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February 6th, 2006, 04:52 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: duel details
I have an idea for the duel.
1. Let a third party who is nearby (like Machaka) take a province where all three nations border.
2. Machaka (or whomever) next vacates the province and leaves no PD behind. Machaka gets to keep the gold/gem income for the one turn as payment for participating.
3. Both wyrms move into the empty province on the same turn. There is a 50/50 chance of either wyrm getting the advantage of defense.
5. Note that the battle could conceivably go the full 50 turns, or one wyrm may eventually want to retreat. Both nations or neither nation should be able to retreat. Since Sak can't teleport, then he is unable to go to a territory which does not border his lands. King Jack should not be penalized just because me might be able to teleport at the present time.
This seems fair, especially if there happens to be a province with either zero dominion or someone else's dominion. Because of the low dominion starting level selected by Sak, I would guess that there is a province he currently owns on the Marignon/Machaka border without Caelum dominion.
How does this sound?
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February 6th, 2006, 04:59 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: duel details
I would vote for a proposition making Panther the "Referee of Duels". The above idea sounds excellent, if Astairr the Red is okay with clearing a dueling grounds.
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February 6th, 2006, 05:16 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
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Re: duel details
The Chair wishes to stress that its powers are strictly limited to regulating voting procedures and has no power to interpret or enforce existing laws.
My personal opinion is that we must hear from James. He and Sak may be able to come to a sensible and mutually satisfactory arrangement for this duel. Barring that, Panther's suggestions sound good, and I would also support a proposition to make him "Referee of Duels".
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February 6th, 2006, 09:50 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
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Re: duel details
We are in agreement with our wyrmly colleagues that Prop 26 does not specify that Sak choose the province of the duel.
Furthermore, we agree in large with the thoughts of the duelmaster-nominee, and if we were to seek a neutral meeting-ground, it would seem we would require the cooperation of our only mutual neighbor, good Vyrmin to the south. If he were willing to clear Gaieta (122) or Aole (113), the location would be reachable by both of us. (The fortress in Gaieta would, of course, need to be destroyed first.)
What say Sak and Vyrmin to this? Other learned opinions and ideas are welcome.
The other parameters of the duel, we shall decide upon after consulting with our royal strategist.
Would-be spectators of this event ought to send their own scouts to the region in preparation of wyrmly bloodshed!
King James, who disavows that his followers performed any improper actions whilst in his employ
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February 6th, 2006, 10:38 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: duel details
Why would the fortress need to be destroyed? Just fight outside its gates (unless it belongs to Vyrmin and he's got lots of PD, in which case those would need to be cleared).
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February 6th, 2006, 11:33 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: duel details
Quote:
djo said:
We are in agreement with our wyrmly colleagues that Prop 26 does not specify that Sak choose the province of the duel.
Furthermore, we agree in large with the thoughts of the duelmaster-nominee, and if we were to seek a neutral meeting-ground, it would seem we would require the cooperation of our only mutual neighbor, good Vyrmin to the south. If he were willing to clear Gaieta (122) or Aole (113), the location would be reachable by both of us. (The fortress in Gaieta would, of course, need to be destroyed first.)
What say Sak and Vyrmin to this? Other learned opinions and ideas are welcome.
The other parameters of the duel, we shall decide upon after consulting with our royal strategist.
Would-be spectators of this event ought to send their own scouts to the region in preparation of wyrmly bloodshed!
King James, who disavows that his followers performed any improper actions whilst in his employ
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While I don't _own_ either of those provinces, I would be glad to claim one.
My province of Azimar (98) is the one I see that both nations border. No province defense, so I could give it up in exchange for ... 50 gold. Or if I get to teleport in and eat the winner, or charge 10 gold to each nation not involved.
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 6th, 2006, 11:35 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: duel details
( I am particularly in fond of, say, my getting to eat the winner. )
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 6th, 2006, 11:35 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: duel details
( I am particularly in fond of, say, my getting to eat the winner. )
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 7th, 2006, 12:19 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: duel details
While I don't think this matters for the current circumstances...
Isn't it the role of the Chief Justice to have the final word on all matters concerning the construction of propositions that are passed by the Council (e.g., whether Proposition 26 allows Sak to choose the location of the duel)?
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February 7th, 2006, 12:39 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: duel details
Actually, I foresaw the Chief Justice having the role to verify conflicting claims inside the game. For example, if Marignon had claimed no spies were found by Caelum, then looking at the old turn files would clearly indicate whether or not Marignon was actually causing unrest in Caelum territory and spies were truly caught. After all, it is possible that Caelum might have killed the wrong spies. Not likely in this particular instance, but you get the general idea.
Simply having a Chief Justice who can view your private turns makes situations like the current one easy to resolve. Without that, it could easily be "His word against mine!", or "I tell you, he is lying!!!"
In other words, the Chief Justice rules only on things which can be verified by using the master password to look at the turn files. As for poorly worded propositions, well, then the proposer can just sleep in the bed he/she makes. This is how lawyers get rich, right Pasha?
Finally, just supposing that Sak had proposed asking the Chief Justice to look into the turn files to see which nation was spying on him, then that would have been unwyrmly in the extreme and probably would not have passed. No way would I have voted for such a cheap trick as that! But, because Sak was acting quite wrymly, his proposition passed.
After all, as someone eloquently said in the proposition comments, Sak had the responsibility to unmask the spy himself to enforce his own ruling; Spying is definitely NOT against any rules.
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