 1kg squirrel sig somebody once had?

The way I see it, the APB is going to be putting out almost unnoticable amounts of antimatter... (unnoticable that is, until it hits something )
Then you get a nice fireball, but on the scale of poking holes in ships, not laying waste to the environment of a planet .

I do not see antimatter being worth the trouble and expense for that type of job; not enough fallout, either. Better to just use a cheap 'ol dirty nuke (Radiation Bomb) and irradiate the place.

Edit: punctuation for clarity

PS: Feel free to disagree and convince me otherwise

[ February 23, 2003, 02:27: Message edited by: Suicide Junkie ]
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  #695  
Old February 23rd, 2003, 06:30 AM
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Default Re: A pirates life for me...

Quote:
Originally posted by Imperator Fyron:
Hey! Leave APBs on weapon platforms. Don't make WPs next to useless by severely restricting the weapons that can be on them.
WPs next to useless?

Say that again ... aftr I build some Flux Cannon WPs. 40K damage if I get you at the right range.

PER.

Heh.

Also note, missiles are, if used right, more viable in P&N than in stock SE4. Use the heavies ... about twice hte space, for about four times the PD resistance.
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  #696  
Old February 23rd, 2003, 09:36 AM
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Default Re: A pirates life for me...

Quote:
Do you recall the sig involving the 1kg squirrel sig somebody once had?
Still has
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Assume you have a 1kg squirrel
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E=1kg(3x10^8m/s)^2=9x10^16J
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Fear the squirrel.
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  #697  
Old February 24th, 2003, 02:11 AM
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Default Re: A pirates life for me...

Actually, aren't APB's even more of an uber weapon now - sure, they don't penetrate shields well, but if you throw in some shield depleters, you have one weapon that does 120 damage to shields in 20 kT, and another that does 120 damage to hull/armor in 30 kT Of course, you do have to work the ratios right so you're not wasting any APB shots on shields or shield depleters on shieldless ships...
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  #698  
Old February 24th, 2003, 02:22 AM
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Default Re: A pirates life for me...

Pax, please keep up on the conversation. Gravitic weapons are not available to all races, only those with Gravity Manipulation Trait. So, that is a very bad example.
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  #699  
Old February 24th, 2003, 04:26 AM
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Default Re: A pirates life for me...

"you have one weapon that does 120 damage to shields in 20 kT, and another that does 120 damage to hull/armor in 30 kT"

True. 4 DMG/KT is a bit excessive given the shield sapping weapons.

Such are the dangers of adding new damage types without enough play testing

Now that you've drawn my attention to it, the fighter-class APBs also appear to be missing a zero in their costs.

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  #700  
Old February 24th, 2003, 05:49 AM
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Default Re: A pirates life for me...

Quote:
Originally posted by Imperator Fyron:
Pax, please keep up on the conversation. Gravitic weapons are not available to all races, only those with Gravity Manipulation Trait. So, that is a very bad example.
I did also point out that missile armaments, of various sorts, are more viable in P&N than elsewhere. A Large WP with 5 Heavy Bombardment missiles packs a significant punch, especially given the amount of PDC/PDL needed to shoot each one down.
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