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June 4th, 2008, 10:30 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Bad News About the Map...
The problem, at least with me, is not one of an in ability to count.
What occurred is I had 3 spots listed as starting spots that were invalid I think. The special start provinces for la atlantis and la marignon also appeared as start provinces that any race could receive. Hence i think the computer tried to assign 2 races to those provinces but la atlantis and la marignon were already there(: This in addition to the 1 province that was originally labeled a "no start' that i forgot to uncheck after fixing its neighbors and making it a designated start.
So in all I do think 3 of the 61 starting spots were screwed up. And 1 fix is very easy, and the other is not as it requires finding 2 new starting locations(:
As to equity. with some people have 7 neighbors and some having 4, that is unavoidable. You are always going to have good and not so good starting spots. Everyone had at least 4 neighbors except la atlantis, who only had 3, but la atlantis has a very good starting spot imho regardless.
With me having to add 2 new spots, i can make no promises about those.
My sincere apologies for the delay.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 4th, 2008, 12:09 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: Bad News About the Map...
Hi Llama, will I get either the pretender I sent last night or any of the three I sent this morning? I am not sure they were accepted though now
Or the one thats a bit rubbish I got in the first start....
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June 4th, 2008, 12:15 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Bad News About the Map...
I think you can update pretenders anytime before the game starts, but the game has actually started now. So you may need to send llamabeast a pm and work something out to change your pretender at this time. I do not think you can just send in a pretender now and expect it to update since as far as llamaserver knows the game has commenced.
Good News. Thanks to the mighty graphics of Ballbarian, I was able to see a yellow dot on the map where a starting capital should have been, but was inadvertently omitted from the map file. So there will only have to be 1 new spot found for a starting capital.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 4th, 2008, 12:19 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Bad News About the Map...
I am sure you can place Hinnom and Niefel really close to each other Or make a small island with Hinnom, Niefel, Utgard, Ashgod and Jotun.
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June 4th, 2008, 12:43 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Bad News About the Map...
The land of the giants, eh? But what about Fomoria?
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June 4th, 2008, 01:10 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Bad News About the Map...
if you look on the map, you see a 1 province island in the middle of a large lake. there you will find EA Hinnom. In time, with their technology, they will learn how to build ships and invade the coast!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 4th, 2008, 01:42 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bad News About the Map...
I like the idea of providing a reward llama - but I am opposed to executing it.
The game was formed - and pretenders designed - with certain conditions. Making this change gives an advantage to those who chose awake pretenders.
I would love to participate in such a game, at a later date. However, I think it ill advised in a game that is already set up as the epic confrontation of our time.
Leave it as advertised..
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June 4th, 2008, 01:49 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bad News About the Map...
Regarding the restart...
Why did all the territories around my capitol have flags?
I've never seen this before...
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June 4th, 2008, 01:58 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
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Re: Bad News About the Map...
you always have neutral flags around you. in the mod the just appear bigger
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June 4th, 2008, 02:00 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Bad News About the Map...
Considering the chances
a) to have a death match before most pretenders awaken (perhaps some before the imprisoned gods... but I doubt monoliths can win anyway)
b) to see someone risk his awake pretender, key of initial expansion, even for 1000gp, against 50+ potential other champions in an early death match
c) to see this succeed and the pretender still usable for anything with his dozens of afflictions
I tend to disagree with these objections.
Now it may be decided that the reward will be lower if DM happen before all pretenders are in play, or before turn x, or something like that.
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