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  #711  
Old February 6th, 2007, 09:38 PM

Raapys Raapys is offline
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Default Re: Balance Mod Update...

How about removing 'Fighter' from 'can target' for the main weapons? As it is they're getting shredded long before they can even reach a frigate+ class ship. Making them targetable by point-defense weapons only would make them a far more viable strategy.
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  #712  
Old February 6th, 2007, 11:28 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Balance Mod Update...

I'd say it would be better to reduce the chance to hit when using main guns against fighters. Still usable when desperate or out of other targets, but not terribly effective.
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  #713  
Old February 6th, 2007, 11:38 PM

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Default Re: Balance Mod Update...

That'd be a better idea, but is it actually possible?
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  #714  
Old February 7th, 2007, 12:29 AM
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Default Re: Balance Mod Update...

Sure it is. It's already like that with Fighters having defensive bonuses on their hulls. Maybe they need a slight adjustment upwards? They've seemed ok to me in the past, where per kT of vehicle it seemed fairly even.
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  #715  
Old February 7th, 2007, 03:49 AM

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Default Re: Balance Mod Update...

I used the fighters in my last game to take a couple of systems, and they seemed ok.

Is there any way to make the AI more aggressive?
None of the nine teamed computer players had attacked or retalliated by turn 34, which should have been plenty of time to build a few ships since everyone started with 3 planets.
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  #716  
Old February 7th, 2007, 07:11 AM
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Default Re: Balance Mod Update...

Since AI aggression is mentioned, I'll throw in my experiences.

I have a game in progress with SEV 1.25 and Balance Mod 1.02, playing full AI difficulty and medium bonus. I started one or two systems away from the Jraenar race, who from about turn 5 took a strong dislike to me and have been totally aggressive. They've been sending groups of frigates through regularly, shelled a colony of mine to dust and nearly wiped me out! Only a handful of weapon platforms saved me while I built some more ships.

This fighting has continued for the last 30 turns or so: the Sithrak have joined the war against them, and my home system has been raging with fights between the three of us for ages now! I've seen the Sithrak send many groups of frigates to attack the Jraenar, I saw a 20 ship attack force (frigates, a carrier and a freighter) wreaking havoc against the Jraenar too! Once the Jraenar was beaten back the Sithrak followed them through the warp point and the fight continued.

It's been an excellent game so far! For the first ever time I have actually felt fear at the AIs attacks! Also I've seen some good proof of the AIs abilities:

* Definitely aggressive!

* Good attack ship designs. The Jraenar were using armour and DUCs at first (it was early as I said) but as the fights continued he started to mix in Anti-Proton Beams and improved his engines and armour. Very sensible here!

* Good attack fleet composition - while the AI doesn't seem to specifically create fleets, it does seem to organise its ships into groups well. There are always occasional stray ships, but groups of 5, 10, 20 were common and it's still within the first 50 turns. Often these fleets have consisted of main attack ships with direct fire weapons, and secondary designs with Missiles too, which keeps me on my toes.

So in conclusion I am having a blast! SEV has always been fun in terms of organising your empire, designing ships etc, but now that the AI can put up a fight it's so much better than it used to be since every turn matters!

So I guess yet more thanks go to CK for the Balance Mod! Between the BM and the main SEV patches I really think the game has turned a corner in terms of being fun to play - it's been stable for me for a long time and playing just the single player mode has me hooked!
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  #717  
Old February 7th, 2007, 10:11 AM

Raapys Raapys is offline
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Default Re: Balance Mod Update...

Quote:
It's already like that with Fighters having defensive bonuses on their hulls.
That's a bit different, though, since raising their defensive bonus makes them harder to hit for all weapons, not just the larger ones.
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  #718  
Old February 8th, 2007, 02:19 AM

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Default Re: Balance Mod Update...

are you talking about 1.25 here?

1.20 had a bug where weapons would hit fighters way way way more often than they should have.
this has been fixed in 1.25, play a bit more before changing anything (tbh, I'm wondering if fighters might not be a little too powerfull now)
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  #719  
Old February 9th, 2007, 12:37 AM

Baron Grazic Baron Grazic is offline
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Default Re: Balance Mod Update...

Now you tell me with your warp point protected by 300+ fighters plus support ships. ;-)
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  #720  
Old February 9th, 2007, 05:31 PM

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Default Re: Balance Mod Update...

Hmm, I'm not encountering any aggresive AIs.

By not-aggresive I mean empires that have been at war with me for dozens of turns without actually doing a single attack on me( other than drive a stray ship into one of my guarded WPs ). And this is even with the 'All players see all systems' option on, so it couldn't be because of fog of war. This isn't even in a very big galaxy.

I'll just try go to war with all of them and hope that changes things.
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