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August 23rd, 2004, 05:55 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Re: Dominions II Bug Thread
There are a big problem with dispel spells:
First the (possibly) known bug with dispel:
After dispelling a global entchantment there is a free slot in the list but this one is still 'protected' with the additional gems from the former spell.
This bug means you can make a deadlock for globals in endgames:
Maximum gem input for a global entchantment are 999 in sum. This means a low cost entchantment like 'gift of Health' (40 gems) can be strengthened by 959 additinal gems. After a dispel no other spell (except gift of health) can fill this empty slot because there is no way to bring the 959 required additinal gems. Magical sites with bonus helps sometimes, but rarely.
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August 23rd, 2004, 12:33 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: Dominions II Bug Thread
well, globals and dispels are buggy. I thought it was just the globals dispelled through the death of the caster that hung around in ghost form, but I could be wrong.
however, I was unaware that the maximum gem input is "999 in sum". I know w/ casting any global it allows me to specify adding up to 999 additional gems. is this not true?
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August 23rd, 2004, 04:14 PM
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Sergeant
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Join Date: May 2004
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Re: Dominions II Bug Thread
The text with some of the Messages I get when global enchantments are cast get cut of too early. Latest example of that was an enemy R'lyeh casting the eyes of god and the Last sentence of second part was cut of at for.
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August 24th, 2004, 04:29 AM
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First Lieutenant
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Re: Dominions II Bug Thread
Quote:
archaeolept said:
however, I was unaware that the maximum gem input is "999 in sum". I know w/ casting any global it allows me to specify adding up to 999 additional gems. is this not true?
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No, 999 gems include the basic costs.
The cheaper globals are easier to establish because there are more gems working to dispel other entchantments. Thats a good rule and give some strategic potential.
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August 24th, 2004, 04:42 AM
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Lieutenant General
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Re: Dominions II Bug Thread
no, when it asks for additional gems, ie. starting at 0, it then allows me to specify up to +999 over base cost. do you have reason to believe this number specified is not accurate?
for instance, when i overwrote your Arcane Nexus in crowded_lands, I added the maximum extra 999 gems. I can't swear all of those were deducted, but I would think that I would have noticed an extra 150 or whatever laying around.
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August 24th, 2004, 05:37 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Re: Dominions II Bug Thread
Quote:
archaeolept said:
no, when it asks for additional gems, ie. starting at 0, it then allows me to specify up to +999 over base cost. do you have reason to believe this number specified is not accurate?
for instance, when i overwrote your Arcane Nexus in crowded_lands, I added the maximum extra 999 gems. I can't swear all of those were deducted, but I would think that I would have noticed an extra 150 or whatever laying around.
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Sorry Archaeolept, but this is wrong. You don't start with 0. You start with the basic costs of the spell. In case of Arcane Nexus with 150. 849 additinional gems are possible. Try it in a testgame!
btw i tried to establish a 999 Astral Corruption in this game. It failed because the only 833 additional gems (166 casting cost).
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August 25th, 2004, 02:19 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Dominions II Bug Thread
Quote:
Pocus said:
an AI bug... the castle problem remains as a whole. Ai dont build castles (or perhaps the leading nation, one after 30 turns!) and thus there is still lot of light units and very few heavy/national ones.
Why O why this has not been changed? Was it so hard to tweak some numbers around???
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Yeah, that's one of my biggest problems with the game. I hope they can fix this.
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August 25th, 2004, 02:43 PM
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Lieutenant General
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Re: Dominions II Bug Thread
sorry calmon you are correct.
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August 30th, 2004, 04:20 PM
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Private
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Join Date: May 2004
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Re: Dominions II Bug Thread
I just wanted to support Borg with some more anectotic evidence. In two games with an Ulmian rainbow pretender, I found all kinds of sites and managed to get a nice gem flow of all kinds, but no nature gems at all in one game, and in the other game only two. This seems really fishy and worth looking into. Pretenders seem to be nature-sitely challenged.
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August 31st, 2004, 02:14 PM
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Brigadier General
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Re: Dominions II Bug Thread
----> Version 2.13 was created here <--------
(or maybe a few Posts up)
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