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November 24th, 2005, 08:59 AM
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Corporal
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Join Date: Oct 2004
Posts: 84
Thanks: 0
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Re: Dominions 3 Wishlist
Yes, an in-game, step-by-step tutorial is BADLY needed. Make it very detailed, like that in Stars!, and use scripts (same random events, AI recruitment, etc. every time you launch the tutorial) so that it can follow you trough a whole game
(or at least until it's taught you all the features of the game).
Stars!, a 4x game which no one's ever heard about, had a fantastic tutorial that guided you trough the tough game one tiny thing at a time, teaching you hot keys on the way (which most tutorials fail to do).
But that's surely been discussed earlier, so I'll make myself useful:
A reminder system:
Didn't find this when I searched in this thread for it, so here:
- Support for writing messages and having the game send them to you in intervals starting at turn x, or every xth turn.
- Support for tagging commanders so that the game notifies you at the end of the turn if they are stil idle. I have a nasty tendency to forget about my scout once he's sent far into enemy lands.
Much more to come, once I've searched the thread so I know they haven't been posted before .
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November 28th, 2005, 09:13 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Dominions 3 Wishlist
Adding more variations for forged weapons and armor
Currently any weapon made has a fixed amount of damage and any armor made has a fixed amount of protection.
I recommend having these items created where the damage and protection(BodyArmor only) can vary by +/- 2pts. Thus forging these items will allow some differences for multiple items of the same type and more uniqueness within the game.
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There can be only one.
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November 30th, 2005, 09:21 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
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Re: Dominions 3 Wishlist
Animals
I think it would make sense if there were (more?) spells which affect animals.
AND such spells could affect cavalry units, too. Squirrels report there's "animal awe" ability over there somewhere; if that is the case, a creature with animal awe may be harder to kill with cavalry, because horses are animals,after all.
Elephants/mammoth could posess Animal Awe simply because they're so big. As far as I remember, horses are afraid of elephants.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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November 30th, 2005, 11:46 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Dominions 3 Wishlist
I wish that DomIII will have a single separate folder "games" to store all ongoing game subfolders containing the fthrlnd file and such, much like the way that all mods are already stored in a single folder called "mod", which may have subfolders itself for each mod.
It is annoying that Dom2 thinks that I have a game called "utilities". And the other way around I also accidentally deleted the doc-folder when deleting old games using my OS's file manager instead of the awkward delete game facility of Dom2.
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November 30th, 2005, 02:56 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Dominions 3 Wishlist
Yeah - I've often wished for that, Chazar. Hopefully we might see that one in Dom3, since it'd be trivial to have the code create / look for game directories in "Dominions3\games" instead of "Dominions3". Make for a lot more logical arrangement, and make doing things like storing little-used maps & mods easier. ( Since I've possibly had _most_ of the maps / mods, and it gets awkward to find the right map or whatnot when there are 40 or so listed, I like to move the ones I'm not using to "oldmaps", "oldmods", etc. But then, just like your "utilities" game it thinks I have an "OldMaps" game. )
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Wormwood and wine, and the bitter taste of ashes.
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November 30th, 2005, 03:35 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
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Re: Dominions 3 Wishlist
If you put a space in the name of the directory, the game doesn't considerate it as a game anymore. (I.E. : "Old Games", "Old Maps", etc...).
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November 30th, 2005, 06:26 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: Dominions 3 Wishlist
A separate saved games folder is probably a good idea. The main dominions folder tends to get a bit cluttered.
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December 1st, 2005, 07:35 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
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Re: Dominions 3 Wishlist
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December 2nd, 2005, 11:29 AM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
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Re: Dominions 3 Wishlist
My pleasure.
There should be a non unique artefact healing afflictions (let's call it amulet of life).
To keep it's attractivity to the chalice and not unbalance the game, this new artefact should be expensive (40 or 80 nature gems ?), useless during battles and have a much lower healing probability than the chalice (divided by 10 ?). OK, Faery Queens are already doing this, but this artefact should work on any unit.
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December 2nd, 2005, 12:46 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Dominions 3 Wishlist
Hmm, the chalice should remain unique. However, what about a potion which is usable once to cure afflictions? (similar to the elixir of life) It could cure one affliction for sure, or alternatively, give a chance to cure each affliction.
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