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October 23rd, 2003, 11:50 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: STM "Final v1.7.5" Discussion
Narf is the Borg.
Resistance is futile.
You will be given cheese.

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October 23rd, 2003, 11:58 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: STM "Final v1.7.5" Discussion
*whaps Woundwart with a piece of cheese*
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 24th, 2003, 02:49 AM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
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Re: STM "Final v1.7.5" Discussion
Atrocities,
Finish a two week long game as the Borg. I didn’t notice any major problems at all with the Star Trek Mod as the Borg. After 120 turns, I was able to push back all the other races. But, it was not a walk over, loses were heavy for the Borg. The problem the AI had was it would not launched their satellites and/or mines they had on the surface on their planets at times. Sometimes they would launch their satellites, but never their mines. The AI races perform well at defending warp holes with satellites, and their planets with weapons platforms and satellites. All the major AI races expanded out from their home-planet system. Only the minor AI races wouldn’t expand at all from their home system.
Got the Borg research level up to 250K points a turn. Researched up to ship construction/ level, Queens Cube for 3.6M research points, had five more turns to go to completing it.
Excellent Mod
Lighthorse
[ October 24, 2003, 01:51: Message edited by: Lighthorse ]
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Oh man, why do you have to hit me with those negative waves so early in the morning..
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October 24th, 2003, 03:19 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Lighthorse:
Sometimes they would launch their satellites, but never their mines.
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I think I read somewhere that this is an unsolveable problem with SE4.
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October 24th, 2003, 11:52 PM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
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Re: STM "Final v1.7.5" Discussion
Atrocities,
I'm finished play-testing the Borg. Is there another major Star Trek Mod race that hasn't been tested yet? If so, please let me know, and I will play-test them.
Lighthorse

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Oh man, why do you have to hit me with those negative waves so early in the morning..
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October 25th, 2003, 03:02 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Thanks Lighthorse.
Now if only we could get Geo to update the PBW server and such with 1.2.9 and from their start a PBW game.
The nice thing about the mod is that people can now modify it and come up with alternate Version of the mod.
I doubt this mod is all that important to many, I mean it is not a B5 mod or a Star Wars mod, and from what I have read here not to many people here like star trek so I figure its a nitch mod and that will be all that it will be. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 25th, 2003, 04:01 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
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Re: STM "Final v1.7.5" Discussion
PBW game
Hey guys
As much as it pains me to do so, I will have to withdraw from our planed Star Trek Play by Web game. I just got a huge promotion at work and I'm now managing a whole department. What that means is I'm now spending a couple of hours earch evening answering email and talking on the phone with clients and production people and I can't really see how I could realistically participate in a game that stretches over several months. I love the mod and I'm having a bLast but I can't commit to uploading files every 48 hours. Just not right now.
If it doesn't start for a month or two, maybe I'll be in a different position but if you are planing to start within a couple of weeks, that just would not be possible.
So, the Federation is up for grabs.
Again, Atrocities, I'm having a bLast with your mod, keep up the grat work and I'll keep playing from time to time.
Sincerely,
Userx
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October 25th, 2003, 04:03 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: STM "Final v1.7.5" Discussion
So all those ST PBW games you (and a few others made) that filled up within hours meant nothing? 
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October 25th, 2003, 04:11 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: STM "Final v1.7.5" Discussion
so, UserX, we can now bug you endlessly as useless management?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 25th, 2003, 05:34 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: STM "Final v1.7.5" Discussion
Sorry to hear about your promotion UserX, you will be missed in the game when it gets going.
But I guess congradulations are in order.
(Take if from one who was promoted, a promotion is temporary, living is life long. Don't waste your life worrying about work or you will miss the things that really matter.)
Those games filled up that fast Fyron? Man I had no idea.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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