.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #711  
Old October 19th, 2004, 02:22 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

No. I am still undecided whether I should allow Nomads to use Research OutPosts in the first place... they really don't need them, as they can use their Research Teams to get as much research...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #712  
Old October 19th, 2004, 02:27 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Hey, just wanted to say that my suggestions were all out of the blue, i hadnt a look at pirate/nomad race traits yet, so i just came up with a couple of suggestions. Sorry if they sounded stupid or where already implented !
Reply With Quote
  #713  
Old October 19th, 2004, 02:32 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
Ragnarok-X said:
Hey, just wanted to say that my suggestions were all out of the blue, i hadnt a look at pirate/nomad race traits yet, so i just came up with a couple of suggestions. Sorry if they sounded stupid or where already implented !
No worries. Keep 'em coming! SJ might even want to use some of them in the official Pirates and Nomads Mod, should he ever make an update for it...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #714  
Old October 19th, 2004, 03:36 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
Imperator Fyron said:
No. I am still undecided whether I should allow Nomads to use Research OutPosts in the first place... they really don't need them, as they can use their Research Teams to get as much research...
Not exactly. 10 research teams I generate 50 rp, while 1 research lab I generates 100 rp. And in the end of the game: 10 research teams 3 generate 150 rp, but research lab V generates 200 rp. For the same size of 100 kt. If you're afraid of nomad research overproduction, don't worry, I'll need to build 1000 research lab bases to achieve 100000-150000 research output It's unlikely to happen even in the midgame.
Reply With Quote
  #715  
Old October 19th, 2004, 03:38 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

It is more an issue of redundancy... And bases aren't very nomadic anyways.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #716  
Old October 19th, 2004, 04:40 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Transports (organic) with recycler node have negative maintanence: 100-80-22= -2%. You simply forgot to include piratic and nomadic Versions of organic transport hulls.
Reply With Quote
  #717  
Old October 19th, 2004, 04:48 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Ugh. Anything else you would like to catch before I do something dumb and make 0.15.02 before you find another error?

Actually... I am considering making the range penalty to hit be 5% instead of 10%... This would make long range tactics far more viable.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #718  
Old October 19th, 2004, 05:13 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Magical transports for nomads and pirates are missing too. Hence they'll have -4% maint. reduction.
Actually, I love this bug. Could you wait a bit before fixing it?

Persistent question: I'm curious, are you going to add resource reclamation ability to Monty Pirate Flying Space Yards? I remember you sympathized with this idea.

I was never able to predict revelation of errors. Maybe today or tommorow or next week.
Reply With Quote
  #719  
Old October 19th, 2004, 07:02 PM
CovertJaguar's Avatar

CovertJaguar CovertJaguar is offline
Sergeant
 
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
CovertJaguar is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Something more like this pic perhaps?
Attached Images
File Type: bmp 304729-Helm.bmp (17.1 KB, 431 views)
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
Reply With Quote
  #720  
Old October 19th, 2004, 07:08 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Ooooh. Maybe that could be the "basic bridge", and the "bridge" could have a fancier chair?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.