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  #721  
Old November 17th, 2003, 07:03 PM

JLS JLS is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Facilities with a percentage factor for modders to self-destruct set Facilities when a planet is captured.

An optional pop-up. When one accidentally hits global [upgrade facilities] a confirmation Yes-No pops up.
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  #722  
Old November 18th, 2003, 06:06 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

And please please please, pretty please.....mouse wheel support
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  #723  
Old November 19th, 2003, 10:40 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

The ablitity for an empire to secretly fund pirate ships. Ships that carry no flag and can freely attack and or pillage those juicy lightly defended ships in your neighbors system, even if you have a treaty. These of course should cost more than a regular ship (to pay for the high price of mercanaries) and carry no distinct empire design (neutral ship designs). To make them even more interesting, if they are captured there would be a small chance that the crew would talk and say what empire they are working for which leads to interesting repercussions for roleplay.


If the leader abilties like MOOII is entered into the equation, there could be some random pirates available for hire along side of clean cut moral boosting captains.
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  #724  
Old November 19th, 2003, 10:56 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

All of those cool systems like black holes, nebulas, organic infestations, ect. need something to make them a benefit provided the right technology is researched.

Take for example the Chigs from "Space Above and Beyond". They were abable to exploit black holes and gain a strategic advantage and move about them freely. Or perhaps if pollution is factored into SEV, wouldn't this be a great dumping ground for all of that pollution. Or agian a place where limitless sources of energy are aquired.

Organic Infestations could be a boon for those oraganic trait races. Birthplace for organically grown ships? Any planets in this system would have an added shipyard rate for organic races.

All of these could have a seperate technology tree to expand the tech tree more and add more play style options.
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  #725  
Old November 19th, 2003, 11:22 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Tnarg:
All of those cool systems like black holes, nebulas, organic infestations, ect. need something to make them a benefit provided the right technology is researched.
Fyron, there must be something you can do here for FQM, you Stellar guru
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  #726  
Old November 20th, 2003, 12:53 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Colonies that have rebelled, could acquire some predetermined by modder and or random traits
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  #727  
Old November 20th, 2003, 01:39 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by JLS:
quote:
Originally posted by Tnarg:
All of those cool systems like black holes, nebulas, organic infestations, ect. need something to make them a benefit provided the right technology is researched.
Fyron, there must be something you can do here for FQM, you Stellar guru
Not really... you could add invisible stars and then they would be useful for generating solar supplies, but that is about it. Unless you add asteroids and let planets be built there... nothing else I can think of that would be possible, other than destroying the stuff, building a star and then building a RW/SW out of it, but that is not what Tnarg had in mind.
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  #728  
Old November 20th, 2003, 02:42 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Maybe some more map editor support, text on the stategic map; you know so you can type things like "---Neutral Zone--" along with dash marks to define it. Maybe allow for Star name text only on unexplored stars... After all even if you have not explored it, you know what name it is. Here's a big one... Ability to randomize planetary systems within a map. What I mean is; I play on an accurate map of the local star group, my daughter goes in and changes the planets for me for replay value, The Sol system stays the same. I mostly play the Man Kzinti wars and the First Kafer war (from Space 2300)some times the first Thoilian war, but I use the near star map over and over with new starting locations for the aliens and new planetary systems so I don't know where the valuable planets are.
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  #729  
Old November 20th, 2003, 07:02 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

On the main system map, instead of abbreviations that show where shipyards, resupply, ect. that seem to get jumbled and hard to read with the more stuff a planet has, how about a ring system that stacks. Red ring for ship yards, Green for resupply, yellow for training facility and on an on. If there happens to be a main planet and several colonizable moons that all have ship yards, then four red rings to signify four ship yards. Optional of course for those that don't want the visual distraction to clutter the aesthetics.

As far as visual significance, I for one beleive that one would just be able to look at the system map to determine where all of your specific priority planets are. See and Immediatly know everything you need to know from a strategic standpoint about your planetary system. Instead of relying on memory, there is eye candy right in your face telling you what want to know without clicking on anything.

This could work with intelligence too, discover something about a specific enemy planet and wham, nice little ring and a potential target to help one plan for an invasion. With enough intelligence missions eventually one will have a nice set of enemy system maps with an assortment of visual rings to deteremine where to hit em where it counts. Nothing like a big fat and stacked juicy visual aid to guide a fleet by.
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  #730  
Old November 20th, 2003, 07:12 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Has this been mentioned before?
Be able to put giant engines on a planet and move it around.
Be able to move bases by using ships to tow them.
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