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  #711  
Old May 15th, 2002, 10:39 PM
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Default Re: Babylon 5 Mod

If you're trying to stabilize your star before it blows up in three years, I don't think you want to be building any more than is the bare minimum. Why build a city?

What might be more useful is a series of stellar objects between ringworlds and planet stabilizers.

If it is an emergency, throw up a stabilizer. If you have more time, you can build something more complex, expensive and more productive. But the bare-minimum, "save our butts" option should not have any frills
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  #712  
Old May 15th, 2002, 10:48 PM

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Default Re: Babylon 5 Mod

Good enough argument, I will make the changes in the final Version unless the grand masses think it should be otherwise.

Can you actually make it so Pop & Facilities = 0 without it giving an error?
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  #713  
Old May 15th, 2002, 10:52 PM
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Default Re: Babylon 5 Mod

As long as you don't make it negative, it should be fine.
I tried making really tiny planets way back when, and it worked reasonably well.
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  #714  
Old May 15th, 2002, 11:01 PM
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Default Re: Babylon 5 Mod

One thing I never got around to testing when I was playing with this idea a while back. Is there any way to "Undo" a created planet. Do planet destroying weapons have any effect on them? Or Star destroyers? If not then creating a balancer would be effectivley removing any possibility of ever having a ringworld or sphere world in that system in the future. if planet and star destroyers have no effect on these, then about the only way I can think of to get rid of one would be to have it in a binary system and blow up the other sun.

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  #715  
Old May 15th, 2002, 11:08 PM

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Default Re: Babylon 5 Mod

I would guess a "destroy planet" component would work, since it is based off planet size and the Balancer is "Tiny", so should be susceptible to any planet killer. The question I have though, would the star then resume it's countdown to destruction? I would say no, but would be cool if it did.
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  #716  
Old May 16th, 2002, 12:42 AM
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Default Re: Babylon 5 Mod

Val: Yeah the Shadow dreadnought is a blurred cloud looking pic...sheesh, not much that I can find other than the "Battlecrab" ship model (SE IV battleship for Shadows)...not sure what would work. Be nice if the destroyer, light cruiser, colony ship were more Shadow-like

all I have is DOGA L-3, not sure if models by that would fit-in....
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  #717  
Old May 16th, 2002, 01:21 AM

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Default Re: Babylon 5 Mod

PDF:
Glad you like what you see so far, it's required the work of quite a few people to get it to this point and there is still much to do! You may want to post a new topic and ask for help with converting the mod to Gold, or do a search (if it is working again).

All:

Below is the latest update.

It includes:

1.49.27 - Revised Satellite sizes and added Huge Satellites. Renamed Civ Station to Relay Station. Revised facilities to work better with AI. Added ship maint adjustment classes (Civilian, Corporate, Military, Ancient). Fixed star error in Black Hole/Storm/Nebula systems (looks much better). Added 3 new cultures. Added more ancient ruins techs (5 total). Added new mine warheads.

Update051502.zip

Even though new Ruin techs have been added, the actual coresponding components/facilities/ships still need to be added.
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  #718  
Old May 16th, 2002, 01:51 AM

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Default Re: Babylon 5 Mod

SJ:

Know you've been busy, but wanted to know if you got any further on the armor/shields? Thanks!
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  #719  
Old May 16th, 2002, 05:12 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Val:
I would guess a "destroy planet" component would work, since it is based off planet size and the Balancer is "Tiny", so should be susceptible to any planet killer. The question I have though, would the star then resume it's countdown to destruction? I would say no, but would be cool if it did.
Ok, I did a little test. The ringworld or sphereworld can be destroyed, as long as you have a tectonic bomb that can handle the size as you said Val. However, the result is an asteroid field. The star is gone.

Geoschmo

EDIT: OK, here's something interesting. If you destroy the "Balancer", you have asteroids, and then since the created planet is now gone, you can then make a star in the center sector where the asteroids are. You could then make a ringworlds or sphereworld around that star, and make a planet out of the asteroids, and have two planets in that sector. Or I suppose you could make another balancer, blow it up, make another star, make another balancer....How many planets do you want?

A way to get somethign from nothing.

[ May 16, 2002, 04:25: Message edited by: geoschmo ]
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  #720  
Old May 16th, 2002, 06:20 AM
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Default Re: Babylon 5 Mod

Fascinating.

You aren't quite getting something for nothing, since you are using piles of your stored resources to build these things, but its very close

Perhaps in a finite resources game it would work better: your would be able to recover the resources used to build the world, and then use the planet for intel or research...
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